teknomunk
  • Joined on 2024-02-12
teknomunk deleted branch add-dynamic-rules from teknomunk/MineClone2 2024-11-14 16:15:17 +01:00
teknomunk deleted branch update-german-translations from teknomunk/MineClone2 2024-11-14 16:15:14 +01:00
teknomunk deleted branch fake-player-hardening from teknomunk/MineClone2 2024-11-14 16:15:07 +01:00
teknomunk deleted branch compressed-blocks from teknomunk/MineClone2 2024-11-14 16:15:02 +01:00
teknomunk deleted branch environment-physics from teknomunk/MineClone2 2024-11-14 16:14:49 +01:00
teknomunk deleted branch bonemeal-2 from teknomunk/MineClone2 2024-11-14 16:14:39 +01:00
teknomunk deleted branch update-german-translations2 from teknomunk/MineClone2 2024-11-14 16:14:34 +01:00
teknomunk pushed to optimize-lightning at VoxeLibre/VoxeLibre 2024-11-14 14:59:48 +01:00
2c3659b355 Add server lag tracking to mcl_player global step, maintain an index of lightning attractors in mod storage for mcl_lightning_rods and use this instead of minetest.find_node_near during lightning strikes, modify node definition to allow for additional lightning attractors
4dc5d0939c Whitespace fix in translation (#4701)
32b334322b Merge pull request 'Mobile fixes & improvements (cherry-pick from Mineclonia)' (#4685) from grorp/MineClone2:vl-mobile-fixes-and-improvements into master
88c3c4558b Fix for VoxeLibre
3954acdfb7 Creative inventory: padding[-0.015,-0.015] on mobile
Compare 118 commits »
teknomunk commented on pull request VoxeLibre/VoxeLibre#4285 2024-11-14 13:55:41 +01:00
Fix indestructable blocks provided by mods

Ah, that's right. I had to edit the mod to get it to work. I'll find more mods to test this with.

teknomunk pushed to projectile-refactor at VoxeLibre/VoxeLibre 2024-11-14 13:47:22 +01:00
bc3e2ebd72 Make vl_projectile use mcl_util.deal_damage
teknomunk commented on pull request VoxeLibre/VoxeLibre#4433 2024-11-14 13:34:58 +01:00
Projectile Refactor
  • Thrown potions still hit you when thrown at a downward angle

Are you standing on the ground when you throw the potions? The potions will hit the ground and apply affects to everything…

teknomunk pushed to projectile-refactor at VoxeLibre/VoxeLibre 2024-11-14 13:33:21 +01:00
4731ae64f0 Fix condition on node collision for mob projectiles
teknomunk pushed to projectile-refactor at VoxeLibre/VoxeLibre 2024-11-14 13:22:05 +01:00
7867168c41 Correct damage for mob projectiles
teknomunk pushed to projectile-refactor at VoxeLibre/VoxeLibre 2024-11-14 04:59:33 +01:00
a6363f779f Move arrow self-collision grace logic to vl_projectile then apply to mob projectiles and splash and linger potions, allow entity luaentity to be passed to mcl_util.get_entity_id()
teknomunk commented on pull request VoxeLibre/VoxeLibre#4433 2024-11-14 03:56:24 +01:00
Projectile Refactor

Cannot use rockets

Rockets can currently only be fired from crossbows, and only once they are rocket "arrows". I did find a crash with those rocket arrows, though. (should be fixed now)

teknomunk pushed to projectile-refactor at VoxeLibre/VoxeLibre 2024-11-14 03:55:58 +01:00
2c8f22c511 Fix crash when firing rocket arrows
teknomunk commented on pull request VoxeLibre/VoxeLibre#4433 2024-11-14 03:52:15 +01:00
Projectile Refactor

State of next set of issues:

  • Throwing splash potions at a downwards angle makes them instantly hit yourself. (don't have to look that far down tbh!)
  • Ghast, Enderdragon, Blaze and…
teknomunk pushed to minecart-update at teknomunk/MineClone2 2024-11-14 03:45:32 +01:00
b410c6e658 Remove debug minetest.log()
teknomunk commented on pull request VoxeLibre/VoxeLibre#4213 2024-11-13 16:20:51 +01:00
Minecart Update

The alternative available is to perform the off-rail physics completely in lua and use obj:move_to() the way that on-rail physics is done in this branch. You swap out unreliable dtime step…

teknomunk commented on pull request VoxeLibre/VoxeLibre#4213 2024-11-12 13:21:25 +01:00
Minecart Update

It'd take setting acceleration equal to velocity (possibly normalized) times some negative factor when off the rails tbh.

Looks like I already had that in place. I increased the amount from…