Commit Graph

10996 Commits

Author SHA1 Message Date
Mikita Wiśniewski 513413afc7 Use `remove_node` instead of `dig_node` in mcl_core ABMs (fixes #4628) (#4629)
The mycelium ABM has been left untouched because of the potential destructiveness. If we ever find that to be an issue, it can be fixed as part of a bigger PR.

Reviewed-on: VoxeLibre/VoxeLibre#4629
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-19 18:54:39 +02:00
kno10 011be754ca Allow deepslate copper to be mined with stone pickaxe (#4635)
Reviewed-on: VoxeLibre/VoxeLibre#4635
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-09-18 10:11:55 +02:00
teknomunk eea96867c4 Don't add rain skycolor layer if the current layer is already the rain skycolor (#4648)
Fixes #4647 Rain makes the sky black until restart. This also fixes a memory leak caused by rain adding a color layer every time step.

Reviewed-on: VoxeLibre/VoxeLibre#4648
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-09-18 10:10:53 +02:00
seventeenthShulker de3b34f5ea Update English translation keys with soul soil 2024-09-18 10:06:03 +02:00
seventeenthShulker e2bcd129c1 Use soul_block group for soul speed bonus 2024-09-18 10:06:03 +02:00
seventeenthShulker 79e8452f62 Soul speed works on soul soil too
(needs localization)
2024-09-18 10:06:03 +02:00
teknomunk 0b62c827aa Remove has_room debug data 2024-09-16 13:32:06 +02:00
teknomunk 626bdd13d8 Change several places where mobs are created to use mcl_mobs.spawn() instead of minetest.add_entity() 2024-09-16 13:32:06 +02:00
teknomunk 31a3788ce1 Address review comments 2024-09-16 13:32:06 +02:00
teknomunk e65370b845 Fixes 2024-09-16 13:32:06 +02:00
teknomunk 6c50e0a82b Fix volume used for room check during spawn, make mcl_mobs.spawn check for room before adding entity, change iron golems and mob spawners to use mcl_mobs.spawn 2024-09-16 13:32:06 +02:00
teknomunk 8ef08128b1 Add short circuit if sub-node space check isn't possible: 2024-09-16 13:32:06 +02:00
teknomunk 15efd00a29 Replace second call to minetest.find_nodes_in_area with checking top layer for matching nodes, change p2 calculation to use ceil(value) - 1, fix dx*dy*dz calculation 2024-09-16 13:32:06 +02:00
teknomunk fa3df0d8c6 Add check for presence of minetest.get_node_boxes before attempting sub-node space checks 2024-09-16 13:32:06 +02:00
teknomunk c41ce8ba59 Make spiders require 3x1x3 space to spawn 2024-09-16 13:32:06 +02:00
teknomunk 4d58f63485 Implement partial node spawning check 2024-09-16 13:32:06 +02:00
teknomunk fa09b65010 Add most of the code for sub-node accurate spawning volume check (needs a function to calculate bounding box height of nodes) 2024-09-16 13:32:06 +02:00
teknomunk d8d39ffd52 Add spawnbox parameter that overrides collision box for spawn volume checks 2024-09-16 13:32:06 +02:00
teknomunk b6aafedf25 Fix space check function has_room() in mcl_mobs/spawning.lua so it allows spiderproofing 2024-09-16 13:32:06 +02:00
Mikita Wiśniewski 178cb9340d Clean-up `set_string(..., nil)` usage (fixes #4639) (#4641)
Reviewed-on: VoxeLibre/VoxeLibre#4641
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-16 12:12:55 +02:00
kno10 f219e5f4ae Fix structure spawns under water + peaceful spawns (#4607)
- peaceful structure spawns would not run in peaceful mode (e.g., parrots)
- water structure spawns (e.g., guardians) would not run because the code required air above
- small code improvements

Reviewed-on: VoxeLibre/VoxeLibre#4607
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-15 23:15:30 +02:00
kno10 66b7a52d47 Make zombies and skeletons not float (#4512)
Reviewed-on: VoxeLibre/VoxeLibre#4512
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-15 23:14:10 +02:00
WillConker ce5eb8d88d Remove mobs_mc name check from mcl_mobspawners warning (#4501)
Fixes a warning.
Mobs spawners really only need to check the entity `.is_mob` as all mobs should have this set.

