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@ -1,5 +1,78 @@
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`mcl_weather`
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=======================
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This was largely rewritten to use particlespawners (what were you thinking !?) and an event based code flow.
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Weathers included
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-----------------------
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* rain
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* snow
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* thunder
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Commands
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-----------------------
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`weather <weather>`, requires `weather_manager` privilege.
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Dependencies
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-----------------------
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Lightning has been made a hard dependency since it is included in Mineclonia.
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Adding new weathers:
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It's as simple as calling a mcl_weather.register_weather(weatherdef):
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Weatherdef
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-----------------------
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{
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light_factor = 1,
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-- 0-1
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cloudcolor= ,
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--hexrgb
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sound,
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--A sound name (loop)
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min_duration ,
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-- In seconds
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max_duration ,
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transitions,
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--The chances how likely this weather is to change into another weather.
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-- e.g.
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-- {
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-- [65] = "none",
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-- [80] = "rain",
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-- [100] = "thunder",
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-- }
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skylayer= ,
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-- a skylayer defintion (see skycolor api)
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particlespawners = {},
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-- a table of particlespawnerdefinitions
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start ,
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--A function that is run when the weather is about to start
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start_player,
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--A function per player that is run when the weather is about to start
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clear ,
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--A function that is run when the weather is about to clear/change
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clear_player , -- function per player that is run on change (first argument is the playername)
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at_pos ,
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--A function that is run for each player with current position as argument. weather is disabled for the player when it returns false
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change_at_pos,
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--function that is run for each player with current position as argument. return a weather name and the weather transitions into the supplied weather for that player
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}
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This was the original README.md from mcl2_weather:
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Weather mod for MineClone 2. Forked from the `weather_pack` mod by xeranas.
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Weathers included
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@ -1,17 +1,385 @@
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local modpath = minetest.get_modpath("mcl_weather")
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local S = minetest.get_translator("mcl_weather")
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mcl_weather = {}
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-- If not located then embeded skycolor mod version will be loaded.
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if minetest.get_modpath("skycolor") == nil then
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dofile(modpath.."/skycolor.lua")
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end
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mcl_weather.allow_abm = true
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mcl_weather.current = "none"
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mcl_weather.state = "none"
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mcl_weather.current_endtime = 0
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mcl_weather.next = nil
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mcl_weather.registered_weathers = {}
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dofile(modpath.."/weather_core.lua")
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mcl_weather.min_duration = 600
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mcl_weather.max_duration = 9000
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local players = {}
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players.particlespawners={}
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players.soundhandler={}
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players.weatheractive = {}
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players.weather = {}
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local interval=1
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local weathercycle_active=false
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function mcl_weather.register_weather(name,def)
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mcl_weather.registered_weathers[name] = def
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end
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mcl_weather.register_weather("none",{
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min_duration = mcl_weather.min_duration,
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max_duration = mcl_weather.max_duration,
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transitions = {
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[50] = "rain",
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[100] = "snow"
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}
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})
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local modpath=minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath.."/skycolor.lua")
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dofile(modpath.."/snow.lua")
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dofile(modpath.."/rain.lua")
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dofile(modpath.."/nether_dust.lua")
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if minetest.get_modpath("lightning") ~= nil then
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dofile(modpath.."/thunder.lua")
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function mcl_weather.get_weatherdef(name)
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if mcl_weather.registered_weathers[name] then
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return mcl_weather.registered_weathers[name]
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end
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return mcl_weather.registered_weathers["none"]
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end
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function mcl_weather.get_weather()
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return mcl_weather.current
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end
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function mcl_weather.get_current_light_factor()
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local lf = mcl_weather.get_weatherdef(mcl_weather.current).light_factor
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if mcl_weather.current == "none" or not lf then
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return nil
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else
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return lf
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end
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end
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-- Returns true if pos is outdoor.
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-- Outdoor is defined as any node in the Overworld under open sky.
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-- FIXME: Nodes below glass also count as “outdoor”, this should not be the case.
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function mcl_weather.is_outdoor(pos)
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local cpos = {x=pos.x, y=pos.y+1, z=pos.z}
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local dim = mcl_worlds.pos_to_dimension(cpos)
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if minetest.get_node_light(cpos, 0.5) == 15 and dim == "overworld" then
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return true
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end
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return false
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end
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-- checks if player is undewater. This is needed in order to
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-- turn off weather particles generation.
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function mcl_weather.is_underwater(player)
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local ppos=player:get_pos()
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local offset = player:get_eye_offset()
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local player_eye_pos = {x = ppos.x + offset.x,
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y = ppos.y + offset.y + 1.5,
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z = ppos.z + offset.z}
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local node_level = minetest.get_node_level(player_eye_pos)
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if node_level == 8 or node_level == 7 then
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return true
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end
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return false
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end
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function mcl_weather.player_has_weather(player)
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local pos=player:get_pos()
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if mcl_weather.is_outdoor(pos) and not mcl_weather.is_underwater(player) then
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return true
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end
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return false
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end
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function mcl_weather.add_sound(name,sound)
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players.soundhandler[name] = minetest.sound_play(sound, {
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to_player = name,
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loop = true,
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})
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end
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function mcl_weather.remove_sound(name)
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if players.soundhandler[name] then
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minetest.sound_fade(players.soundhandler[name], -0.5, 0.0)
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end
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end
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function mcl_weather.add_particlespawners_player(name,spawners)
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if not spawners then return end
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local player = minetest.get_player_by_name(name)
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if not player then return end
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if players.particlespawners[name] ~= nil then return end
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players.particlespawners[name]={}
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for k,v in ipairs(spawners) do
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v.playername=name
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v.attached=player
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table.insert(players.particlespawners[name],minetest.add_particlespawner(v))
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end
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end
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function mcl_weather.delete_particlespawners_player(name)
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if players.particlespawners[name] == nil then
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players.particlespawners[name]={}
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end
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for k,v in ipairs(players.particlespawners[name]) do
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minetest.delete_particlespawner(v)
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end
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players.particlespawners[name]=nil
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end
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local function doplayers(func,players)
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players = players or minetest.get_connected_players()
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for k,v in ipairs(players) do
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func(v:get_player_name(),v)
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end
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end
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function mcl_weather.get_next_weather()
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local current=mcl_weather.get_weatherdef(mcl_weather.current)
