Initialize temples

This commit is contained in:
kay27 2022-01-16 06:42:18 +04:00
parent 6d4f7d2e62
commit fefa9c8b4f
4 changed files with 130 additions and 175 deletions

View File

@ -34,7 +34,7 @@ local function spawn_gateway_portal(pos, dest_str)
schematic = path_gateway_portal, schematic = path_gateway_portal,
rotation = "0", rotation = "0",
force_placement = true, force_placement = true,
after_place = dest_str and function() on_placed = dest_str and function()
minetest.get_meta(pos):set_string("mcl_portals:gateway_destination", dest_str) minetest.get_meta(pos):set_string("mcl_portals:gateway_destination", dest_str)
end, end,
}) })

View File

@ -1,6 +1,8 @@
local modname = minetest.get_current_modname() local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname) local modpath = minetest.get_modpath(modname)
local node_list = {"mcl_core:sand", "mcl_core:sandstone", "mcl_core:redsand", "mcl_colorblocks:hardened_clay_orange"}
local schematic_file = modpath .. "/schematics/mcl_structures_desert_temple.mts" local schematic_file = modpath .. "/schematics/mcl_structures_desert_temple.mts"
local temple_schematic_lua = minetest.serialize_schematic(schematic_file, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic" local temple_schematic_lua = minetest.serialize_schematic(schematic_file, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic"
@ -15,27 +17,102 @@ red_temple_schematic_lua = red_temple_schematic_lua:gsub("mcl_stairs:slab_sandst
red_temple_schematic_lua = red_temple_schematic_lua:gsub("mcl_colorblocks:hardened_clay_yellow", "mcl_colorblocks:hardened_clay_pink") red_temple_schematic_lua = red_temple_schematic_lua:gsub("mcl_colorblocks:hardened_clay_yellow", "mcl_colorblocks:hardened_clay_pink")
local red_temple_schematic = loadstring(red_temple_schematic_lua)() local red_temple_schematic = loadstring(red_temple_schematic_lua)()
function place(pos, rotation, pr) local function on_placed(p1, rotation, pr, size)
local pos_below = {x = pos.x, y = pos.y - 1, z = pos.z} local p2 = {x = p1.x + size.x - 1, y = p1.y + size.y - 1, z = p1.z + size.z - 1}
local pos_temple = {x = pos.x, y = pos.y - 12, z = pos.z} -- Delete cacti leftovers:
local node_below = minetest.get_node(pos_below) local cactus_nodes = minetest.find_nodes_in_area_under_air({x = p1.x, y = p1.y + 11, z = p1.z}, {x = p2.x, y = p2.y - 2, z = p2.z}, "mcl_core:cactus", false)
local nn = node_below.name for _, pos in pairs(cactus_nodes) do
if string.find(nn, "red") then local node_below = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
mcl_structures.place_schematic({pos = pos_temple, schematic = red_temple_schematic, pr = pr}) local nn = node_below.name
else if nn == "mcl_core:sandstone" then
mcl_structures.place_schematic({pos = pos_temple, schematic = temple_schematic, pr = pr}) minetest.swap_node(pos, {name="air"})
end
end
-- Find chests.
local chests = minetest.find_nodes_in_area(p1, {x = p2.x, y = p1.y + 5, z = p2.z}, "mcl_chests:chest")
-- Add desert temple loot into chests
for c=1, #chests do
local lootitems = mcl_loot.get_multi_loot({
{
stacks_min = 2,
stacks_max = 4,
items = {
{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_mobitems:saddle", weight = 20, },
{ itemstring = "mcl_core:apple_gold", weight = 20, },
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 },
{ itemstring = "", weight = 15, },
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15, },
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10, },
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5, },
