forked from VoxeLibre/VoxeLibre
Respawn dead players when they login so they don't get stuck without the death formspec (#4041)
Hopefully will prevent the dead player not respawning when logging in bug from happening Reviewed-on: MineClone2/MineClone2#4041 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land> Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
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@ -657,6 +657,7 @@ end)
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-- set to blank on join (for 3rd party mods)
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-- set to blank on join (for 3rd party mods)
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local hp = player:get_hp()
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mcl_playerplus_internal[name] = {
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mcl_playerplus_internal[name] = {
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lastPos = nil,
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lastPos = nil,
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@ -671,6 +672,10 @@ minetest.register_on_joinplayer(function(player)
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3, 5.785, 0))
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3, 5.785, 0))
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player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3, 5.785, 0))
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player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3, 5.785, 0))
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player:set_bone_position("Body_Control", vector.new(0, 6.75, 0))
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player:set_bone_position("Body_Control", vector.new(0, 6.75, 0))
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-- Respawn dead players on joining
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if hp <= 0 then
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player:respawn()
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end
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end)
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end)
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-- clear when player leaves
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-- clear when player leaves
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