Reviewed-on: VoxeLibre/VoxeLibre#4501
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
2024-09-15 23:08:37 +02:00
teknomunk 1707eef672 Fix two additional dependency issues 2024-09-15 22:25:44 +02:00
SmallJoker fb3e9dae84 autogroup: Do node overwrites after all mods have loaded 2024-09-15 22:25:44 +02:00
SmallJoker 7f5b19cda8 Fix missing dependencies for random_mod_load_order 2024-09-15 22:25:44 +02:00
kno10 f9290c6493 drop entirely 2024-09-15 22:21:23 +02:00
kno10 52124bd201 FIX spawning 2024-09-15 22:21:23 +02:00
Mikita Wiśniewski 19d662dee4 Fix some typos in the API documentation (#4630)
Reviewed-on: VoxeLibre/VoxeLibre#4630
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-12 18:13:52 +02:00
kno10 7d763b7257 more mob spawn code improvements 2024-09-09 20:33:03 +02:00
kno10 bdd3ae2cd8 avoid spawning ground mobs in shallow water 2024-09-09 20:33:03 +02:00
kno10 2e1df31399 Refactor and clean up spawn checks, optimize. 2024-09-09 20:33:03 +02:00
kno10 382a35bb44 delay biome check when spawning 2024-09-09 20:33:03 +02:00
kno10 0752ed17d8 Improve cacti and cane growth ABM (#4590)
- local functions, as they are not called by anywhere else
- delay water check of reed, first check height
- reduce number of get_node calls (for height 1,2,3 the old code used 4,5,4 calls, the new only 2,3,3)
- cane growth rate is also reduced

This will make the ABM cheaper.

Reviewed-on: VoxeLibre/VoxeLibre#4590
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 20:22:04 +02:00
kno10 72c7489976 use vector.new in mcl_dungeons (#4567)
No functional changes, just more vector API, which supposedly is faster?

Reviewed-on: VoxeLibre/VoxeLibre#4567
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 20:08:30 +02:00
kno10 71881154e9 use vector.in_area instead of own code in mapgen (#4562)
`between` and `in_cube` duplicate functionality already in minetest `vector`.

Reviewed-on: VoxeLibre/VoxeLibre#4562
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 20:05:59 +02:00
kno10 6c38823606 More randomness for slime chunks (#4466)
Use a classic pseudo-random hashing approach, by multiplication of chunk numbers
with large primes that should be more random.
- make slime density (as 1 in N) and maximum light level (default: no limit) configurable
- Allow using a 3d chunking system where y is also used for hashing

This does *not* modify spawn frequency, only the chunk logic.

Reviewed-on: VoxeLibre/VoxeLibre#4466
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 19:58:54 +02:00
kno10 dd4898b319 Fix surface pools with deep holes (#4571)
Sometimes, pools would spawn deep underground and then produce deep holes.
I noticed that such pools would be at +48, at the block boundary.
IMHO this may be an error in minetest surface detection.

Nevertheless, here is a workaround: require air above pool spawns.

Also clean up the pool code

Reviewed-on: VoxeLibre/VoxeLibre#4571
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 13:25:30 +02:00
JoseDouglas26 38822aba0a Piglin brutes are not immune to fire and lava (#4378)
Thank you again WillConker

Reviewed-on: VoxeLibre/VoxeLibre#4378
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-09-08 14:01:05 +02:00
kno10 d85febdb15 Cactus damage cleanup, drop redundant conditions (#4625)
Reviewed-on: VoxeLibre/VoxeLibre#4625
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-08 05:21:42 +02:00
Mikita Wiśniewski fb4a6b0e7b Fix old angled heads not being converted (#4627)
Reviewed-on: VoxeLibre/VoxeLibre#4627
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-09-08 04:26:51 +02:00
William Goodspeed 2f25bc5277 Refactor head's `param2' to degrotate 2024-09-07 15:56:44 +02:00
William Goodspeed 5d0d93db0a Alias creeper heads to stalker heads
This solves the issue of creeper heads in the old version not getting
upgraded with newer VL reported in #4545.
2024-09-07 15:56:44 +02:00
kno10 ebee85db7e Fix incorrect usages of math.random (#4621)
random() does not support float arguments

Reviewed-on: VoxeLibre/VoxeLibre#4621
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-07 14:58:12 +02:00
kno10 593a095a5f Fix "generateImagePart" warning (#4624)
Placing the texture at -16 with width 16 means it is not used. At most -14 may be used (0 indexed, I believe) if you want to retain 2x2 pixels.