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
}
},
{
stacks_min = 4,
stacks_max = 4,
items = {
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
}
}}, pr)
mcl_structures.init_node_construct(chests[c])
local meta = minetest.get_meta(chests[c])
local inv = meta:get_inventory()
mcl_loot.fill_inventory(inv, "main", lootitems, pr)
end
-- Initialize pressure plates and randomly remove up to 5 plates
local pplates = minetest.find_nodes_in_area(p1, {x = p2.x, y = p1.y + 5, z = p2.z}, "mesecons_pressureplates:pressure_plate_stone_off")
local pplates_remove = 5
for p=1, #pplates do
if pplates_remove > 0 and pr:next(1, 100) >= 50 then
-- Remove plate
minetest.remove_node(pplates[p])
pplates_remove = pplates_remove - 1
else
-- Initialize plate
minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p])
end
end end
end end
local node_list = {"mcl_core:sand", "mcl_core:sandstone", "mcl_core:redsand", "mcl_colorblocks:hardened_clay_orange"} local function place(pos, rotation, pr)
local pos_below = {x = pos.x, y = pos.y - 1, z = pos.z}
local pos_temple = {x = pos.x - 10, y = pos.y - 12, z = pos.z - 10}
local node_below = minetest.get_node(pos_below)
local nn = node_below.name
if string.find(nn, "red") then
mcl_structures.place_schematic({pos = pos_temple, schematic = red_temple_schematic, pr = pr, on_placed = on_placed})
else
mcl_structures.place_schematic({pos = pos_temple, schematic = temple_schematic, pr = pr, on_placed = on_placed})
end
end
local function node_counter(pos) local function get_place_rank(pos)
local pos_list = minetest.find_nodes_in_area( local x, y, z = pos.x, pos.y - 1, pos.z
{x = pos.x + 1, y = pos.y - 1, z = pos.z + 1}, local p1 = {x = x - 8, y = y, z = z - 8}
{x = pos.x + 20, y = pos.y - 1, z = pos.z + 20}, local p2 = {x = x + 8, y = y, z = z + 8}
node_list, false local best_pos_list_surface = minetest.find_nodes_in_area(p1, p2, node_list, false)
) local other_pos_list_surface = minetest.find_nodes_in_area(p1, p2, "group:opaque", false)
return #pos_list p1 = {x = x - 4, y = y - 7, z = z - 4}
p2 = {x = x + 4, y = y - 3, z = z + 4}
local best_pos_list_underground = minetest.find_nodes_in_area(p1, p2, node_list, false)
local other_pos_list_underground = minetest.find_nodes_in_area(p1, p2, "group:opaque", false)
return 10 * (#best_pos_list_surface) + 2 * (#other_pos_list_surface) + 5 * (#best_pos_list_underground) + #other_pos_list_underground
end end
mcl_structures.register_structure({ mcl_structures.register_structure({
@ -44,7 +121,7 @@ mcl_structures.register_structure({
deco_type = "simple", deco_type = "simple",
place_on = node_list, place_on = node_list,
flags = "all_floors", flags = "all_floors",
fill_ratio = 0.00001, fill_ratio = 0.00003,
y_min = 3, y_min = 3,
y_max = mcl_mapgen.overworld.max, y_max = mcl_mapgen.overworld.max,
height = 1, height = 1,
@ -67,12 +144,15 @@ mcl_structures.register_structure({
}, },
}, },
on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list) on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list)
local a = seed % 14
local b = (math.floor(seed / 39) + 4) % 12
if a ~= b then return end
local pos = pos_list[1] local pos = pos_list[1]
if #pos_list > 1 then if #pos_list > 1 then
local count = node_counter(pos) local count = get_place_rank(pos)
for i = 2, #pos_list do for i = 2, #pos_list do
local pos_i = pos_list[i] local pos_i = pos_list[i]
local count_i = node_counter(pos_i) local count_i = get_place_rank(pos_i)
if count_i > count then if count_i > count then
count = count_i count = count_i
pos = pos_i pos = pos_i

