Mikita Wiśniewski rudzik8
  • pos: (26.8, 8.3, 33.1)
  • https://codeberg.org/rudzik8
  • Siberian 15yo Minetest player and modder, MineClone 2 contributor

    #nowar

  • Joined on 2022-02-18
rudzik8 commented on pull request VoxeLibre/VoxeLibre#4221 2024-09-20 14:46:03 +02:00
bonemeal API update

mcl_util.call_on_rightclick?

rudzik8 commented on pull request VoxeLibre/VoxeLibre#4221 2024-09-20 14:46:02 +02:00
bonemeal API update

Worth noting that bonemeal was previously put in the "Miscellaneous" category. I'm completely fine with it being a craftitem though.

rudzik8 commented on pull request VoxeLibre/VoxeLibre#4221 2024-09-20 14:46:02 +02:00
bonemeal API update

Nitpick: why the whitespace around outer brackets?

rudzik8 commented on pull request VoxeLibre/VoxeLibre#4221 2024-09-20 14:46:02 +02:00
bonemeal API update

Declaring function through assignment; see Code Guidelines

rudzik8 pushed to chests_api_expand at VoxeLibre/VoxeLibre 2024-09-20 07:23:23 +02:00
5fb564a93d Chests API expansion
rudzik8 created branch chests_api_expand in VoxeLibre/VoxeLibre 2024-09-20 07:23:22 +02:00
rudzik8 commented on pull request VoxeLibre/VoxeLibre#4574 2024-09-19 08:21:09 +02:00
Don't stop tree growth on buildable_to nodes

Code LGTM. Don't expect any bugs here, but what could the side effects be? May it break somebody's builds when placed too close?

First, let's just consider the *enormous, **absolutely…

rudzik8 pushed to improve_planks at VoxeLibre/VoxeLibre 2024-09-18 11:27:11 +02:00
59d2e93c1e Improve acacia and birch plank textures
rudzik8 pushed to improve_planks at VoxeLibre/VoxeLibre 2024-09-18 10:56:45 +02:00
cf193c71e0 Improve acacia and birch plank textures
011be754ca Allow deepslate copper to be mined with stone pickaxe (#4635)
eea96867c4 Don't add rain skycolor layer if the current layer is already the rain skycolor (#4648)
cd2ee49591 Merge pull request 'Make Soul Speed work on Soul Soil' (#4604) from upstream/soul_soil_speed into master
de3b34f5ea Update English translation keys with soul soil
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rudzik8 closed issue VoxeLibre/VoxeLibre#4511 2024-09-18 07:46:40 +02:00
Cocoa pod placement is weird
rudzik8 commented on issue VoxeLibre/VoxeLibre#4511 2024-09-18 07:46:18 +02:00
Cocoa pod placement is weird

(this is slightly more of an issue than in the past as medium cocoa pods will be creative-obtainable with #4507)

This issue was clearly dependent on that PR, and the PR got closed.

rudzik8 pushed to improve_planks at VoxeLibre/VoxeLibre 2024-09-18 05:12:09 +02:00
7d525e2689 Improve acacia and birch plank textures
b239549774 Merge pull request 'Correct space check when spawning mobs' (#4445) from fix-has_room into master
0b62c827aa Remove has_room debug data
626bdd13d8 Change several places where mobs are created to use mcl_mobs.spawn() instead of minetest.add_entity()
31a3788ce1 Address review comments
Compare 37 commits »
rudzik8 pushed to tree_growth_buildable_to at VoxeLibre/VoxeLibre 2024-09-18 05:11:04 +02:00
ff3e158bf8 Don't stop tree growth on buildable_to nodes
b239549774 Merge pull request 'Correct space check when spawning mobs' (#4445) from fix-has_room into master
0b62c827aa Remove has_room debug data
626bdd13d8 Change several places where mobs are created to use mcl_mobs.spawn() instead of minetest.add_entity()
31a3788ce1 Address review comments
Compare 37 commits »
rudzik8 approved VoxeLibre/VoxeLibre#4604 2024-09-18 05:07:17 +02:00
Make Soul Speed work on Soul Soil

Tested in-game, works as expected

rudzik8 approved VoxeLibre/VoxeLibre#4635 2024-09-18 04:03:55 +02:00
Allow deepslate copper to be mined with stone pickaxe

Straight-forward fix for the inconsistency.

rudzik8 commented on pull request VoxeLibre/VoxeLibre#4582 2024-09-17 07:23:48 +02:00
Shield improvements and bugfixes (fixes #2756)

Resolved the comments and rebased against latest master, also fixed a few minor issues with the code.

rudzik8 commented on pull request VoxeLibre/VoxeLibre#4582 2024-09-17 07:22:51 +02:00
Shield improvements and bugfixes (fixes #2756)

Fixed by adding a new group: cannot_block

rudzik8 pushed to shieldy_shields at VoxeLibre/VoxeLibre 2024-09-17 07:22:28 +02:00
d6e1241531 Improve shield block code and unhardcode offhand group
adaeb69c43 Fix using shield on unknown nodes and cleanup
98581ddad6 Make node itemstack check in mcl_shields less hacky
af76e6aeca Bugfix: Shield fails to block arrows
5e63ca5247 Several improvements to the Shield
Compare 30 commits »
rudzik8 commented on pull request VoxeLibre/VoxeLibre#4582 2024-09-17 06:29:24 +02:00
Shield improvements and bugfixes (fixes #2756)

I don't think it's actually necessary. Looks to me as a leftover from the old code (see diff). If it's a container that can be right-clicked, it will already fall under is_rmb_conflicting_node;…

rudzik8 pushed to use_remove_node at VoxeLibre/VoxeLibre 2024-09-17 05:48:49 +02:00
b79f20846a Use `remove_node` instead of `dig_node` in mcl_core ABMs (fixes #4628)
178cb9340d Clean-up `set_string(..., nil)` usage (fixes #4639) (#4641)
f219e5f4ae Fix structure spawns under water + peaceful spawns (#4607)
66b7a52d47 Make zombies and skeletons not float (#4512)
ce5eb8d88d Remove mobs_mc name check from mcl_mobspawners warning (#4501)
Compare 13 commits »