Reviewed-on: VoxeLibre/VoxeLibre#4624
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-09-05 09:31:03 +02:00
teknomunk e9bf509c85 Add crash guards against unknown items (#4623)
This adds defensive checks to guard against crashing when digging with an unknown item in hand.

Reviewed-on: VoxeLibre/VoxeLibre#4623
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-08-31 23:41:06 +02:00
kno10 444c491e14 Remove mcl_structures:structblocks (#4619)
As spawning happens via gennotify anyway, we can omit placing a
structblock right away.

This also avoids certain cases of holes in snow cover or water.
Plus, the code is simpler.

Isolated from the big mapgen overhaul, for the main branch.

Reviewed-on: VoxeLibre/VoxeLibre#4619
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 21:01:44 +02:00
codiac 562a9d6d98 Convert stairs to nodebox 2024-08-31 19:52:41 +02:00
cora 0e4b8d9c27 Fix some cornerstairs missing textures 2024-08-31 19:52:41 +02:00
teknomunk 3e85736404 Change honeycomb to use same right-click logic recently added to buckets and bottles 2024-08-31 19:37:14 +02:00
teknomunk f10827d0d6 Rework code 2024-08-31 19:37:14 +02:00
teknomunk f9cd2500c0 Don't crash trying to right click unknown nodes while holding honeycomb 2024-08-31 19:37:14 +02:00
teknomunk 64c04a2f0a Fix #4613 2024-08-31 19:37:14 +02:00
kno10 ecfa42d51d Update railcorridors, enable chest minecarts (#4620)
Minecart chests seem to work by now.

Reviewed-on: VoxeLibre/VoxeLibre#4620
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 19:36:18 +02:00
kno10 2dadfda76b Drop old (and disabled by default) fallen logs. (#4618)
There are better ones enabled in mods/MAPGEN/mcl_terrain_features/init.lua

