forked from MineClone5/MineClone5
Restore nether_portal in spawnstruct list
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6eb126da40
commit
30a0eb1d4a
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@ -1,4 +1,4 @@
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name = mcl_portals
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description = Adds buildable portals to the Nether and End dimensions.
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depends = mcl_mapgen, mcl_nether, mcl_end, mcl_particles, mcl_spawn, mcl_credits
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depends = mcl_mapgen, mcl_nether, mcl_end, mcl_particles, mcl_spawn, mcl_credits, mcl_structures
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optional_depends = awards, doc
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@ -355,7 +355,7 @@ function build_nether_portal(pos, width, height, orientation, name, clear_before
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return pos
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end
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function mcl_portals.spawn_nether_portal(pos, rot, pr, name)
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function mcl_portals.spawn_nether_portal(pos, rot, pr, placer)
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if not pos then return end
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local o = 0
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if rot then
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@ -365,6 +365,10 @@ function mcl_portals.spawn_nether_portal(pos, rot, pr, name)
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o = random(0,1)
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end
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end
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local name
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if placer and placer:is_player() then
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name = placer:get_player_name()
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end
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build_nether_portal(pos, nil, nil, o, name, true)
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end
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@ -753,6 +757,8 @@ local function teleport(obj, portal_pos)
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minetest.after(DELAY, teleport_no_delay, obj, portal_pos)
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end
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mcl_structures.register_structure({name = "nether_portal", place_function = mcl_portals.spawn_nether_portal})
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minetest.register_abm({
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label = "Nether portal teleportation and particles",
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nodenames = {PORTAL},
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@ -19,6 +19,74 @@ local on_finished_chunk_callbacks = {}
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mcl_structures.perlin_noise = minetest.get_perlin(329, 3, 0.6, 100)
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local spawnstruct_hint = S("Use /help spawnstruct to see a list of avaiable types.")
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local function dir_to_rotation(dir)
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local ax, az = math.abs(dir.x), math.abs(dir.z)
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if ax > az then
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if dir.x < 0 then
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return "270"
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end
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return "90"
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end
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if dir.z < 0 then
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return "180"
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end
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return "0"
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end
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local function spawnstruct_function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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if param == "" then
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minetest.chat_send_player(name, S("Error: No structure type given. Please use “/spawnstruct <type>”."))
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minetest.chat_send_player(name, spawnstruct_hint)
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return
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end
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local struct = registered_structures[param]
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if not struct then
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struct = registered_structures[name_prefix .. param]
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end
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if not struct then
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minetest.chat_send_player(name, S("Error: Unknown structure type. Please use “/spawnstruct <type>”."))
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minetest.chat_send_player(name, spawnstruct_hint)
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return
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end
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local place = struct.place_function
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if not place then return end
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local pos = player:get_pos()
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if not pos then return end
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local pr = PseudoRandom(math.floor(pos.x * 333 + pos.y * 19 - pos.z + 4))
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pos = vector.round(pos)
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local dir = minetest.yaw_to_dir(player:get_look_horizontal())
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local rot = dir_to_rotation(dir)
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place(pos, rot, pr, player)
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minetest.chat_send_player(name, S("Structure placed."))
