forked from MineClone5/MineClone5
21 lines
1.0 KiB
Markdown
21 lines
1.0 KiB
Markdown
Screwdriver API
|
|
---------------
|
|
|
|
The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
|
|
NOTE: This API is compatible with Minetest Game 5.1.0, but has some extensions.
|
|
|
|
To use it, add the `on_rotate` function to the node definition.
|
|
|
|
`on_rotate(pos, node, user, mode, new_param2)`
|
|
|
|
* `pos`: Position of the node that the screwdriver is being used on
|
|
* `node`: that node
|
|
* `user`: The player who used the screwdriver
|
|
* `mode`: `screwdriver.ROTATE_FACE` or `screwdriver.ROTATE_AXIS`
|
|
* `new_param2` the new value of `param2` that would have been set if `on_rotate` wasn't there
|
|
* return value: false to disallow rotation, nil to keep default behaviour, true to allow
|
|
it but to indicate that changed have already been made (so the screwdriver will wear out)
|
|
* use `on_rotate = false` to always disallow rotation
|
|
* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
|
|
* use `on_rotate = screwdriver.rotate_3way` (MineClone 2 extension) for pillar-like nodes that should only have 3 possible orientations)
|