Reviewed-on: VoxeLibre/VoxeLibre#4618
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 19:35:16 +02:00
teknomunk 8e37f34b93 Fix swapped translations 2024-08-31 09:57:45 -05:00
teknomunk 88be86ab4b Remove stray merge conflict marking, add two additional empty translations to match template.txt 2024-08-31 16:39:43 +02:00
teknomunk 316d5bf197 Address review comments on translations/grammar 2024-08-31 16:39:43 +02:00
teknomunk bc00b8d11b Finish restoring inadvertently removed translations 2024-08-31 16:39:43 +02:00
teknomunk 0743112317 Remove extra line at end of file 2024-08-31 16:39:43 +02:00
teknomunk 0a83c73fe0 Restore inadvertantly removed translations 2024-08-31 16:39:43 +02:00
teknomunk 8a3ef9d4c8 Last three German translations for #4529 2024-08-31 16:39:43 +02:00
teknomunk 757d6761b2 Add German translations for mcl_crimson, update template.txt 2024-08-31 16:39:43 +02:00
teknomunk 15003b1c55 Fix orange->orange(r/s) where needed, synchronize mods/ITEMS/mcl_colorblocks/locale/mcl_colorblocks.de.tr with template.txt 2024-08-31 16:39:43 +02:00
teknomunk 485bce3df6 Add German translations of for part of the item descriptions 2024-08-31 16:39:43 +02:00
teknomunk 66a3fcb33c Add corrections to existing German translations 2024-08-31 16:39:43 +02:00
teknomunk 38585154cd Make German translation of mcl_stairs match template.txt 2024-08-31 16:39:43 +02:00
teknomunk 161655e87c Add German translation for mcl_target 2024-08-31 16:39:43 +02:00
teknomunk b072557a6a Add German translation for Suspicious Stew 2024-08-31 16:39:43 +02:00
teknomunk 157d72b593 Add German translation for mcl_spyglass 2024-08-31 16:39:43 +02:00
teknomunk 76b28a4fc5 Add German translations to mesecons_button 2024-08-31 16:39:43 +02:00
teknomunk 92d823deaf Add German translations for Netherite Scrap/Ingot 2024-08-31 16:39:43 +02:00
teknomunk c65bd27ad8 Add German translation for mcl_lightning_rods 2024-08-31 16:39:43 +02:00
teknomunk 398eb35858 Add German translations for mcl_honey 2024-08-31 16:39:43 +02:00
teknomunk 763902a877 Add German translation for mcl_grindstone 2024-08-31 16:39:43 +02:00
teknomunk 140d9014a0 Add new German translations to mesecons_pressureplates 2024-08-31 16:39:43 +02:00
teknomunk 043dc4487c Add more German translations to mcl_raw_ores 2024-08-31 16:39:43 +02:00
teknomunk cf6ee14e13 Add more German translations to vl_hollow_logs 2024-08-31 16:39:43 +02:00
teknomunk be69fdef8d Add new german translations for mcl_copper 2024-08-31 16:39:43 +02:00
teknomunk 6935bc2a18 Make mcl_copper.de.tr match template.txt 2024-08-31 16:39:43 +02:00
teknomunk 37d6ba392c Add more german translations for bamboo nodes 2024-08-31 16:39:43 +02:00
teknomunk 07bebe6c46 Add the new german translations for crimson/warped 2024-08-31 16:39:43 +02:00
teknomunk 63036c8d41 Update german translation for crimson/warped nodes 2024-08-31 16:39:43 +02:00
teknomunk 45b8d36f73 Add german translations for cherry tree blocks 2024-08-31 16:39:43 +02:00
teknomunk a44d8f43db Add missing trim in translation list 2024-08-31 16:39:43 +02:00
teknomunk 55b5dee827 Convert spaces to tabs 2024-08-31 16:39:43 +02:00
teknomunk adf64e81cd Allow translating trim names, add some German translations of trims 2024-08-31 16:39:43 +02:00
teknomunk 2b44abbceb More translations 2024-08-31 16:39:43 +02:00
teknomunk e9632b5317 Start adding next round of German translations 2024-08-31 16:39:43 +02:00
teknomunk df42751ae6 Add last of this latest round of new German translations provided by Laudrin 2024-08-31 16:39:43 +02:00
teknomunk 576662d719 Add Spectre Membrane to localization template 2024-08-31 16:39:43 +02:00
teknomunk 6b13612318 Fix typo in translated string 2024-08-31 16:39:43 +02:00
teknomunk 8861ad935b More translations entered 2024-08-31 16:39:43 +02:00
teknomunk 66a6d213ba Add more German translations from Laudrin 2024-08-31 16:39:43 +02:00
teknomunk 7fc7758b62 Add translation support to mcl_compressed_blocks 2024-08-31 16:39:43 +02:00
teknomunk 7aa8a4dd11 Last of the translations provided that have existing translation code for translating strings 2024-08-31 16:39:43 +02:00
teknomunk ec56e4ec1b Enter more translations 2024-08-31 16:39:43 +02:00
teknomunk 3193bb5d93 Start installing the German translations from #4333 2024-08-31 16:39:43 +02:00
kno10 573269afab Bug fix in tooltips for unknown items (#4610)
Reviewed-on: VoxeLibre/VoxeLibre#4610
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 10:18:12 +02:00
kno10 12214c5bd6 Allow salmon, tropical fish, witch huts in rivers (#4605)
As witch huts use flag "liquid_surface", place_on only can be water. If we want on-shore witch huts, this needs to be solved differently.
Also, probably no witch huts in deep ocean swamp water?

Reviewed-on: VoxeLibre/VoxeLibre#4605
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 10:16:43 +02:00
the-real-herowl 508811d3b3 Fixed Polish and German translations 2024-08-30 18:26:18 +02:00
SmokeyDope 411cb2b9b9 Correct the names of pumpins and carved pumpkins. Slightly update their descriptions. 2024-08-30 18:26:18 +02:00
kno10 8fd736e0fd Improve cactus drops and spawning (#4581)
- breaking cactus will drop randomly in x=-0.75..+0.75, z=-0.75..+0.75
- breaking cactus will have an initial velocity in this direction
- if a larger cactus break, they break into the same direction
- cactus growth rate reduced 4x, to debuff farm efficiency (will need a larger rebalancing)
- cactus only spawns when there is air surrounding it and above, so it does not immediately break
- slightly increase the frequency of cactus to counter this

The first changes make cactus farms possible.

Reviewed-on: VoxeLibre/VoxeLibre#4581
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-30 18:22:05 +02:00
kno10 d2b96b6142 Queue is not used anywhere (#4608)
Dead code.

