Projectile Refactor
This branch probably needs to be updated with the damage changes from VoxeLibre/VoxeLibre#4582
f78b0f9872
Replace _puncher with _owner, rework projectile code to make _owner a string, copy mcl_util.gen_uuid() from minecart branch, add mcl_util.get_entity_id(), fix crash
1ce5742b82
Remove debug dump, move maximum time to live to vl_projectile
eb13a7ec14
Document vl_projectile.replace_with_item_drop
2c6e5a8e31
Move projectile stick logic into vl_projectile
b7c6f08c8b
Move tracer to vl_projectile
a46833eaa4
Fix alias
3514fe211f
Implement more bonemeal mod shim, update bonemeal dependencies
94d9e4c881
Address review comments
6b1aa43238
Only show particles if bone meal is consumed, don't continue testing positions if bonemeal was used on the first check position
cfdef2435a
Show particles regardless of success
01f168a511
Flip powered special T-junction textures to match regular rails
d1c4b3ddc2
Add in working curved variants of special rails
bceb070849
Make powered rails always accelerate moving carts
cd69597c6c
Fix detector rail strangeness, prevent crash
4f913f4264
Use correct vectors for look directions east/west
Minecart Update
Next set of issues to fix
- Minecarts running through zig-zag lanes renders sideways 90 degrees, looks weird
- Pressing W whilst in a minecart that stands still, sends you off in the…
Chests of different woods
The cosing side should be relatively easy with the grand chests refactor in place: VoxeLibre/VoxeLibre#4453
Minecart Update
Another issue i found: (see image) When placing a cart on the middle slopped rail here, it will seem to reverse direction when hitting the non slopped rail. the next time it comes down,…
Minecart Update
Another issue i found: (see image) When placing a cart on the middle slopped rail here, it will seem to reverse direction when hitting the non slopped rail. the next time it comes down,…