View File

@ -29,7 +29,6 @@ end
function process_mapgen_chunk(minp, maxp, seed, vm_context) function process_mapgen_chunk(minp, maxp, seed, vm_context)
local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:struct"}, true) local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:struct"}, true)
minetest.log("warning", "found " .. tostring(#nodes))
for node_name, pos_list in pairs(nodes) do for node_name, pos_list in pairs(nodes) do
local chunk_callback = on_finished_chunk_callbacks[node_name] local chunk_callback = on_finished_chunk_callbacks[node_name]
if chunk_callback then if chunk_callback then
@ -49,12 +48,12 @@ end
-------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------
-- mcl_structures.register_structure(struct_def) -- mcl_structures.register_structure(struct_def)
-- struct_def: -- struct_def:
-- name - name like 'desert_temple' -- name - name, like 'desert_temple'
-- decoration - decoration definition if needed -- decoration - decoration definition, to use as structure seed (thanks cora for the idea)
-- on_finished_block - callback if needed -- on_finished_block - callback, if needed, to use with decorations: funcion(vm_context, pos_list)
-- on_finished_chunk - next callback if needed -- on_finished_chunk - next callback if needed: funcion(minp, maxp, seed, vm_context, pos_list)
-- place_function - placer function(pos, rotation, pr) -- place_function - callback to place schematic by /spawnstruct debug command: function(pos, rotation, pr)
-- order_number - (optional) -- on_placed - useful when you want to process the area after placement: function(pos, rotation, pr, size)
function mcl_structures.register_structure(def) function mcl_structures.register_structure(def)
local short_name = def.name local short_name = def.name
local name = "mcl_structures:" .. short_name local name = "mcl_structures:" .. short_name
@ -71,8 +70,13 @@ function mcl_structures.register_structure(def)
local decoration_id local decoration_id
if decoration then if decoration then
minetest.register_node(':' .. name, { minetest.register_node(':' .. name, {
drawtype="airlike", drawtype = "airlike",
groups = { sunlight_propagates = true,
pointable = false,
walkable = false,
diggable = false,
buildable_to = true,
groups = {
struct = 1, struct = 1,
not_in_creative_inventory = 1, not_in_creative_inventory = 1,
}, },
@ -138,20 +142,20 @@ local function ecb_place(blockpos, action, calls_remaining, param)
local pos = param.pos local pos = param.pos
local rotation = param.rotation local rotation = param.rotation
minetest.place_schematic(pos, param.schematic, rotation, param.replacements, param.force_placement, param.flags) minetest.place_schematic(pos, param.schematic, rotation, param.replacements, param.force_placement, param.flags)
local after_place = param.after_place local on_placed = param.on_placed
if not after_place then if not on_placed then
return return
end end
after_place(pos, rotation, param.pr, param.param, param.size) on_placed(pos, rotation, param.pr, param.size)
end end
function mcl_structures.place_schematic(def) function mcl_structures.place_schematic(def)
local pos = def.pos local pos = def.pos
local schematic = def.schematic local schematic = def.schematic
local rotation = def.rotation local rotation = def.rotation
local pr = def.pr local pr = def.pr
local on_schematic_loaded = def.on_schematic_loaded local on_placed = def.on_placed -- on_placed(pos, rotation, pr, size)
local emerge = def.emerge local emerge = def.emerge
if not pos then if not pos then
minetest.log('warning', '[mcl_structures] No pos. specified to place schematic') minetest.log('warning', '[mcl_structures] No pos. specified to place schematic')
return return
@ -168,19 +172,12 @@ function mcl_structures.place_schematic(def)
end end
end end
if not emerge and not on_schematic_loaded then if not emerge and not on_placed then
minetest.place_schematic(pos, schematic, rotation, def.replacements, def.force_placement, def.flags) minetest.place_schematic(pos, schematic, rotation, def.replacements, def.force_placement, def.flags)
if not def.after_place then
return
end
def.after_place(pos, rotation, pr, def.after_place_param)
return return
end end