Reviewed-on: VoxeLibre/VoxeLibre#4608
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-30 18:20:38 +02:00
teknomunk 5b039f1855 Fix getting water back into bottle 2024-08-28 06:30:12 -05:00
teknomunk 7e832dc641 Fix adding water bottles and emptying full cauldrons 2024-08-28 06:17:53 -05:00
JoseDouglas26 95653a0676 ipairs to pairs 2024-08-27 13:11:08 +02:00
JoseDouglas26 b141f7c0a4 new special field to solve drop bug 2024-08-27 13:11:08 +02:00
teknomunk aea9e6d182 Update comment according to VoxeLibre/VoxeLibre#4338 (comment) 2024-08-19 03:02:02 +02:00
teknomunk 09307292bc Make sure overworld always gets a sky update regardless of weather, add assert to enforce sky color gets set every update 2024-08-19 03:02:02 +02:00
teknomunk e407e2e290 Force has_mcl_potions to boolean 2024-08-19 03:02:02 +02:00
teknomunk 87a48270f5 Add mcl_util.to_bool 2024-08-19 03:02:02 +02:00
teknomunk 21a88be2b2 Remove boolean coersion 2024-08-19 03:02:02 +02:00
teknomunk 37ff699a23 Add line break 2024-08-19 03:02:02 +02:00
teknomunk 18266137b2 Make sure clouds don't disappear when entering water 2024-08-19 03:02:02 +02:00
teknomunk 3667feddd3 Address review comments 2024-08-19 03:02:02 +02:00
teknomunk dc074ff555 Remove debug logging 2024-08-19 03:02:02 +02:00
teknomunk 0e1a2cbc1e Correct conditions for water-air transition forced skycolor update 2024-08-19 03:02:02 +02:00
teknomunk cb097d9bcd Add minimum time between skycolor updates (default is 250ms, tracked per player) 2024-08-19 03:02:02 +02:00
Wbjitscool cd213b75f7 Update mods/ENVIRONMENT/mcl_weather/skycolor.lua
adds in sunray shader support for Minetest version 5.9.0
2024-08-19 03:02:02 +02:00
teknomunk ef58a9809a Remove empty else block, fix up mg_name and add mapgen check to water.lua 2024-08-19 03:02:02 +02:00
teknomunk 3b01fe20ba Remove debug commented out logging, remove extra zero in 24-hour time 2024-08-19 03:02:02 +02:00
teknomunk d34c804ebf Remove local mod = mcl_weather and replace accesses to variables thru mcl_weather with local variable equivalents 2024-08-19 03:02:02 +02:00
teknomunk 03faa7764d Fix variable name (caused crash) 2024-08-19 03:02:02 +02:00
teknomunk 207c86b813 Fix crash and rearrange code 2024-08-19 03:02:02 +02:00
teknomunk cf4b1dbd1d Remove END function comment 2024-08-19 03:02:02 +02:00
teknomunk 7811e23611 Convert to use mcl_playerinfo 2024-08-19 03:02:02 +02:00
teknomunk 24ff7347b2 Further cleanup 2024-08-19 03:02:02 +02:00
teknomunk 820848fb2e Address review comments 2024-08-19 03:02:02 +02:00
teknomunk f2a638f8e9 Fix random crash in darkness effect in mcl_potions, finish refactoring of mcl_weather.skycolor that also makes darkness effect more reliable 2024-08-19 03:02:02 +02:00
teknomunk 161dd7d379 Start refactor 2024-08-19 03:02:02 +02:00
cora 15fa3ff775 Fix crash when growing kelp into water logged mangrove roots 2024-08-18 19:21:19 +02:00
WillConker 11168f226a Revert "WaterLoggedRootsKelpFix (#3994)"
This reverts commit a425d359f5.
2024-08-18 19:21:19 +02:00
teknomunk 2ad59c6df9 Stop lightning striking positions that don't have rain (#4386)
Stops lighting from being able to strike in locations where rain doesn't occur, but allows lightning in adjacent areas where is allowed.

