forked from VoxeLibre/VoxeLibre
Cactus damage cleanup, drop redundant conditions (#4625)
Reviewed-on: VoxeLibre/VoxeLibre#4625 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
This commit is contained in:
parent
fb4a6b0e7b
commit
d85febdb15
|
@ -692,14 +692,10 @@ function mob_class:do_env_damage()
|
|||
local nodef3 = minetest.registered_nodes[self.standing_under]
|
||||
|
||||
-- rain
|
||||
if self.rain_damage > 0 then
|
||||
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
|
||||
self.health = self.health - self.rain_damage
|
||||
|
||||
if self:check_for_death("rain", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
if self.rain_damage > 0 and mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
|
||||
self.health = self.health - self.rain_damage
|
||||
if self:check_for_death("rain", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -707,14 +703,10 @@ function mob_class:do_env_damage()
|
|||
|
||||
-- water damage
|
||||
if self.water_damage > 0 and nodef.groups.water then
|
||||
if self.water_damage ~= 0 then
|
||||
self.health = self.health - self.water_damage
|
||||
mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png", nil, nil, 1, nil)
|
||||
|
||||
if self:check_for_death("water", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
self.health = self.health - self.water_damage
|
||||
mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png", nil, nil, 1, nil)
|
||||
if self:check_for_death("water", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
elseif self.lava_damage > 0 and (nodef.groups.lava) then
|
||||
-- lava damage
|
||||
|
@ -730,91 +722,69 @@ function mob_class:do_env_damage()
|
|||
end
|
||||
elseif self.fire_damage > 0 and (nodef2.groups.fire) then
|
||||
-- magma damage
|
||||
if self.fire_damage ~= 0 then
|
||||
self.health = self.health - self.fire_damage
|
||||
|
||||
if self:check_for_death("fire", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
self.health = self.health - self.fire_damage
|
||||
if self:check_for_death("fire", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
elseif self.fire_damage > 0 and (nodef.groups.fire) then
|
||||
-- fire damage
|
||||
if self.fire_damage ~= 0 then
|
||||
self.health = self.health - self.fire_damage
|
||||
mcl_mobs.effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
|
||||
mcl_burning.set_on_fire(self.object, 5)
|
||||
|
||||
if self:check_for_death("fire", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
self.health = self.health - self.fire_damage
|
||||
mcl_mobs.effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
|
||||
mcl_burning.set_on_fire(self.object, 5)
|
||||
if self:check_for_death("fire", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
elseif nodef.damage_per_second ~= 0 and not nodef.groups.lava and not nodef.groups.fire then
|
||||
-- damage_per_second node check
|
||||
self.health = self.health - nodef.damage_per_second
|
||||
mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png")
|
||||
|
||||
if self:check_for_death("dps", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
if self:check_for_death("dps", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Cactus damage
|
||||
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
|
||||
if not near and near ~= nil then
|
||||
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
|
||||
end
|
||||
if near then
|
||||
-- is mob touching the cactus?
|
||||
local dist = vector.distance(pos, near)
|
||||
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
|
||||
local large_mob = false
|
||||
local medium_mob = false
|
||||
if self.name == "mobs_mc:ender_dragon" or
|
||||
self.name == "mobs_mc:ghast" or
|
||||
self.name == "mobs_mc:guardian_elder" or
|
||||
self.name == "mobs_mc:slime_big" or
|
||||
self.name == "mobs_mc:magma_cube_big" or
|
||||
self.name == "mobs_mc:wither" then
|
||||
|
||||
large_mob = true
|
||||
elseif self.name == "mobs_mc:hoglin" or
|
||||
self.name == "mobs_mc:zoglin" or
|
||||
self.name == "mobs_mc:horse" or
|
||||
self.name == "mobs_mc:skeleton_horse" or
|
||||
self.name == "mobs_mc:zombie_horse" or
|
||||
self.name == "mobs_mc:donkey" or
|
||||
self.name == "mobs_mc:mule" or
|
||||
self.name == "mobs_mc:iron_golem" or
|
||||
self.name == "mobs_mc:polar_bear" or
|
||||
self.name == "mobs_mc:spider" or
|
||||
self.name == "mobs_mc:cave_spider" or
|
||||
self.name == "mobs_mc:strider" then
|
||||
|
||||
medium_mob = true
|
||||
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
|
||||
self:damage_mob("cactus", 2)
|
||||
if self:check_for_death("cactus", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
if (not large_mob and not medium_mob and (dist < 1.03 or dist_feet < 1.6)) or (medium_mob and (dist < 1.165 or dist_feet < 1.73)) or (large_mob and (dist < 1.25 or dist_feet < 1.9)) then
|
||||
if self.health ~= 0 then
|
||||
else
|
||||
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
|
||||
if near then
|
||||
-- is mob touching the cactus?