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local random_roll = math.random(0,100)
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local new_weather
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if current and current.transitions then
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for v, weather in pairs(current.transitions) do
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if random_roll < v then
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new_weather=weather
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break
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end
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end
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end
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if not new_weather then new_weather = "none" end
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return new_weather
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end
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function mcl_weather.start_weather_player(name,def)
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local player=minetest.get_player_by_name(name)
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mcl_weather.add_particlespawners_player(name,def.particlespawners)
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if def.skycolor then
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local player=minetest.get_player_by_name(name)
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player:set_clouds({color=def.skycolor})
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end
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if def.sound then
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mcl_weather.add_sound(name,def.sound)
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end
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players.weather[name]=def
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players.weatheractive[name] = true
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end
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function mcl_weather.stop_weather_player(name,def)
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mcl_weather.delete_particlespawners_player(name)
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if def.skycolor then
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local player=minetest.get_player_by_name(name)
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player:set_clouds({color="#FFF0F0E5"})
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end
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mcl_weather.remove_sound(name,def.sound)
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end
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function mcl_weather.start_weather(def)
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if def.start then def.start() end
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if def.skylayer then
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mcl_weather.skycolor.add_layer("weather",def.skylayer)
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mcl_weather.skycolor.update_sky_color()
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end
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doplayers(function(name)
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if def.start_player == nil or not def.start_player(name) then
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mcl_weather.start_weather_player(name,def)
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players.weather[name]=mcl_weather.current
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end
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end)
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end
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function mcl_weather.stop_weather(def)
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if def.clear then def.clear() end
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if def.clear_player then doplayers(def.clear_player) end
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doplayers(function(name)
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mcl_weather.stop_weather_player(name,def)
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end)
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if def.skylayer then
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mcl_weather.skycolor.remove_layer("weather")
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mcl_weather.skycolor.force_update=true
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mcl_weather.skycolor.update_sky_color()
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end
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end
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function mcl_weather.change(new_weather,force)
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if new_weather == mcl_weather.current then return end
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local def=mcl_weather.get_weatherdef(new_weather)
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local old=mcl_weather.get_weatherdef(mcl_weather.current)
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if not def then return end
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if force or minetest.settings:get_bool("mcl_doWeatherCycle") then
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mcl_weather.stop_weather(old)
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mcl_weather.start_weather(def)
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mcl_weather.current = new_weather
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mcl_weather.state = new_weather
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end
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end
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function mcl_weather.seasonal_change()
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local new=mcl_weather.get_next_weather()
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local def=mcl_weather.get_weatherdef(new)
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local duration = math.random(def.min_duration,def.max_duration)
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mcl_weather.current_endtime = os.time() + duration
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minetest.log("action", "[mcl_weather] Weather changed from " .. mcl_weather.current .. " to " .. new .. " Duration: "..duration)
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mcl_weather.change(new)
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minetest.after(duration,mcl_weather.seasonal_change)
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end
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minetest.register_on_mods_loaded(function()
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minetest.after(5,mcl_weather.seasonal_change)
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end)
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function mcl_weather.change_player(name,new)
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if players.weather[name] ~= new then
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local nd = mcl_weather.get_weatherdef(new)
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local od=mcl_weather.get_weatherdef(mcl_weather.current)
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if players.weather[name] ~= nil then
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minetest.log("action", "[mcl_weather] Weather for ".. name .." changed from "..players.weather[name].. " to "..new)
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od=mcl_weather.get_weatherdef(players.weather[name])
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else
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minetest.log("action", "[mcl_weather] Weather for ".. name .." changed from "..mcl_weather.current.. " to "..new)
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end
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if nd then
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mcl_weather.stop_weather_player(name,od)
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mcl_weather.start_weather_player(name,nd)
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players.weather[name] = new
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end
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end
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end
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function mcl_weather.tick()
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doplayers(function(name,player)
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local pos=player:get_pos()
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local cdef=mcl_weather.get_weatherdef(mcl_weather.current)
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if type(cdef.change_at_pos) == "function" then --switch to returned weather in at_pos conditions
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local cap=cdef.change_at_pos(pos)
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if cap then
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mcl_weather.change_player(name,cap)
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else
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mcl_weather.change_player(name,mcl_weather.current)
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end
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end
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if players.weatheractive[name] then --turn off weather indoows/underwater
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if not mcl_weather.player_has_weather(player) then
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mcl_weather.stop_weather_player(name,cdef)
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players.weatheractive[name] = false
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end
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if type(cdef.at_pos) == "function" and cdef.at_pos(pos) then
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mcl_weather.stop_weather_player(name,cdef)
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players.weatheractive[name] = false
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end
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else
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if mcl_weather.player_has_weather(player) then
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mcl_weather.start_weather_player(name,cdef)
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players.weather[name]=mcl_weather.current
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players.weatheractive[name] = true
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end
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if type(cdef.at_pos) == "function" and not cdef.at_pos(pos) then
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mcl_weather.start_weather_player(name,cdef)
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players.weatheractive[name] = false
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end
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end
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end)
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minetest.after(interval,mcl_weather.tick)
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end
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mcl_weather.tick()
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mcl_worlds.register_on_dimension_change(function(player, dimension)
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if mcl_worlds.has_weather(player:get_pos()) then
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mcl_weather.start_weather_player(player:get_player_name(),mcl_weather.get_weatherdef(mcl_weather.current))
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else
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mcl_weather.stop_weather_player(player:get_player_name(),mcl_weather.get_weatherdef(mcl_weather.current))
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end
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end)
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minetest.register_on_joinplayer(function(player)
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mcl_weather.start_weather_player(player:get_player_name(),mcl_weather.get_weatherdef(mcl_weather.current))
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end)
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minetest.register_on_leaveplayer(function(player)
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cla_weather.stop_weather_player(player:get_player_name())
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end)
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minetest.register_privilege("weather_manager", {
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description = S("Gives ability to control weather"),
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give_to_singleplayer = false
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})
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-- Weather command definition. Set
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minetest.register_chatcommand("weather", {
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params = "(clear | rain | snow | thunder) [<duration>]",
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description = S("Changes the weather to the specified parameter."),
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privs = {weather_manager = true},
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func = function(name, param)
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if (param == "") then
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return false, S("Error: No weather specified.")
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end
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local player=minetest.get_player_by_name(name)
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local new_weather, duration
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local parse1, parse2 = string.match(param, "(%w+) ?(%d*)")
|
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if parse1 then
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if parse1 == "clear" then
|
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new_weather = "none"
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else
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new_weather = parse1
|
||||
end
|
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else
|
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return false, S("Error: Invalid parameters.")
|
||||
end
|
||||
if parse2 then
|
||||
if type(tonumber(parse2)) == "number" then
|
||||
duration = tonumber(parse2)
|
||||
if duration < 1 then
|
||||
return false, S("Error: Duration can't be less than 1 second.")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local def=mcl_weather.get_weatherdef(param)
|
||||
local old_weather=mcl_weather.current
|
||||
if def then
|
||||
if duration then
|
||||
def.min_duration=duration
|
||||
def.max_duration=duration
|
||||
end
|
||||
mcl_weather.change(param,true)
|
||||
minetest.log("action", "[mcl_weather] " .. name .. " changed the weather from " .. old_weather .. " to " .. param)
|
||||
return true
|
||||
end
|
||||
return false, S("Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.")