Reviewed-on: VoxeLibre/VoxeLibre#4386
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-08-18 12:05:35 +02:00
the-real-herowl 948da34755 Readded missing stairs and slabs (#4601)
Also *probably* fixed their blast res and hardness

Reviewed-on: VoxeLibre/VoxeLibre#4601
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-08-18 08:45:49 +02:00
WillConker 406e0e8169 Made soul speed and depth strider speed boosts additive instead of exclusive (#4422)
Reviewed-on: VoxeLibre/VoxeLibre#4422
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: WillConker <waj01@joanes.net>
Co-committed-by: WillConker <waj01@joanes.net>
2024-08-18 06:25:04 +02:00
William Goodspeed a6136ad158 Removing absorption bar on damage disabled servers
The absorption effect won't work on damage disabled servers and the
health bar and hunger bar is also hidden leaving the absorption bar
alone which makes it look not good. So not initializing it on those
servers might be a good idea.
2024-08-18 05:48:37 +02:00
William Goodspeed 77bcf6cff3 Allowing `hb.change_bar' called with hudbar uninitialized
Calling `hb.change_bar' with hunger bar on damage disabled server
will crash the server. To not overload other functions to check
`enable_damage' over and over, simply make `hb.change_bar' able to be
called with uninitialized identifiers. #4586
2024-08-18 05:48:37 +02:00
WillConker 293eb6d021 Stop tnt colliding with entities (#4476)
Reviewed-on: VoxeLibre/VoxeLibre#4476
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: WillConker <waj01@joanes.net>
Co-committed-by: WillConker <waj01@joanes.net>
2024-08-18 05:40:25 +02:00
seventeenthShulker f8fcd9954f Add back *some* changes that I reverted; and fix typo "Cherry Gate" 2024-08-18 04:47:19 +02:00
seventeenthShulker 8b9666137d All wood-type and nether-type fences now match material's blast resistance 2024-08-18 04:47:19 +02:00
seventeenthShulker b3087118fa Fix Gilded Blackstone blast res. (now 6) 2024-08-18 04:47:19 +02:00
seventeenthShulker b79a19f4d6 Add crimson/warped planks (_hyphae_wood) blast res
Relates to (#4414)
2024-08-18 04:47:19 +02:00
seventeenthShulker b0b5cc1265 Remaining stairs/slabs inherit properties instead of hardcoding
- Fix smooth quartz attributes
- Alternative recipes for (red) sandstone, quartz, purpur slabs/stairs have been added explicitly
2024-08-18 04:47:19 +02:00
seventeenthShulker b237c4642d Revert "Forgot about blackstone"
I left it in from another branch, didn't want to force push.

This reverts commit 58d2f59192.

Revert "Walls use `source` parameter for default hardness and blast resistance"
I left it in from another branch, didn't want to force push.

This reverts commit e8944cc145.

Revert "Fix prismarine bricks and dark variant blast res."
I left it in from another branch, didn't want to force push.

This reverts commit 6125d625bc.

Revert "Un-hardcode blast resistance, hardness for walls,"
I left it in from another branch, didn't want to force push.

This reverts commit 26e8737031.

Revert "All wood-type and nether-type fences now match material's blast resistance"
I left it in from another branch, didn't want to force push.

This reverts commit a1e20f2916.
2024-08-18 04:47:19 +02:00
seventeenthShulker 49b2491b70 Fix the other bed node 2024-08-18 04:47:19 +02:00
seventeenthShulker 0408f9c3d8 Update hardness and blast res for value not matching the wiki
- Notably, smooth sandstone (and red) is much more durable than other sandstone variants
- Ender chest isn't actually more explosion resistant than obsidian, hmm
2024-08-18 04:47:12 +02:00
seventeenthShulker cbafdfa585 Make monster eggs' hardness consistent with MC
Change blast resistance to 0.75, add an optional hardness override parameter, because cobble is unique here

(Still instant-minable, this is a separate issue)
2024-08-18 04:46:19 +02:00
seventeenthShulker 2312989503 Fix several hardness and blast resistance values 2024-08-18 04:46:19 +02:00
seventeenthShulker 1471ad7181 Un-hardcode most slabs and stairs 2024-08-18 04:46:19 +02:00
seventeenthShulker 38d7609173 Forgot about blackstone 2024-08-18 04:46:19 +02:00
seventeenthShulker 5bce56cdd6 Walls use `source` parameter for default hardness and blast resistance
If no `source` given, fallbacks are 2 and 6 respectively
2024-08-18 04:46:19 +02:00
seventeenthShulker 7a05c32198 Fix prismarine bricks and dark variant blast res.
Should be 6 like regular prismarine
2024-08-18 04:46:19 +02:00
seventeenthShulker ff386e395f Un-hardcode blast resistance, hardness for walls,
now only based on their material
2024-08-18 04:46:19 +02:00
William Goodspeed c03f9abd18 Fix the placement check of ladder
The old code takes the first return val of `minetest.item_place_node'
which is `itemstack'. Therefore, the variable `success' in the old code
is always true. The new code takes the second val which will be nil if
an invalid node placement occured.

This check is necessary since the ladder may be placed in the front of
pointed block while there is a node with hole (slabs, fences etc.) at
the same place resulting an invalid placement and sound played when
it shouldn't be played.
2024-08-17 18:38:01 +02:00
William Goodspeed 9657c9d8bb Make ladder placable on any solid block 2024-08-17 18:38:01 +02:00
blitzdoughnuts 95aadd40b9 Add charcoal blocks as an item (#4589)
Co-authored-by: blitzdoughnuts <NOEMAIL@localhost>
Reviewed-on: VoxeLibre/VoxeLibre#4589
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: blitzdoughnuts <doughnutsblitz@disroot.org>
Co-committed-by: blitzdoughnuts <doughnutsblitz@disroot.org>
2024-08-16 22:28:08 +02:00
THE-NERD2 86e3446407 Update mount.lua to fix horse riding problem (#4580)
Previously, horses would continue to move even after the movement key was released. This was because mcl_mobs.drive was returning before stopping the horse. This commit makes mcl_mobs.drive stop the horse before returning.

Reviewed-on: VoxeLibre/VoxeLibre#4580
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-08-16 22:21:18 +02:00
William Goodspeed ee4d1efaa5 Turn 8 snow layers stacked together into snow block (fixes #4483) (#4591)
Reviewed-on: VoxeLibre/VoxeLibre#4591
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: goodspeed <goodspeed@mailo.cat>
Co-committed-by: goodspeed <goodspeed@mailo.cat>
2024-08-16 22:03:01 +02:00
kno10 5e6e4967f0 Fix crying obsidian particles (#4583)
LUAs `math.random(a,b)` expects a and b to be integers. `size` was only randomized once.

Reviewed-on: VoxeLibre/VoxeLibre#4583
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-16 22:01:19 +02:00
kno10 df60ec947d Not all mangrove trees were post-processed (#4584)
Mangrove tree variants 4, 5 and bees nest were not post processed with root growth.

Reviewed-on: VoxeLibre/VoxeLibre#4584
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-16 21:58:04 +02:00
kno10 02cb0818a1 When chests explode due to TNT (and likely creepers), the game crashes (#4577)
because of an undefined variable.

Reviewed-on: VoxeLibre/VoxeLibre#4577
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-07 13:07:48 +02:00
kno10 77382d930e Typo in setting name, default should be false (#4492)
Reviewed-on: VoxeLibre/VoxeLibre#4492
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-08-03 17:52:51 +02:00
WillConker 6c614d8376 Added line breaks in water freezing condition 2024-08-03 14:21:33 +02:00
WillConker a785be59d9 Changed node light check to artificial light so that water can freeze in the day 2024-08-03 14:21:33 +02:00
cora f23014005f Only freeze water under open air
and if light level < 10
2024-08-03 14:21:33 +02:00
cora c2098d777f Prevent water freezing and ice melting ABMs from fighting 2024-08-03 14:21:33 +02:00
cora dc07eea590 Freeze water in cold areas 2024-08-03 14:21:33 +02:00
OgelGames 0012bdb71e Clear itemstring when picking up or merging items (#4530)
Prevents possible item duplication with other mods. Matches the behavior of the default `__builtin:item`.

See also https://github.com/mt-mods/pipeworks/issues/130

Reviewed-on: VoxeLibre/VoxeLibre#4530
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: OgelGames <ogelgames@noreply.git.minetest.land>
Co-committed-by: OgelGames <ogelgames@noreply.git.minetest.land>
2024-07-31 03:26:28 +02:00
kno10 b8d7139792 Fix iron golem attack animation (#4542)
C.f. MCLA

Reviewed-on: VoxeLibre/VoxeLibre#4542
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-07-31 03:18:53 +02:00
WillConker cddc1982be Fix first loot pool not being used in shipwrecks or ocean temples (#4523)
Reviewed-on: VoxeLibre/VoxeLibre#4523
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
2024-07-31 03:00:27 +02:00
kno10 9595b0df59 Inconsistent bed bouncyness, make top match bottom (#4495)
Reviewed-on: VoxeLibre/VoxeLibre#4495
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-07-31 02:58:38 +02:00
WillConker ff21d1eab1 Make eggs spawn chicks when hitting entities (#4484)
Reviewed-on: VoxeLibre/VoxeLibre#4484
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
2024-07-31 02:57:20 +02:00
WillConker 9d5b46c28a Slow ender dragon regeneration (#4481)
Reviewed-on: VoxeLibre/VoxeLibre#4481
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <waj01@joanes.net>
Co-committed-by: WillConker <waj01@joanes.net>
2024-07-31 02:56:33 +02:00
kno10 80a6a6efb0 Choose direction vectors uniformly for spawning (#4467)
The previous code was biased towards placing mobs on top or below the
player, because it chose the theta inclination angle uniformly,
but the sphere is more narrow at the top and bottom.

This code is also simpler.

Reviewed-on: VoxeLibre/VoxeLibre#4467
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-07-31 02:30:29 +02:00
Mikita Wiśniewski 567d112942 Fix deprecated get_metadata() usage
Items are instead written as a serialized string into ItemStackMetaRef, and read from there as well. Old itemstacks get converted to the new format automatically.
2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 347305eaea Fix ender chests rotate crash 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 508bc19f6a Remove nil fields from trapped chest definition 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski c1e9e4b1a2 Fix typos in API.md 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 7bf15642ca Resolve teknomunk's comments 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski f1fa6240bb Fix shift-clicking and a few luacheck warnings 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski c5bc6ff189 Cleanup comments (don't use \=, it's annoying) 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 70e903b716 Simplify double inventory inv logic 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 209b24a2fb Move LBMs out of init.lua and fix API.md 2024-07-31 02:27:26 +02:00
cora ac05f8bad6 Remove unused variables in chests example.lua 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 76cff76d91 Add an introduction text to API.md 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 49b6d09985 Add documentation (README.md, API.md) 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski a66c35a9ea Fix double chests once more (hoppers this time) 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski a28e55160f Make the chest opening/closing sound customizable + fix double chests 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 6bbb6b8dec Add title field for mcl_chests.register_chest 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski b4b5bf8391 Move some groups (api.lua → chests.lua) 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 16dd8694a6 Refactor mcl_chests.register_chest AGAIN + cleanup
Now you can define custom groups for the chests, as shown in the trapped
chests example (now they show up under "Mechanisms" tab in creative!).

I'm a bit suspicious of the new return-wrapped functions, as in *they
might break under some circumstances I didn't observe*. It will require
some heavy testing to make sure nothing crashes in the future.

Also, `on_rightclick` for double chests is something I really want to
return-wrap as well, but failed to do so. 🤷
2024-07-31 02:27:26 +02:00
Jürgen Rühle 7a5ee4e6e2 Better detection of properly serialized data
Remove entity if initialization data is missing. Downgrade message in that case
to a warning.
2024-07-31 02:27:26 +02:00
Jürgen Rühle d0d9600709 Fix invisible chests
Pass chest entity initialization data to on_activate as staticdata so
initialization is atomic, preventing premature deletion of chest entity
by concurrent server steps.
2024-07-31 02:27:26 +02:00
cora 709b73295c Fix meta:set_string being called with nil 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 1d77017ca9 Refactor mcl_chests.register_chest and clean-up 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski d6d64d8837 Fix long doc strings 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski e771f0e3ff Split ITEMS/mcl_chests/init.lua (fixes #281)
Shulker boxes can now be rotated.

The TODO will now be transferred to PR.
2024-07-31 02:27:26 +02:00
Mikita Wiśniewski b10bfe27ce Clean-up ITEMS/mcl_chests code, part 2
Chest tile management has been reorganized to use postfixes, some slight
formatting fixes applied here and there, and roughly marked down where
the new files should (ideally) begin and end.
2024-07-31 02:27:26 +02:00
Mikita Wiśniewski d5b3a6f658 Clean-up ITEMS/mcl_chests code, part 1
Amongst other changes:
- mcl_chests.register_chest function has been exposed. The API is still
  too terrible to call it quits though, I definitely want all these
  parameters passed to be part of a key-value table.
- Added a TODO list at the top of the file. Don't worry, I'll remove it
  once I'm done. It's more just for my convenience than anything.
2024-07-31 02:27:26 +02:00