kay27
89769b8168
Fix Nether portal in End
2022-01-19 04:11:29 +04:00
kay27
a36f3ba7d0
Cleanup again
2022-01-19 04:09:19 +04:00
kay27
bc4cb14a76
Clean up the code
2022-01-19 03:59:22 +04:00
kay27
4a3f1032ca
Add ice spikes for v6
2022-01-19 03:41:22 +04:00
kay27
6ac682fdcf
Fix huts
2022-01-19 02:25:23 +04:00
kay27
75a7f5a3ae
Restore Witch Hut
2022-01-19 01:49:28 +04:00
kay27
34c6bf3446
Restore igloos
2022-01-18 21:41:09 +04:00
kay27
5c27e1c186
Merge master into mapgen_issue
2022-01-18 19:18:04 +04:00
kay27
da606acfd1
Add old structures to new mod
2022-01-18 19:17:20 +04:00
kay27
ae6d9e44b0
Remove duplicated setting
2022-01-18 12:34:50 +04:00
kay27
a25770ecae
Spawn Nice Jungle Temple by cora
2022-01-18 12:28:08 +04:00
kay27
4e832ba323
Use per-chunk probability and 1-octave Perlin noise to simplify spawning temples
2022-01-17 20:43:30 +04:00
kay27
30a0eb1d4a
Restore nether_portal in spawnstruct list
2022-01-17 20:03:46 +04:00
kay27
6eb126da40
Disable debugging tools
2022-01-17 06:48:59 +04:00
kay27
0e70e386ea
Add loot into jungle temple trapped chests
2022-01-17 06:37:15 +04:00
kay27
8caf8c91dd
Add more complex temple spawn conditions
2022-01-17 06:17:52 +04:00
kay27
d3265a2f72
Find better place for jungle temples again, add cobbles to support some stair parts
2022-01-17 05:54:36 +04:00
kay27
93922a00d5
Find better places for Jungle Templates
2022-01-17 04:26:37 +04:00
kay27
66fded90d5
Fix vines
2022-01-17 03:25:47 +04:00
kay27
e528cc7d8b
Place Jungle Temple by cora
2022-01-17 00:39:53 +04:00
kay27
12e85f9f12
Add Jungle Temple schematic by cora
2022-01-16 22:50:58 +04:00
kay27
2cfca05186
Move noise indicator into separate file
2022-01-16 19:20:42 +04:00
kay27
fefa9c8b4f
Initialize temples
2022-01-16 06:42:18 +04:00
kay27
6d4f7d2e62
Fix strongholds
2022-01-16 05:20:34 +04:00
kay27
95fd9e9105
Flush current work on spawnstruct, refactor strongholds
2022-01-16 04:46:07 +04:00
kay27
37725cc1dc
Refactor desert temples and structs in general (unfinished)
2022-01-15 20:32:48 +04:00
kay27
e2928c4afc
Add red desert temples
2022-01-15 08:04:43 +04:00
kay27
096b384676
Spawn desert temples from seeds
2022-01-14 04:25:39 +04:00
kay27
41b8ff5cb0
Merge pull request 'Breaking range parity with Minecraft: Java Edition' ( #115 ) from GuyLiner/MineClone5:break_range_fix into testing
...
Reviewed-on: MineClone5/MineClone5#115
2022-01-12 07:23:55 +00:00
kay27
79170e2386
Fix attempt to perform arithmetic on a nil value in mount.lua:232
2022-01-12 04:33:55 +04:00
kay27
9d171a6b7b
Fix Nether roof light
2022-01-12 04:02:56 +04:00
kay27
c6754fd39e
Start adding new structures API
2022-01-12 03:27:28 +04:00
GuyLiner
26cc290342
Merge branch 'testing' into break_range_fix
2022-01-11 21:44:01 +00:00
Guy Liner
8a7db3de9a
Breaking range parity with Minecraft: Java Edition
2022-01-11 16:40:50 -05:00
kay27
7d7da2ba8b
#110 Update menu logo
2022-01-11 22:07:22 +04:00
kay27
c9e56e68c4
Merge GuyLiner/rotate-fix into testing
2022-01-11 21:59:55 +04:00
kay27
1f55e6da1c
Merge remote-tracking branch 'origin/spawner' into testing
2022-01-11 21:56:47 +04:00
kay27
749bc379e7
Merge MineClone 2/master into testing
2022-01-11 21:52:45 +04:00
GuyLiner
cb836541c6
Merge branch 'testing' into rotate-fix
2022-01-11 15:46:14 +00:00
Guy Liner
49201116e8
Fixes problem where pillar like nodes could not be placed on
...
nodes that had the "on_rightclick" attribute.
Merge remote-tracking branch 'mcl2/rotate_fix' into rotate-fix
2022-01-11 10:37:53 -05:00
Guy Liner
bc3ecb175e
Merge remote-tracking branch 'spawner/spawner' into spawner
...
These are my changes that fix a spawning bug that allowed monsters
to spawn no matter what light level if you had manually created
the spawner
2022-01-11 09:24:19 -05:00
kay27
dd5803908b
#110 Add trident model by epCode
2022-01-10 19:49:18 +04:00
kay27
f207832c5a
Merge master into testing
2022-01-10 19:38:12 +04:00
kay27
16116df4c6
Generate only desert seeds for some structs and lots of debugging glass blocks in the sky
2022-01-10 19:35:04 +04:00
kay27
30ab997358
Merge pull request 'Really move mcl_stairs_stone_slab_top.png into mcl_core' ( #112 ) from djc/MineClone5:polished-stone into master
...
Reviewed-on: MineClone5/MineClone5#112
2022-01-07 23:09:21 +00:00
Daniel Cassidy
d0d7ebe53b
Really move mcl_stairs_stone_slab_top.png into mcl_core
...
This is a fix for #105 where I accidentally moved it to the wrong place.
Sorry.
mcl_core uses this texture for Polished Stone (mcl_core:stone_smooth),
which means mcl_core had an undeclared dependency on mcl_stairs.
Since mcl_stairs depends on mcl_core, it makes sense to move the texture
to mcl_core.
2022-01-07 21:56:37 +00:00
GuyLiner
cade03cedf
Merge branch 'master' into spawner
2022-01-07 15:40:45 +00:00
kay27
667ebf1385
Fix several mapgen_issue warnings
2022-01-07 08:41:04 +04:00
GuyLiner
bdc5252c59
Merge branch 'master' into rotate_fix
2022-01-07 03:18:15 +00:00
kay27
da8e92e071
Fix layers
2022-01-07 07:16:31 +04:00