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("biome", {
|
||||
params = "",
|
||||
description = S("Gets current biome"),
|
||||
privs = {weather_manager = true},
|
||||
func = function(name)
|
||||
local player=minetest.get_player_by_name(name)
|
||||
local biome=minetest.get_biome_data(player:get_pos())
|
||||
local bname = minetest.get_biome_name(biome.biome)
|
||||
minetest.chat_send_player(name,bname.. " " ..dump(biome))
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("toggledownfall", {
|
||||
params = "",
|
||||
description = S("Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)"),
|
||||
privs = {weather_manager = true},
|
||||
func = function(name, param)
|
||||
-- Currently rain/thunder/snow: Set weather to clear
|
||||
if mcl_weather.state ~= "none" then
|
||||
mcl_weather.change("none",true)
|
||||
|
||||
-- Currently clear: Set weather randomly to rain/thunder/snow
|
||||
else
|
||||
local new = { "rain", "thunder", "snow" }
|
||||
local r = math.random(1, #new)
|
||||
return mcl_weather.change(new[r],true)
|
||||
end
|
||||
end
|
||||
})
|
|
@ -1,4 +1,3 @@
|
|||
name = mcl_weather
|
||||
description = Weather and sky handling: Rain, snow, thunderstorm, End and Nether ambience
|
||||
depends = mcl_init, mcl_worlds
|
||||
optional_depends = lightning
|
||||
depends = mcl_init, mcl_worlds, lightning
|
||||
|
|
|
@ -1,36 +1,70 @@
|
|||
mcl_weather.nether_dust = {}
|
||||
mcl_weather.nether_dust.particles_count = 99
|
||||
mcl_weather.nether_dust.particlespawners = {}
|
||||
|
||||
-- calculates coordinates and draw particles for Nether dust
|
||||
mcl_weather.nether_dust.add_dust_particles = function(player)
|
||||
for i=mcl_weather.nether_dust.particles_count, 1,-1 do
|
||||
local rpx, rpy, rpz = mcl_weather.get_random_pos_by_player_look_dir(player)
|
||||
minetest.add_particle({
|
||||
pos = {x = rpx, y = rpy - math.random(6, 18), z = rpz},
|
||||
velocity = {x = math.random(-30,30)*0.01, y = math.random(-15,15)*0.01, z = math.random(-30,30)*0.01},
|
||||
acceleration = {x = math.random(-50,50)*0.02, y = math.random(-20,20)*0.02, z = math.random(-50,50)*0.02},
|
||||
expirationtime = 3,
|
||||
size = math.random(6,20)*0.01,
|
||||
local psdef= {
|
||||
amount = 99,
|
||||
time = 0,
|
||||
minpos = vector.new(-25,0,-25),
|
||||
maxpos =vector.new(25,4,25),
|
||||
minvel = vector.new(-0.3,-0.15,-1),
|
||||
maxvel = vector.new(0.3,0.15,0.3),
|
||||
minacc = vector.new(-1,-0.4,-1),
|
||||
maxacc = vector.new(1,0.4,1),
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 0.1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
collision_removal = false,
|
||||
object_collision = false,
|
||||
vertical = false,
|
||||
glow = math.random(0,minetest.LIGHT_MAX),
|
||||
texture = "mcl_particles_nether_dust"..tostring(i%3+1)..".png",
|
||||
playername = player:get_player_name()
|
||||
})
|
||||
glow = math.random(0,minetest.LIGHT_MAX)
|
||||
}
|
||||
|
||||
local function check_player(player)
|
||||
local name=player:get_player_name(name)
|
||||
if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer < 0.7 then return end
|
||||
timer = 0
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if not mcl_worlds.has_dust(player:get_pos()) then
|
||||
return false
|
||||
mcl_weather.nether_dust.add_particlespawners = function(player)
|
||||
if not check_player(player) then return end
|
||||
local name=player:get_player_name(name)
|
||||
mcl_weather.nether_dust.particlespawners[name]={}
|
||||
psdef.playername = name
|
||||
psdef.attached = player
|
||||
for i=1,3 do
|
||||
psdef.texture="mcl_particles_nether_dust"..i..".png"
|
||||
mcl_weather.nether_dust.particlespawners[name][i]=minetest.add_particlespawner(psdef)
|
||||
end
|
||||
mcl_weather.nether_dust.add_dust_particles(player)
|
||||
end
|
||||
|
||||
mcl_weather.nether_dust.delete_particlespawners = function(player)
|
||||
local name=player:get_player_name(name)
|
||||
if mcl_weather.nether_dust.particlespawners[name] then
|
||||
for i=1,3 do
|
||||
minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])
|
||||
end
|
||||
mcl_weather.nether_dust.particlespawners[name]=nil
|
||||
end
|
||||
end
|
||||
|
||||
mcl_worlds.register_on_dimension_change(function(player, dimension)
|
||||
if dimension == "nether" then
|
||||
if check_player(player) then
|
||||
mcl_weather.nether_dust.add_particlespawners(player)
|
||||
end
|
||||
else
|
||||
mcl_weather.nether_dust.delete_particlespawners(player)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
if check_player(player) then
|
||||
mcl_weather.nether_dust.add_particlespawners(player)
|
||||
end
|
||||
end)
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
mcl_weather.nether_dust.delete_particlespawners(player)
|
||||
end)
|
|
@ -1,200 +1,105 @@
|
|||
local PARTICLES_COUNT_RAIN = 30
|
||||
local PARTICLES_COUNT_THUNDER = 45
|
||||
|
||||
mcl_weather.rain = {
|
||||
-- max rain particles created at time
|
||||
particles_count = PARTICLES_COUNT_RAIN,
|
||||
|
||||
-- flag to turn on/off extinguish fire for rain
|
||||
extinguish_fire = true,
|
||||
|
||||
-- flag useful when mixing weathers
|
||||
raining = false,
|
||||
|
||||
-- keeping last timeofday value (rounded).
|
||||
-- Defaulted to non-existing value for initial comparing.
