From 7824cd7d0f27440722e387fd3a8db17b8a02995f Mon Sep 17 00:00:00 2001 From: FossFanatic Date: Wed, 24 May 2023 08:51:32 +0000 Subject: [PATCH] Change liquid texture names --- mods/ITEMS/mcl_cauldrons/init.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_cauldrons/init.lua b/mods/ITEMS/mcl_cauldrons/init.lua index c84e3bb88..0ba678583 100644 --- a/mods/ITEMS/mcl_cauldrons/init.lua +++ b/mods/ITEMS/mcl_cauldrons/init.lua @@ -67,12 +67,12 @@ local function register_filled_cauldron(water_level, description, liquid) local water_tex if liquid == "river_water" then id = id .. "r" - water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#0084FF" + water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#0084FF" elseif liquid == "lava" then id = id .. "_lava" - water_tex = "default_lava_source_animated.png^[verticalframe:16:0" + water_tex = "mcl_core_lava_source_animation.png^[verticalframe:16:0" else - water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#3F76E4" + water_tex = "mcl_core_water_source_animation.png^[verticalframe:16:0^[multiply:#3F76E4" end minetest.register_node(id, { description = description,