forked from VoxeLibre/VoxeLibre
Respawn dead players when they login so they don't get stuck without the death formspec (#4041)
Hopefully will prevent the dead player not respawning when logging in bug from happening Reviewed-on: MineClone2/MineClone2#4041 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land> Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
This commit is contained in:
parent
027e0e8337
commit
0673fcc25b
|
@ -657,6 +657,7 @@ end)
|
|||
-- set to blank on join (for 3rd party mods)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local hp = player:get_hp()
|
||||
|
||||
mcl_playerplus_internal[name] = {
|
||||
lastPos = nil,
|
||||
|
@ -671,6 +672,10 @@ minetest.register_on_joinplayer(function(player)
|
|||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3, 5.785, 0))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3, 5.785, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0, 6.75, 0))
|
||||
-- Respawn dead players on joining
|
||||
if hp <= 0 then
|
||||
player:respawn()
|
||||
end
|
||||
end)
|
||||
|
||||
-- clear when player leaves
|
||||
|
|
Loading…
Reference in New Issue