de800732de
Move cocoa beans item to mcl_cocoas.
f4c173acf2
Remove stray line from locale template.
d39ba8f635
Add mcl_bone_meal.
e699f8e885
Add bonemealing callback for fern.
b021ac1a1c
Add bonemealing callback for tall grass.
0c0f5d3034
Add bonemealing callback for double flowers.
bb6775b42b
Add bonemealing callback for dirt with grass.
Add overhead mob spawning via spherical spawn volume
This should allow better mob spawning with this branch for those close to where the old algorithm allowed mobs to spawn.
Add overhead mob spawning via spherical spawn volume
Alright, I've changed the y range calculation. Here's what the new calculation is doing:
- calculate the horizontal distance from the player to where goal_pos would be if goal_pos.y ==…
503c67d813
Keep same selection box size
e27f596641
Refactor beetroots and add bonemealing callback.
fd6886b211
Add bonemealing callback to melons.
9de35965a9
Add bonemealing callback to pumpkins.
3b6c6a6da2
Add bonemealing callback to carrots.
Proposal: improve bonemeal API.
Possibly related issues:
- bone meal used on cherry saplings lasts forever #3904
- Add missing features to sea pickles #2358
- Allow growing seagrass with bone meal #2310
- Bonemealing…
Add overhead mob spawning via spherical spawn volume
You aren't misunderstanding what is going on here. It is checking about 65 blocks: 32 above, 32 below and the node itself, if I'm not mistaken. The y value is relative to the player's location.
…
Add overhead mob spawning via spherical spawn volume
4ac19d1d1c
Change mob spawning randomization from polar coordinates to spherical coordinates, move position validation code from find_spawning_position to get_next_mob_spawn_pos, minimize code remaining in find_spawning_position