local serialized_schematic = minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic" local serialized_schematic = minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic"
if on_schematic_loaded then
serialized_schematic = on_schematic_loaded(serialized_schematic)
end
local loaded_schematic = loadstring(serialized_schematic)() local loaded_schematic = loadstring(serialized_schematic)()
if not loaded_schematic then if not loaded_schematic then
minetest.log('warning', '[mcl_structures] Schematic ' .. schematic .. ' load serialized string problem at ' .. minetest.pos_to_string(pos)) minetest.log('warning', '[mcl_structures] Schematic ' .. schematic .. ' load serialized string problem at ' .. minetest.pos_to_string(pos))
@ -198,8 +195,6 @@ function mcl_structures.place_schematic(def)
local x, y, z = pos.x, pos.y, pos.z local x, y, z = pos.x, pos.y, pos.z
local p1 = {x = x, y = y, z = z} local p1 = {x = x, y = y, z = z}
local p2 = {x = x + size_x - 1, y = y + size_y - 1, z = size_z - 1} local p2 = {x = x + size_x - 1, y = y + size_y - 1, z = size_z - 1}
minetest.log("verbose", "[mcl_structures] Emerge area " .. minetest.pos_to_string(p1) .. " - " .. minetest.pos_to_string(p2)
.. " of size " ..minetest.pos_to_string(size) .. " to place " .. schematic .. ", rotation " .. tostring(rotation))
local ecb_param = { local ecb_param = {
pos = vector.new(pos), pos = vector.new(pos),
schematic = loaded_schematic, schematic = loaded_schematic,
@ -207,15 +202,16 @@ function mcl_structures.place_schematic(def)
replacements = replacements, replacements = replacements,
force_placement = force_placement, force_placement = force_placement,
flags = flags, flags = flags,
after_place = after_place,
size = vector.new(size), size = vector.new(size),
pr = pr, pr = pr,
param = param, on_placed = on_placed,
} }
if not emerge then if not emerge then
ecb_place(p1, nil, 0, ecb_param) ecb_place(p1, nil, 0, ecb_param)
return return
end end
minetest.log("verbose", "[mcl_structures] Emerge area " .. minetest.pos_to_string(p1) .. " - " .. minetest.pos_to_string(p2)
.. " of size " ..minetest.pos_to_string(size) .. " to place " .. schematic .. ", rotation " .. tostring(rotation))
minetest.emerge_area(p1, p2, ecb_place, ecb_param) minetest.emerge_area(p1, p2, ecb_place, ecb_param)
end end
@ -235,7 +231,7 @@ end
-- Call on_construct on pos. -- Call on_construct on pos.
-- Useful to init chests from formspec. -- Useful to init chests from formspec.
local function init_node_construct(pos) function mcl_structures.init_node_construct(pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
if def and def.on_construct then if def and def.on_construct then
@ -251,9 +247,7 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback)
if not rotation then if not rotation then
rotation = "random" rotation = "random"
end end
if struct_style == "desert_temple" then if struct_style == "desert_well" then
return mcl_structures.generate_desert_temple(pos, rotation, pr)
elseif struct_style == "desert_well" then
return mcl_structures.generate_desert_well(pos, rotation) return mcl_structures.generate_desert_well(pos, rotation)
elseif struct_style == "igloo" then elseif struct_style == "igloo" then
return mcl_structures.generate_igloo(pos, rotation, pr) return mcl_structures.generate_igloo(pos, rotation, pr)
@ -451,7 +445,7 @@ local function igloo_placement_callback(p1, p2, size, orientation, pr)
}}, pr) }}, pr)
local chest_pos = vector.add(p1, chest_offset) local chest_pos = vector.add(p1, chest_offset)
init_node_construct(chest_pos) mcl_structures.init_node_construct(chest_pos)
local meta = minetest.get_meta(chest_pos) local meta = minetest.get_meta(chest_pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
mcl_loot.fill_inventory(inv, "main", lootitems, pr) mcl_loot.fill_inventory(inv, "main", lootitems, pr)
@ -539,123 +533,6 @@ function mcl_structures.generate_end_gateway_portal(pos, rot)
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true) return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
end end
local function temple_placement_callback(p1, p2, size, rotation, pr)
-- Delete cacti leftovers:
local cactus_nodes = minetest.find_nodes_in_area_under_air(p1, p2, "mcl_core:cactus")