|
||||
sky_last_update = -1,
|
||||
|
||||
init_done = false,
|
||||
raining = false
|
||||
}
|
||||
mcl_weather.raining = false
|
||||
|
||||
mcl_weather.rain.sound_handler = function(player)
|
||||
return minetest.sound_play("weather_rain", {
|
||||
to_player = player:get_player_name(),
|
||||
loop = true,
|
||||
})
|
||||
end
|
||||
|
||||
-- set skybox based on time (uses skycolor api)
|
||||
mcl_weather.rain.set_sky_box = function()
|
||||
if mcl_weather.state == "rain" then
|
||||
mcl_weather.skycolor.add_layer(
|
||||
"weather-pack-rain-sky",
|
||||
{{r=0, g=0, b=0},
|
||||
mcl_weather.register_weather("rain",{
|
||||
light_factor = 0.6,
|
||||
cloudcolor= "#5D5D5FE8" ,
|
||||
sound = "weather_rain",
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
transitions = {
|
||||
[70] = "none",
|
||||
[100] = "thunder",
|
||||
},
|
||||
skylayer= {{r=0, g=0, b=0},
|
||||
{r=85, g=86, b=98},
|
||||
{r=135, g=135, b=151},
|
||||
{r=85, g=86, b=98},
|
||||
{r=0, g=0, b=0}})
|
||||
mcl_weather.skycolor.active = true
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
player:set_clouds({color="#5D5D5FE8"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- creating manually parctiles instead of particles spawner because of easier to control
|
||||
-- spawn position.
|
||||
mcl_weather.rain.add_rain_particles = function(player)
|
||||
|
||||
mcl_weather.rain.last_rp_count = 0
|
||||
for i=mcl_weather.rain.particles_count, 1,-1 do
|
||||
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
||||
if mcl_weather.is_outdoor({x=random_pos_x, y=random_pos_y, z=random_pos_z}) then
|
||||
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
|
||||
minetest.add_particle({
|
||||
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
|
||||
velocity = {x=0, y=-10, z=0},
|
||||
acceleration = {x=0, y=-30, z=0},
|
||||
expirationtime = 1.0,
|
||||
size = math.random(0.5, 3),
|
||||
{r=0, g=0, b=0}},
|
||||
particlespawners = {
|
||||
{
|
||||
amount = 800,
|
||||
time = 0,
|
||||
minpos = vector.new(-10,10,-10),
|
||||
maxpos =vector.new(10,15,10),
|
||||
minvel = vector.new(0,-8,0),
|
||||
maxvel = vector.new(0,-12,0),
|
||||
minacc = vector.new(0,-20,0),
|
||||
maxacc = vector.new(0,-30,0),
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 0.5,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = true,
|
||||
vertical = true,
|
||||
texture = mcl_weather.rain.get_texture(),
|
||||
playername = player:get_player_name()
|
||||
glow = 1,
|
||||
texture="weather_pack_rain_raindrop_1.png"
|
||||
},
|
||||
{
|
||||
amount = 200,
|
||||
time = 0,
|
||||
minpos = vector.new(-15,5,-15),
|
||||
maxpos =vector.new(15,15,15),
|
||||
minvel = vector.new(0,-8,0),
|
||||
maxvel = vector.new(0,-12,0),
|
||||
minacc = vector.new(0,-20,0),
|
||||
maxacc = vector.new(0,-40,0),
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 0.5,
|
||||
maxsize = 3,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = true,
|
||||
vertical = true,
|
||||
glow = 1,
|
||||
texture="weather_pack_rain_raindrop_2.png"
|
||||
},
|
||||
{
|
||||
amount = 200,
|
||||
time = 0,
|
||||
minpos = vector.new(-5,0,-5),
|
||||
maxpos = vector.new(5,0.8,5),
|
||||
minvel = vector.new(-4, 5,-4),
|
||||
maxvel = vector.new(4,10,4),
|
||||
minacc = vector.new(0,10,0),
|
||||
maxacc = vector.new(0,25,0),
|
||||
minexptime = 0.01,
|
||||
maxexptime = 0.04,
|
||||
minsize = 0.5,
|
||||
maxsize = 3,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = true,
|
||||
vertical = true,
|
||||
texture = "weather_pack_rain_raindrop_2.png",
|
||||
glow = 0
|
||||
}
|
||||
},
|
||||
start = function() mcl_weather.rain.raining = true end,
|
||||
clear = function() mcl_weather.rain.raining = false end,
|
||||
at_pos = function(pos)
|
||||
local biome=minetest.get_biome_data(pos)
|
||||
if mcl_worlds.has_weather(pos) and biome.heat > 95 then
|
||||
return true
|
||||
end
|
||||
end,
|
||||
change_at_pos=function(pos)
|
||||
local biome=minetest.get_biome_data(pos)
|
||||
if mcl_worlds.has_weather(pos) and ( biome.heat < 15 or pos.y > 64 ) then
|
||||
return "snow"
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Simple random texture getter
|
||||
mcl_weather.rain.get_texture = function()
|
||||
local texture_name
|
||||
local random_number = math.random()
|
||||
if random_number > 0.33 then
|
||||
texture_name = "weather_pack_rain_raindrop_1.png"
|
||||
elseif random_number > 0.66 then
|
||||
texture_name = "weather_pack_rain_raindrop_2.png"
|
||||
else
|
||||
texture_name = "weather_pack_rain_raindrop_3.png"
|
||||
end
|
||||
return texture_name;
|
||||
end
|
||||
|
||||
-- register player for rain weather.
|
||||
-- basically needs for origin sky reference and rain sound controls.
|
||||
mcl_weather.rain.add_player = function(player)
|
||||
if mcl_weather.players[player:get_player_name()] == nil then
|
||||
local player_meta = {}
|
||||
player_meta.origin_sky = {player:get_sky()}
|
||||
mcl_weather.players[player:get_player_name()] = player_meta
|
||||
end
|
||||
end
|
||||
|
||||
-- remove player from player list effected by rain.
|
||||
-- be sure to remove sound before removing player otherwise soundhandler reference will be lost.
|
||||
mcl_weather.rain.remove_player = function(player)
|
||||
local player_meta = mcl_weather.players[player:get_player_name()]
|
||||
if player_meta ~= nil and player_meta.origin_sky ~= nil then
|
||||
player:set_clouds({color="#FFF0F0E5"})
|
||||
mcl_weather.players[player:get_player_name()] = nil
|
||||
end
|
||||
end
|
||||
|
||||
mcl_worlds.register_on_dimension_change(function(player, dimension)
|
||||
if dimension ~= "overworld" and dimension ~= "void" then
|
||||
mcl_weather.rain.remove_sound(player)
|
||||
mcl_weather.rain.remove_player(player)
|
||||
elseif dimension == "overworld" then
|
||||
mcl_weather.rain.update_sound(player)
|
||||
if mcl_weather.rain.raining then
|
||||
mcl_weather.rain.add_rain_particles(player)
|
||||
mcl_weather.rain.add_player(player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- adds and removes rain sound depending how much rain particles around player currently exist.