|
||||
local dist = vector.distance(pos, near)
|
||||
local threshold = 1.04 -- small mobs
|
||||
-- medium mobs
|
||||
if self.name == "mobs_mc:spider" or
|
||||
self.name == "mobs_mc:iron_golem" or
|
||||
self.name == "mobs_mc:horse" or
|
||||
self.name == "mobs_mc:donkey" or
|
||||
self.name == "mobs_mc:mule" or
|
||||
self.name == "mobs_mc:polar_bear" or
|
||||
self.name == "mobs_mc:cave_spider" or
|
||||
self.name == "mobs_mc:skeleton_horse" or
|
||||
self.name == "mobs_mc:zombie_horse" or
|
||||
self.name == "mobs_mc:strider" or
|
||||
self.name == "mobs_mc:hoglin" or
|
||||
self.name == "mobs_mc:zoglin" then
|
||||
threshold = 1.165
|
||||
elseif self.name == "mobs_mc:slime_big" or
|
||||
self.name == "mobs_mc:magma_cube_big" or
|
||||
self.name == "mobs_mc:ghast" or
|
||||
self.name == "mobs_mc:guardian_elder" or
|
||||
self.name == "mobs_mc:wither" or
|
||||
self.name == "mobs_mc:ender_dragon" then
|
||||
threshold = 1.25
|
||||
end
|
||||
if dist < threshold then
|
||||
self:damage_mob("cactus", 2)
|
||||
|
||||
if self:check_for_death("cactus", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
if self:check_for_death("cactus", {type = "environment", pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- is mob standing on the cactus?
|
||||
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
|
||||
self:damage_mob("cactus", 2)
|
||||
|
||||
if self:check_for_death("cactus", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Drowning damage
|
||||
if self.breath_max ~= -1 then
|
||||
|
|
|
@ -560,22 +560,18 @@ minetest.register_globalstep(function(dtime)
|
|||
and (node_head ~= "ignore")
|
||||
-- Check privilege, too
|
||||
and (not check_player_privs(name, {noclip = true})) then
|
||||
if player:get_hp() > 0 then
|
||||
mcl_util.deal_damage(player, 1, {type = "in_wall"})
|
||||
end
|
||||
mcl_util.deal_damage(player, 1, {type = "in_wall"})
|
||||
end
|
||||
|
||||
-- Am I near a cactus?
|
||||
local near = find_node_near(pos, 1, "mcl_core:cactus")
|
||||
if not near then
|
||||
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus")
|
||||
end
|
||||
if near then
|
||||
-- Am I touching the cactus? If so, it hurts
|
||||
local dist = vector.distance(pos, near)
|
||||
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
|
||||
if dist < 1.1 or dist_feet < 1.1 then
|
||||
if player:get_hp() > 0 then
|
||||
if node_stand == "mcl_core:cactus" or node_feet == "mcl_core:cactus" or node_head == "mcl_core:cactus" then
|
||||
mcl_util.deal_damage(player, 1, {type = "cactus"})
|
||||
else
|
||||
local near = find_node_near(pos, 1, "mcl_core:cactus")
|
||||
if near then
|
||||
-- Am I touching the cactus? If so, it hurts
|
||||
local dist = vector.distance(pos, near)
|
||||
if dist < 1.1 then
|
||||
mcl_util.deal_damage(player, 1, {type = "cactus"})
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue