forked from Mineclonia/Mineclonia
tweak particle spawner values
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commit
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@ -12,8 +12,8 @@ local psdef= {
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maxacc = vector.new(1,0.4,1),
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minexptime = 1,
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maxexptime = 1,
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minsize = mins,
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maxsize = maxs,
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minsize = 0.1,
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maxsize = 2,
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collisiondetection = false,
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collision_removal = false,
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object_collision = false,
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@ -37,8 +37,8 @@ mcl_weather.register_weather("thunder",{
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maxacc = vector.new(0,-30,0),
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minexptime = 1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 5,
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minsize = 2,
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maxsize = 7,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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@ -57,7 +57,7 @@ mcl_weather.register_weather("thunder",{
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maxacc = vector.new(0,-40,0),
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minexptime = 1,
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maxexptime = 1,
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minsize = 0.5,
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minsize = 1,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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@ -70,21 +70,21 @@ mcl_weather.register_weather("thunder",{
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amount = 350,
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time = 0,
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minpos = vector.new(-5,0,-5),
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maxpos = vector.new(5,0.8,5),
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maxpos = vector.new(5,2,5),
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minvel = vector.new(-4, 5,-4),
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maxvel = vector.new(4,10,4),
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minacc = vector.new(0,10,0),
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maxacc = vector.new(0,25,0),
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maxacc = vector.new(0,30,0),
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minexptime = 0.01,
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maxexptime = 0.04,
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minsize = 0.5,
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minsize = 1,
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maxsize = 3,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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vertical = true,
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texture = "weather_pack_rain_raindrop_2.png",
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glow = 0
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glow = 1
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}
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},
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start = function()
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