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end
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local function update_spawnstruct_chatcommand()
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local spawnstruct_params = ""
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for _, registered_structure in pairs(registered_structures) do
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if spawnstruct_params ~= "" then
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spawnstruct_params = spawnstruct_params .. " | "
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end
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spawnstruct_params = spawnstruct_params .. registered_structure.short_name
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end
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local def = {
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params = spawnstruct_params,
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description = S("Generate a pre-defined structure near your position."),
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privs = {debug = true},
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func = spawnstruct_function,
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}
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local registered_chatcommands = minetest.registered_chatcommands
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if registered_chatcommands["spawnstruct"] then
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minetest.override_chatcommand("spawnstruct", def)
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else
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minetest.register_chatcommand("spawnstruct", def)
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end
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end
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function process_mapgen_block_lvm(vm_context)
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local nodes = minetest.find_nodes_in_area(vm_context.minp, vm_context.maxp, {"group:struct"}, true)
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for node_name, pos_list in pairs(nodes) do
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@ -54,14 +122,15 @@ end
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-- decoration - decoration definition, to use as structure seed (thanks cora for the idea)
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-- on_finished_block - callback, if needed, to use with decorations: funcion(vm_context, pos_list)
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-- on_finished_chunk - next callback if needed: funcion(minp, maxp, seed, vm_context, pos_list)
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-- place_function - callback to place schematic by /spawnstruct debug command: function(pos, rotation, pr)
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-- place_function - callback to place schematic by /spawnstruct debug command: function(pos, rotation, pr, placer)
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-- on_placed - useful when you want to process the area after placement: function(pos, rotation, pr, size)
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function mcl_structures.register_structure(def)
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local short_name = def.name
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local name = "mcl_structures:" .. short_name
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local decoration = def.decoration
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local on_finished_block = def.on_finished_block
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local on_finished_block = def.on_finished_block
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local on_finished_chunk = def.on_finished_chunk
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local place_function = def.place_function
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if not name then
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minetest.log('warning', 'Structure name is not passed for registration - ignoring')
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return
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@ -108,12 +177,13 @@ function mcl_structures.register_structure(def)
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})
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end
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registered_structures[name] = {
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place_function = def.place_function,
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place_function = place_function,
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on_finished_block = on_finished_block,
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on_finished_chunk = on_finished_chunk,
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decoration_id = decoration_id,
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short_name = short_name,
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}
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update_spawnstruct_chatcommand()
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if on_finished_block then
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on_finished_block_callbacks[name] = on_finished_block
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if not use_process_mapgen_block_lvm then
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@ -535,62 +605,4 @@ function mcl_structures.generate_end_gateway_portal(pos, rot)
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return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
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end
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local function dir_to_rotation(dir)
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local ax, az = math.abs(dir.x), math.abs(dir.z)
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if ax > az then
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if dir.x < 0 then
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return "270"
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end
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return "90"
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end
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if dir.z < 0 then
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return "180"
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end
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return "0"
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end
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dofile(modpath .. "/structures.lua")
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-- Debug command
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local spawnstruct_params = ""
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for _, registered_structure in pairs(registered_structures) do
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if spawnstruct_params ~= "" then
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spawnstruct_params = spawnstruct_params .. " | "
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end
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spawnstruct_params = spawnstruct_params .. registered_structure.short_name
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end
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local spawnstruct_hint = S("Use /help spawnstruct to see a list of avaiable types.")
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minetest.register_chatcommand("spawnstruct", {
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params = spawnstruct_params,
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description = S("Generate a pre-defined structure near your position."),
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privs = {debug = true},
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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if param == "" then
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minetest.chat_send_player(name, S("Error: No structure type given. Please use “/spawnstruct <type>”."))
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minetest.chat_send_player(name, spawnstruct_hint)
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return
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end
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local struct = registered_structures[param]
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if not struct then
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struct = registered_structures[name_prefix .. param]
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end
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if not struct then
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minetest.chat_send_player(name, S("Error: Unknown structure type. Please use “/spawnstruct <type>”."))
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minetest.chat_send_player(name, spawnstruct_hint)
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return
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end
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local place = struct.place_function
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if not place then return end
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local pos = player:get_pos()
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if not pos then return end
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local pr = PseudoRandom(math.floor(pos.x * 333 + pos.y * 19 - pos.z + 4))
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pos = vector.round(pos)
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local dir = minetest.yaw_to_dir(player:get_look_horizontal())
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local rot = dir_to_rotation(dir)
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place(pos, rot, pr)
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minetest.chat_send_player(name, S("Structure placed."))
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end
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})
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@ -29,7 +29,12 @@ end
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local stair_support_node = {name = "mcl_core:cobble"}
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local function on_placed(p1, rotation, pr, size)
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local p2 = {x = p1.x + sx - 1, y = p1.y + sy - 1, z = p1.z + sz - 1}
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local p2
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if rotation == "90" or rotation == "270" then
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p2 = {x = p1.x + sz - 1, y = p1.y + sy - 1, z = p1.z + sx - 1}
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else
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p2 = {x = p1.x + sx - 1, y = p1.y + sy - 1, z = p1.z + sz - 1}
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end
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-- Support stairs
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local y = p1.y + 5
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