|
||||
-- have few seconds delay before each check to avoid on/off sound too often
|
||||
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
|
||||
mcl_weather.rain.update_sound = function(player)
|
||||
local player_meta = mcl_weather.players[player:get_player_name()]
|
||||
if player_meta ~= nil then
|
||||
if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > minetest.get_gametime() then
|
||||
return false
|
||||
end
|
||||
|
||||
if player_meta.sound_handler ~= nil then
|
||||
if mcl_weather.rain.last_rp_count == 0 then
|
||||
minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
|
||||
player_meta.sound_handler = nil
|
||||
end
|
||||
elseif mcl_weather.rain.last_rp_count > 0 then
|
||||
player_meta.sound_handler = mcl_weather.rain.sound_handler(player)
|
||||
end
|
||||
|
||||
player_meta.sound_updated = minetest.get_gametime()
|
||||
end
|
||||
end
|
||||
|
||||
-- rain sound removed from player.
|
||||
mcl_weather.rain.remove_sound = function(player)
|
||||
local player_meta = mcl_weather.players[player:get_player_name()]
|
||||
if player_meta ~= nil and player_meta.sound_handler ~= nil then
|
||||
minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
|
||||
player_meta.sound_handler = nil
|
||||
player_meta.sound_updated = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- callback function for removing rain
|
||||
mcl_weather.rain.clear = function()
|
||||
mcl_weather.rain.raining = false
|
||||
mcl_weather.rain.sky_last_update = -1
|
||||
mcl_weather.rain.init_done = false
|
||||
mcl_weather.rain.set_particles_mode("rain")
|
||||
mcl_weather.skycolor.remove_layer("weather-pack-rain-sky")
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
mcl_weather.rain.remove_sound(player)
|
||||
mcl_weather.rain.remove_player(player)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if mcl_weather.state ~= "rain" then
|
||||
return false
|
||||
end
|
||||
|
||||
mcl_weather.rain.make_weather()
|
||||
end)
|
||||
|
||||
mcl_weather.rain.make_weather = function()
|
||||
if mcl_weather.rain.init_done == false then
|
||||
mcl_weather.rain.raining = true
|
||||
mcl_weather.rain.set_sky_box()
|
||||
mcl_weather.rain.set_particles_mode(mcl_weather.mode)
|
||||
mcl_weather.rain.init_done = true
|
||||
end
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
||||
mcl_weather.rain.remove_sound(player)
|
||||
return false
|
||||
end
|
||||
mcl_weather.rain.add_player(player)
|
||||
mcl_weather.rain.add_rain_particles(player)
|
||||
mcl_weather.rain.update_sound(player)
|
||||
end
|
||||
end
|
||||
|
||||
-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
|
||||
mcl_weather.rain.set_particles_mode = function(mode)
|
||||
if mode == "thunder" then
|
||||
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
|
||||
else
|
||||
mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
|
||||
end
|
||||
end
|
||||
|
||||
if mcl_weather.allow_abm then
|
||||
-- ABM for extinguish fire
|
||||
|
@ -264,18 +169,3 @@ if mcl_weather.allow_abm then
|
|||
end
|
||||
})
|
||||
end
|
||||
|
||||
if mcl_weather.reg_weathers.rain == nil then
|
||||
mcl_weather.reg_weathers.rain = {
|
||||
clear = mcl_weather.rain.clear,
|
||||
light_factor = 0.6,
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
transitions = {
|
||||
[65] = "none",
|
||||
[70] = "snow",
|
||||
[100] = "thunder",
|
||||
}
|
||||
}
|
||||
end
|
||||
|
|
|
@ -70,7 +70,7 @@ mcl_weather.skycolor = {
|
|||
else
|
||||
arg = ratio
|
||||
end
|
||||
player:override_day_night_ratio(arg)
|
||||
if arg and arg >= 0 and arg <= 1 then player:override_day_night_ratio(arg) end
|
||||
end,
|
||||
|
||||
-- Update sky color. If players not specified update sky for all players.
|
||||
|
|
|
@ -1,89 +1,7 @@
|
|||
mcl_weather.snow = {}
|
||||
|
||||
mcl_weather.snow.particles_count = 15
|
||||
mcl_weather.snow.init_done = false
|
||||
|
||||
-- calculates coordinates and draw particles for snow weather
|
||||
mcl_weather.snow.add_snow_particles = function(player)
|
||||
mcl_weather.rain.last_rp_count = 0
|
||||
for i=mcl_weather.snow.particles_count, 1,-1 do
|
||||
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
||||
random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
|
||||
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
|
||||
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
|
||||
minetest.add_particle({
|
||||
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
|
||||
velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
|
||||
acceleration = {x = 0, y=0, z = 0},
|
||||
expirationtime = 8.0,
|
||||
size = 1,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = false,
|
||||
vertical = false,
|
||||
texture = mcl_weather.snow.get_texture(),
|
||||
playername = player:get_player_name()
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_weather.snow.set_sky_box = function()
|
||||
mcl_weather.skycolor.add_layer(
|
||||
"weather-pack-snow-sky",
|
||||
{{r=0, g=0, b=0},
|
||||
{r=85, g=86, b=86},
|
||||
{r=135, g=135, b=135},
|
||||
{r=85, g=86, b=86},
|
||||
{r=0, g=0, b=0}})
|
||||
mcl_weather.skycolor.active = true
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
player:set_clouds({color="#ADADADE8"})
|
||||
end
|
||||
mcl_weather.skycolor.active = true
|
||||
end
|
||||
|
||||
mcl_weather.snow.clear = function()
|
||||
mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
|
||||
mcl_weather.snow.init_done = false
|
||||
end
|
||||
|
||||
-- Simple random texture getter
|
||||
mcl_weather.snow.get_texture = function()
|
||||
return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if mcl_weather.state ~= "snow" then
|
||||
return false
|
||||
end
|
||||
|
||||
timer = timer + dtime;
|
||||
if timer >= 0.5 then
|
||||
timer = 0
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
if mcl_weather.snow.init_done == false then
|
||||
