teknomunk
  • Joined on 2024-02-12
teknomunk commented on pull request VoxeLibre/VoxeLibre#4338 2024-06-19 14:04:27 +02:00
mcl_weather sky color refactor

Be careful with forcing updates, those can be bad for performance.

When investigating this, I found there is already code that triggers skycolor updates based on the node at the player's…

teknomunk pushed to skycolor-refactor at teknomunk/MineClone2 2024-06-19 13:54:41 +02:00
23a45279ab Correct conditions for water-air transition forced skycolor update
39eb5517ae Add minimum time between skycolor updates (default is 250ms, tracked per player)
d777f80439 Update mods/ENVIRONMENT/mcl_weather/skycolor.lua
0e33c877b7 Remove empty else block, fix up mg_name and add mapgen check to water.lua
83db8467ce Remove debug commented out logging, remove extra zero in 24-hour time
Compare 16 commits »
teknomunk pushed to skycolor-refactor at teknomunk/MineClone2 2024-06-19 13:54:16 +02:00
3e814ee23a Correct conditions for water-air transition forced skycolor update
a706b35826 Add minimum time between skycolor updates (default is 250ms, tracked per player)
Compare 2 commits »
teknomunk commented on pull request VoxeLibre/VoxeLibre#4338 2024-06-19 13:02:28 +02:00
mcl_weather sky color refactor

Checking the nausea effect between master and this branch I don't see any difference in the coloration and the saturation update doesn't affect any of the other lighting parameters that I can tell.

teknomunk commented on pull request VoxeLibre/VoxeLibre#4338 2024-06-19 12:25:13 +02:00
mcl_weather sky color refactor
teknomunk commented on pull request VoxeLibre/VoxeLibre#4446 2024-06-19 03:48:24 +02:00
Make crafting tables flammable

I went into the Nether to check if composters could be used to light a nether portal and verified they could.

teknomunk pushed to minecart-update at teknomunk/MineClone2 2024-06-19 03:30:59 +02:00
98577e8757 Switch over to using vl_legacy for item conversion in player inventories
teknomunk pushed to minecart-update at teknomunk/MineClone2 2024-06-19 03:29:30 +02:00
f63ab6ee4f Fix typo
teknomunk pushed to minecart-update at teknomunk/MineClone2 2024-06-19 03:21:06 +02:00
2a432d7986 Register rail conversions
teknomunk pushed to minecart-update at teknomunk/MineClone2 2024-06-19 03:20:45 +02:00
cb14413f27 Implement vl_legacy deprecated function and item conversion APIs
teknomunk pushed to minecart-update at teknomunk/MineClone2 2024-06-19 02:48:21 +02:00
3c140ee639 Fix crashes
teknomunk approved VoxeLibre/VoxeLibre#4359 2024-06-19 02:38:59 +02:00
fix wrong name for diorite stairs

Straightforward correction of a type.

teknomunk pushed to add-dynamic-rules at teknomunk/MineClone2 2024-06-19 02:34:36 +02:00
7db07612ac Implement respawnBlocksExplode gamerule
teknomunk pushed to add-dynamic-rules at teknomunk/MineClone2 2024-06-19 02:24:46 +02:00
8f84ef293b Implement doMobLoot gamerule
teknomunk pushed to add-dynamic-rules at teknomunk/MineClone2 2024-06-19 02:17:12 +02:00
7b2a3c5dc7 Add fireDamage game rule (fallDamage and drowningDamage don't work in mcl_damage)
ff12b81a5e Add additional gamerules for damage types
01901f374e Fix typo
b765542775 Add gamerule naturalRegeneration and make mcl_health_regen_delay a tunable setting
f521c1bbcf Change handling of mcl_showAdvancementMessages
Compare 29 commits »
teknomunk pushed to mcl_mobs_cleanup at VoxeLibre/VoxeLibre 2024-06-19 02:01:12 +02:00
9c3cc16194 Replace biome_check() with table.find()
teknomunk pushed to mcl_mobs_cleanup at VoxeLibre/VoxeLibre 2024-06-19 01:58:49 +02:00
24b3be3b52 Implement generating biome groups for spawning (not actually used yet)
teknomunk pushed to mcl_mobs_cleanup at VoxeLibre/VoxeLibre 2024-06-19 01:52:55 +02:00
a3e58bd449 Move table.* functions to separate file in mcl_utils, add table.find() and table.intersect()
d763b28fca Move modpath to separate variable to make it easier to add new files without merge conflicts
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teknomunk pushed to mcl_mobs_cleanup at VoxeLibre/VoxeLibre 2024-06-19 01:50:24 +02:00
teknomunk commented on pull request VoxeLibre/VoxeLibre#4014 2024-06-18 20:19:41 +02:00
Ghast: align attributes with mc

I set the value to 1/4th of the original value before 72000 was set as an attempt to lower spawn rates, it actually increased them.

Based on the way mob spawning cha ce is currently…