These LBMs may be better to be in chests.lua
where these nodes are defined. Doing so would require makig function select_and_spawn_entity()
available in chests.lua
.
This logic is in 4 separate places. This is a candidate for moving to its own function (get_chest_inventories(pos, side)
?) that returns top_inv,bottom_inv
I have seen similar in worlds I've played before. In my case, I had a couple of depressions in the land nearby my base. Over time, as there were thunderstorms, skeleton horses would spawn and…
This isn't passing the correct inventory in the call to function double_chest_add_item(top_inv, bottom_inv, listname, stack)
. To correct this, you need to swap inv
and other_inv
when side == "right"
.
I found a bug this morning with the sky color when returning to the overworld from the nether (see image, this is the overworld). master
is also affected, but I think this should be resolved…
I was able to reproduce this issue, and have an idea what is causing this to happen.
Currently pressure plates are implemented by periodically checking for entities nearby and triggering if…
Thanks for looking into this.
I'll recommend doing what Mineclonia did with furnaces and possibly…
I did get one prevented crash while testing involving a piglin. The error was "Invalid vector (expected table got nil)." I suspect this is an issue elsewhere in the mcl_mobs code, as I don't…
I used the following for profiling:
function do_stuff()
return 1,"test"
end
function profile(label,count,func)
local start_time = minetest.get_us_time()
…
I believe this worked at one point and was broken by a formspec (GUI) rework. See VoxeLibre/VoxeLibre#631 for the old issue and a link to a PR that may have broken it.