mcl_weather.snow.set_sky_box()
|
||||
mcl_weather.snow.init_done = true
|
||||
end
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
||||
return false
|
||||
end
|
||||
mcl_weather.snow.add_snow_particles(player)
|
||||
end
|
||||
end)
|
||||
|
||||
-- register snow weather
|
||||
if mcl_weather.reg_weathers.snow == nil then
|
||||
mcl_weather.reg_weathers.snow = {
|
||||
clear = mcl_weather.snow.clear,
|
||||
mcl_weather.register_weather("snow",{
|
||||
light_factor = 0.6,
|
||||
cloudcolor= "#ADADADE8" ,
|
||||
sound = "weather_rain",
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
|
@ -91,6 +9,57 @@ if mcl_weather.reg_weathers.snow == nil then
|
|||
[65] = "none",
|
||||
[80] = "rain",
|
||||
[100] = "thunder",
|
||||
},
|
||||
skylayer= {{r=0, g=0, b=0},
|
||||
{r=85, g=86, b=86},
|
||||
{r=135, g=135, b=135},
|
||||
{r=85, g=86, b=86},
|
||||
{r=0, g=0, b=0}},
|
||||
particlespawners = {
|
||||
{
|
||||
amount = 99,
|
||||
time = 0,
|
||||
minpos = vector.new(-15,-5,-15),
|
||||
maxpos =vector.new(15,10,15),
|
||||
minvel = vector.new(0,-1,0),
|
||||
maxvel = vector.new(0,-4,0),
|
||||
minacc = vector.new(0,-1,0),
|
||||
maxacc = vector.new(0,-4,0),
|
||||
minexptime = 2,
|
||||
maxexptime = 5,
|
||||
minsize = 0.5,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = true,
|
||||
vertical = true,
|
||||
glow = 1,
|
||||
texture="weather_pack_snow_snowflake1.png"
|
||||
},{
|
||||
amount = 30,
|
||||
time = 0,
|
||||
minpos = vector.new(-15,5,-15),
|
||||
maxpos =vector.new(15,10,15),
|
||||
minvel = vector.new(0,-1,0),
|
||||
maxvel = vector.new(0,-5,0),
|
||||
minacc = vector.new(0,-1,0),
|
||||
maxacc = vector.new(0,-4,0),
|
||||
minexptime = 0.1,
|
||||
maxexptime = 0.5,
|
||||
minsize = 0.5,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = true,
|
||||
vertical = true,
|
||||
glow = 1,
|
||||
texture="weather_pack_snow_snowflake2.png"
|
||||
}
|
||||
}
|
||||
},
|
||||
change_at_pos = function(pos)
|
||||
local biome=minetest.get_biome_data(pos)
|
||||
if pos.y > 50 or (mcl_worlds.has_weather(pos) and biome.heat > 15 ) then
|
||||
return "rain"
|
||||
end
|
||||
end
|
||||
})
|
|
@ -1,61 +1,110 @@
|
|||
-- turn off lightning mod 'auto mode'
|
||||
mcl_weather.thunder = {
|
||||
min_delay = 3,
|
||||
max_delay = 12
|
||||
}
|
||||
lightning.auto=false
|
||||
|
||||
mcl_weather.thunder = {
|
||||
next_strike = 0,
|
||||
min_delay = 3,
|
||||
max_delay = 12,
|
||||
init_done = false,
|
||||
}
|
||||
local thunderactive=false
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if mcl_weather.get_weather() ~= "thunder" then
|
||||
return false
|
||||
end
|
||||
|
||||
mcl_weather.rain.set_particles_mode("thunder")
|
||||
mcl_weather.rain.make_weather()
|
||||
|
||||
if mcl_weather.thunder.init_done == false then
|
||||
mcl_weather.skycolor.add_layer(
|
||||
"weather-pack-thunder-sky",
|
||||
{{r=0, g=0, b=0},
|
||||
{r=40, g=40, b=40},
|
||||
{r=85, g=86, b=86},
|
||||
{r=40, g=40, b=40},
|
||||
{r=0, g=0, b=0}})
|
||||
mcl_weather.skycolor.active = true
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
player:set_clouds({color="#3D3D3FE8"})
|
||||
end
|
||||
mcl_weather.thunder.init_done = true
|
||||
end
|
||||
|
||||
if (mcl_weather.thunder.next_strike <= minetest.get_gametime()) then
|
||||
lightning.strike()
|
||||
local function do_thunder(start)
|
||||
if (start and not thunderactive) or mcl_weather.current == "thunder" then
|
||||
local delay = math.random(mcl_weather.thunder.min_delay, mcl_weather.thunder.max_delay)
|
||||
mcl_weather.thunder.next_strike = minetest.get_gametime() + delay
|
||||
minetest.after(delay,do_thunder)
|
||||
thunderactive=true
|
||||
else
|
||||
thunderactive=false
|
||||
end
|
||||
minetest.chat_send_all("thunder "..mcl_weather.current)
|
||||
lightning.strike()
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
mcl_weather.thunder.clear = function()
|
||||
mcl_weather.rain.clear()
|
||||
mcl_weather.skycolor.remove_layer("weather-pack-thunder-sky")
|
||||
mcl_weather.skycolor.remove_layer("lightning")
|
||||
mcl_weather.thunder.init_done = false
|
||||
end
|
||||
|
||||
-- register thunderstorm weather
|
||||
if mcl_weather.reg_weathers.thunder == nil then
|
||||
mcl_weather.reg_weathers.thunder = {
|
||||
clear = mcl_weather.thunder.clear,
|
||||
light_factor = 0.33333,
|
||||
mcl_weather.register_weather("thunder",{
|
||||
light_factor = 0.33,
|
||||
cloudcolor= "#3D3D3FE8" ,
|
||||
sound = "weather_rain",
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
transitions = {
|
||||
[100] = "rain",
|
||||
}
|
||||
[100] = "rain"
|
||||
},
|
||||
skylayer= {{r=0, g=0, b=0},
|
||||
{r=40, g=40, b=40},
|
||||
{r=85, g=86, b=86},
|
||||
{r=40, g=40, b=40},
|
||||
{r=0, g=0, b=0}},
|
||||
particlespawners = {
|
||||
{
|
||||
amount = 1200,
|
||||
time = 0,
|
||||
minpos = vector.new(-15,5,-15),
|
||||
maxpos =vector.new(15,10,15),
|
||||
minvel = vector.new(0,-8,0),
|
||||
maxvel = vector.new(0,-12,0),
|
||||
minacc = vector.new(0,-20,0),
|
||||
maxacc = vector.new(0,-30,0),
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 2,
|
||||
maxsize = 7,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = true,
|
||||
vertical = true,
|
||||
glow = 1,
|
||||
texture="weather_pack_rain_raindrop_1.png"
|
||||
},
|
||||
{
|
||||
amount = 800,
|
||||
time = 0,
|
||||
minpos = vector.new(-15,5,-15),
|
||||
maxpos =vector.new(15,15,15),
|
||||
minvel = vector.new(0,-8,0),
|
||||
maxvel = vector.new(0,-12,0),
|
||||
minacc = vector.new(0,-20,0),
|
||||
maxacc = vector.new(0,-40,0),
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = true,
|
||||
vertical = true,
|
||||
glow = 1,
|
||||
texture="weather_pack_rain_raindrop_2.png"
|
||||
},
|
||||
{
|
||||
amount = 350,
|
||||
time = 0,
|
||||
minpos = vector.new(-5,0,-5),
|
||||
maxpos = vector.new(5,2,5),
|
||||
minvel = vector.new(-4, 5,-4),