if cactus_nodes and #cactus_nodes > 0 then
for _, pos in pairs(cactus_nodes) do
local node_below = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
if node_below and node_below.name == "mcl_core:sandstone" then
minetest.swap_node(pos, {name="air"})
end
end
end
-- Find chests.
-- FIXME: Searching this large area just for the chets is not efficient. Need a better way to find the chests;
-- probably let's just infer it from newpos because the schematic always the same.
local chests = minetest.find_nodes_in_area(p1, p2, "mcl_chests:chest")
-- Add desert temple loot into chests
for c=1, #chests do
local lootitems = mcl_loot.get_multi_loot({
{
stacks_min = 2,
stacks_max = 4,
items = {
{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_mobitems:saddle", weight = 20, },
{ itemstring = "mcl_core:apple_gold", weight = 20, },
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 },
{ itemstring = "", weight = 15, },
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15, },
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10, },
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5, },
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
}
},
{
stacks_min = 4,
stacks_max = 4,
items = {
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
}
}}, pr)
init_node_construct(chests[c])
local meta = minetest.get_meta(chests[c])
local inv = meta:get_inventory()
mcl_loot.fill_inventory(inv, "main", lootitems, pr)
end
-- Initialize pressure plates and randomly remove up to 5 plates
local pplates = minetest.find_nodes_in_area(p1, p2, "mesecons_pressureplates:pressure_plate_stone_off")
local pplates_remove = 5
for p=1, #pplates do
if pplates_remove > 0 and pr:next(1, 100) >= 50 then
-- Remove plate
minetest.remove_node(pplates[p])
pplates_remove = pplates_remove - 1
else
-- Initialize plate
minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p])
end
end
end
function mcl_structures.generate_desert_temple(pos, rotation, pr)
-- No Generating for the temple ... Why using it ? No Change
local path = modpath.."/schematics/mcl_structures_desert_temple.mts"
--local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
--local size = {x=22, y=24, z=22}
--if newpos == nil then
-- return
-- end
pos.y = pos.y - 12
mcl_structures.place_schematic({pos = pos, schematic = path, rotation = rotation or "random", pr = pr, emerge = true})
end
--local registered_structures = {}
--[[ Returns a table of structure of the specified type.
Currently the only valid parameter is "stronghold".
Format of return value:
{
{ pos = <position>, generated=<true/false> }, -- first structure
{ pos = <position>, generated=<true/false> }, -- second structure
-- and so on
}
TODO: Implement this function for all other structure types as well.
]]
--[[
function mcl_structures.get_registered_structures(structure_type)
if registered_structures[structure_type] then
return table.copy(registered_structures[structure_type])
else
return {}
end
end
]]
-- Register a structures table for the given type. The table format is the same as for
-- mcl_structures.get_registered_structures.
--[[
function mcl_structures.register_structures(structure_type, structures)
registered_structures[structure_type] = structures
end
]]
local function dir_to_rotation(dir) local function dir_to_rotation(dir)
local ax, az = math.abs(dir.x), math.abs(dir.z) local ax, az = math.abs(dir.x), math.abs(dir.z)
if ax > az then if ax > az then
@ -670,7 +547,6 @@ local function dir_to_rotation(dir)
return "0" return "0"
end end
dofile(modpath .. "/structures.lua") dofile(modpath .. "/structures.lua")
-- Debug command -- Debug command

View File

@ -38,7 +38,6 @@ local function place(pos, rotation, pr)
rotation = rotation or "0", rotation = rotation or "0",
pr = pr, pr = pr,
}) })
minetest.chat_send_all("place! pos=" .. minetest.pos_to_string(p1) .. ", " .. minetest.pos_to_string(p2) .. ", " .. minetest.pos_to_string(size) .. ", " .. minetest.pos_to_string(offset))
-- Find and setup spawner with silverfish -- Find and setup spawner with silverfish
local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner") local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
for s=1, #spawners do for s=1, #spawners do