Villagers cannot return home when the player is far
I believe that when minetest engine unloads a block, at the same time it unloads the entity and stops calling the on_step handler. Assuming this is correct, I don't think it makes sense for us to…
Trees should only require the minimal volume to grow
More information from Matrix/Discord:
- Most tree volume checks are currently located in [function check_tree_growth(pos, tree_id, options)](https://git.minetest.land/VoxeLibre/VoxeLibre/src/com…
Documentation update, mostly rename of the game
It is now. The repository on mesehub has been renamed with a redirect from the old link to the new link.
Villagers cannot return home when the player is far
Looks like mcl_mobs has an active range for mobs (default 48), though I don't know all of what behaviors it affects.
Related code:
- [mcl_mobs/physics.lua Lines 49-55](https://git.minetest.land…
teknomunk
created branch faster-world-respawn-reselection in teknomunk/MineClone2
2024-05-17 20:56:08 +02:00
teknomunk
pushed to faster-world-respawn-reselection at teknomunk/MineClone2
2024-05-17 20:56:08 +02:00
3ad862c61c
Optimize world respawn point reselection by only considering positions within 3 nodes of tree nodes and when validating a position can still pathfind to a tree start checking trees from the closest to the respawn point
No trees around spawn causes game freezing
WIP: Compressed block API
General Compressed Stone API
Fix undefined global warning when using milk bucket