|
||||
maxvel = vector.new(4,10,4),
|
||||
minacc = vector.new(0,10,0),
|
||||
maxacc = vector.new(0,30,0),
|
||||
minexptime = 0.01,
|
||||
maxexptime = 0.04,
|
||||
minsize = 1,
|
||||
maxsize = 3,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
object_collision = true,
|
||||
vertical = true,
|
||||
texture = "weather_pack_rain_raindrop_2.png",
|
||||
glow = 1
|
||||
}
|
||||
},
|
||||
start = function()
|
||||
do_thunder(true)
|
||||
end,
|
||||
clear = function()
|
||||
mcl_weather.skycolor.remove_layer("lightning")
|
||||
end,
|
||||
at_pos = function(pos)
|
||||
local biome=minetest.get_biome_data(pos)
|
||||
if not mcl_worlds.has_weather(pos) and biome.heat > 95 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
})
|
|
@ -1,291 +0,0 @@
|
|||
local S = minetest.get_translator("mcl_weather")
|
||||
|
||||
-- weather states, 'none' is default, other states depends from active mods
|
||||
mcl_weather.state = "none"
|
||||
|
||||
-- player list for saving player meta info
|
||||
mcl_weather.players = {}
|
||||
|
||||
-- default weather check interval for global step
|
||||
mcl_weather.check_interval = 5
|
||||
|
||||
-- weather min duration
|
||||
mcl_weather.min_duration = 600
|
||||
|
||||
-- weather max duration
|
||||
mcl_weather.max_duration = 9000
|
||||
|
||||
-- weather calculated end time
|
||||
mcl_weather.end_time = nil
|
||||
|
||||
-- registered weathers
|
||||
mcl_weather.reg_weathers = {}
|
||||
|
||||
-- global flag to disable/enable ABM logic.
|
||||
mcl_weather.allow_abm = true
|
||||
|
||||
mcl_weather.reg_weathers["none"] = {
|
||||
min_duration = mcl_weather.min_duration,
|
||||
max_duration = mcl_weather.max_duration,
|
||||
light_factor = nil,
|
||||
transitions = {
|
||||
[50] = "rain",
|
||||
[100] = "snow",
|
||||
},
|
||||
clear = function() end,
|
||||
}
|
||||
|
||||
local storage = minetest.get_mod_storage()
|
||||
-- Save weather into mod storage, so it can be loaded after restarting the server
|
||||
local save_weather = function()
|
||||
storage:set_string("mcl_weather_state", mcl_weather.state)
|
||||
storage:set_int("mcl_weather_end_time", mcl_weather.end_time)
|
||||
minetest.log("verbose", "[mcl_weather] Weather data saved: state="..mcl_weather.state.." end_time="..mcl_weather.end_time)
|
||||
end
|
||||
minetest.register_on_shutdown(save_weather)
|
||||
|
||||
mcl_weather.get_rand_end_time = function(min_duration, max_duration)
|
||||
local r
|
||||
if min_duration ~= nil and max_duration ~= nil then
|
||||
r = math.random(min_duration, max_duration)
|
||||
else
|
||||
r = math.random(mcl_weather.min_duration, mcl_weather.max_duration)
|
||||
end
|
||||
return minetest.get_gametime() + r
|
||||
end
|
||||
|
||||
mcl_weather.get_current_light_factor = function()
|
||||
if mcl_weather.state == "none" then
|
||||
return nil
|
||||
else
|
||||
return mcl_weather.reg_weathers[mcl_weather.state].light_factor
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns true if pos is outdoor.
|
||||
-- Outdoor is defined as any node in the Overworld under open sky.
|
||||
-- FIXME: Nodes below glass also count as “outdoor”, this should not be the case.
|
||||
mcl_weather.is_outdoor = function(pos)
|
||||
local cpos = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local dim = mcl_worlds.pos_to_dimension(cpos)
|
||||
if minetest.get_node_light(cpos, 0.5) == 15 and dim == "overworld" then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- checks if player is undewater. This is needed in order to
|
||||
-- turn off weather particles generation.
|
||||
mcl_weather.is_underwater = function(player)
|
||||
local ppos = player:get_pos()
|
||||
local offset = player:get_eye_offset()
|
||||
local player_eye_pos = {x = ppos.x + offset.x,
|
||||
y = ppos.y + offset.y + 1.5,
|
||||
z = ppos.z + offset.z}
|
||||
local node_level = minetest.get_node_level(player_eye_pos)
|
||||
if node_level == 8 or node_level == 7 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- trying to locate position for particles by player look direction for performance reason.
|
||||
-- it is costly to generate many particles around player so goal is focus mainly on front view.
|
||||
mcl_weather.get_random_pos_by_player_look_dir = function(player)
|
||||
local look_dir = player:get_look_dir()
|
||||
local player_pos = player:get_pos()
|
||||
|
||||
local random_pos_x = 0
|
||||
local random_pos_y = 0
|
||||
local random_pos_z = 0
|
||||
|
||||
if look_dir.x > 0 then
|
||||
if look_dir.z > 0 then
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
|
||||
else
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
|
||||
end
|
||||
else
|
||||
if look_dir.z > 0 then
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
|
||||
else
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
|
||||
end
|
||||
end
|
||||
|
||||
random_pos_y = math.random() + math.random(player_pos.y + 10, player_pos.y + 15)
|
||||
return random_pos_x, random_pos_y, random_pos_z
|
||||
end
|
||||
|
||||
local t, wci = 0, mcl_weather.check_interval
|
||||
minetest.register_globalstep(function(dtime)
|
||||
t = t + dtime
|
||||
if t < wci then return end
|
||||
t = 0
|
||||
|
||||
if mcl_weather.end_time == nil then
|
||||
mcl_weather.end_time = mcl_weather.get_rand_end_time()
|
||||
end
|
||||
-- recalculate weather
|
||||
if mcl_weather.end_time <= minetest.get_gametime() then
|
||||
local changeWeather = minetest.settings:get_bool("mcl_doWeatherCycle")
|
||||
if changeWeather == nil then
|
||||
changeWeather = true
|
||||
end
|
||||
if changeWeather then
|
||||
mcl_weather.set_random_weather(mcl_weather.state, mcl_weather.reg_weathers[mcl_weather.state])
|
||||
else
|
||||
mcl_weather.end_time = mcl_weather.get_rand_end_time()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Sets random weather (which could be 'none' (no weather)).
|
||||
mcl_weather.set_random_weather = function(weather_name, weather_meta)
|
||||
if weather_meta == nil then return end
|
||||
local transitions = weather_meta.transitions
|
||||
local random_roll = math.random(0,100)
|
||||
local new_weather
|
||||
for v, weather in pairs(transitions) do
|
||||
if random_roll < v then
|
||||
new_weather = weather
|
||||
break
|
||||
end
|
||||
end
|
||||
if new_weather then
|
||||
mcl_weather.change_weather(new_weather)
|
||||
end
|
||||
end
|
||||
|
||||
-- Change weather to new_weather.
|
||||
-- * explicit_end_time is OPTIONAL. If specified, explicitly set the
|
||||
-- gametime (minetest.get_gametime) in which the weather ends.
|
||||
-- * changer is OPTIONAL, for logging purposes.
|
||||
mcl_weather.change_weather = function(new_weather, explicit_end_time, changer_name)
|
||||
local changer_name = changer_name or debug.getinfo(2).name.."()"
|
||||
|
||||
if (mcl_weather.reg_weathers ~= nil and mcl_weather.reg_weathers[new_weather] ~= nil) then
|
||||
if (mcl_weather.state ~= nil and mcl_weather.reg_weathers[mcl_weather.state] ~= nil) then
|
||||
mcl_weather.reg_weathers[mcl_weather.state].clear()
|
||||
end
|
||||
|
||||
local old_weather = mcl_weather.state
|
||||
|
||||
mcl_weather.state = new_weather
|
||||
|
||||
if old_weather == "none" then
|
||||
old_weather = "clear"
|
||||
end
|
||||
if new_weather == "none" then
|
||||
new_weather = "clear"
|
||||
end
|
||||
minetest.log("action", "[mcl_weather] " .. changer_name .. " changed the weather from " .. old_weather .. " to " .. new_weather)
|
||||
|
||||
local weather_meta = mcl_weather.reg_weathers[mcl_weather.state]
|
||||
if explicit_end_time then
|
||||
mcl_weather.end_time = explicit_end_time
|
||||
else
|
||||
mcl_weather.end_time = mcl_weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
|
||||
end
|
||||
mcl_weather.skycolor.update_sky_color()
|
||||
save_weather()
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
mcl_weather.get_weather = function()
|
||||
return mcl_weather.state
|
||||
end
|
||||
|
||||
minetest.register_privilege("weather_manager", {
|
||||
description = S("Gives ability to control weather"),
|
||||
give_to_singleplayer = false
|
||||
})
|
||||
|
||||
-- Weather command definition. Set
|
||||
minetest.register_chatcommand("weather", {
|
||||
params = "(clear | rain | snow | thunder) [<duration>]",
|
||||
description = S("Changes the weather to the specified parameter."),
|
||||
privs = {weather_manager = true},
|
||||
func = function(name, param)
|
||||
if (param == "") then
|
||||
return false, S("Error: No weather specified.")
|
||||
end
|
||||
local new_weather, end_time
|
||||
local parse1, parse2 = string.match(param, "(%w+) ?(%d*)")
|
||||
if parse1 then
|
||||
if parse1 == "clear" then
|
||||
new_weather = "none"
|
||||
else
|
||||
new_weather = parse1
|
||||
end
|
||||
else
|
||||
return false, S("Error: Invalid parameters.")
|
||||
end
|
||||
if parse2 then
|
||||
if type(tonumber(parse2)) == "number" then
|
||||
local duration = tonumber(parse2)
|
||||
if duration < 1 then
|
||||
return false, S("Error: Duration can't be less than 1 second.")
|
||||
end
|
||||
end_time = minetest.get_gametime() + duration
|
||||
end
|
||||
end
|
||||
|
||||
local success = mcl_weather.change_weather(new_weather, end_time, name)
|
||||
if success then
|
||||
return true
|
||||
else
|
||||
return false, S("Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("toggledownfall", {
|
||||
params = "",
|
||||
description = S("Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)"),
|
||||
privs = {weather_manager = true},
|
||||
func = function(name, param)
|
||||
-- Currently rain/thunder/snow: Set weather to clear
|
||||
if mcl_weather.state ~= "none" then
|
||||
return mcl_weather.change_weather("none", nil, name)
|
||||
|
||||
-- Currently clear: Set weather randomly to rain/thunder/snow
|
||||
else
|
||||
local new = { "rain", "thunder", "snow" }
|
||||
local r = math.random(1, #new)
|
||||
return mcl_weather.change_weather(new[r], nil, name)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Configuration setting which allows user to disable ABM for weathers (if they use it).
|
||||
-- Weather mods expected to be use this flag before registering ABM.
|
||||
local weather_allow_abm = minetest.settings:get_bool("weather_allow_abm")
|
||||
if weather_allow_abm ~= nil and weather_allow_abm == false then
|
||||
mcl_weather.allow_abm = false
|
||||
end
|
||||
|
||||
|
||||
local load_weather = function()
|
||||
local weather = storage:get_string("mcl_weather_state")
|
||||
if weather and weather ~= "" then
|
||||
mcl_weather.state = weather
|
||||
mcl_weather.end_time = storage:get_int("mcl_weather_end_time")
|
||||
mcl_weather.change_weather(weather, mcl_weather.end_time)
|
||||
if type(mcl_weather.end_time) ~= "number" then
|
||||
-- Fallback in case of corrupted end time
|
||||
mcl_weather.end_time = mcl_weather.min_duration
|
||||
end
|
||||
minetest.log("action", "[mcl_weather] Weather restored.")
|
||||
else
|
||||
minetest.log("action", "[mcl_weather] No weather data found. Starting with clear weather.")
|
||||
end
|
||||
end
|
||||
|
||||
load_weather()
|
Loading…
Reference in New Issue