From fefa9c8b4f50c145616d43ea12d7bcb19425f6ba Mon Sep 17 00:00:00 2001 From: kay27 Date: Sun, 16 Jan 2022 06:42:18 +0400 Subject: [PATCH] Initialize temples --- mods/ITEMS/mcl_portals/portal_gateway.lua | 2 +- mods/MAPGEN/mcl_structures/desert_temple.lua | 120 ++++++++++-- mods/MAPGEN/mcl_structures/init.lua | 182 +++---------------- mods/MAPGEN/mcl_structures/stronghold.lua | 1 - 4 files changed, 130 insertions(+), 175 deletions(-) diff --git a/mods/ITEMS/mcl_portals/portal_gateway.lua b/mods/ITEMS/mcl_portals/portal_gateway.lua index 48d2b52fd..505935105 100644 --- a/mods/ITEMS/mcl_portals/portal_gateway.lua +++ b/mods/ITEMS/mcl_portals/portal_gateway.lua @@ -34,7 +34,7 @@ local function spawn_gateway_portal(pos, dest_str) schematic = path_gateway_portal, rotation = "0", force_placement = true, - after_place = dest_str and function() + on_placed = dest_str and function() minetest.get_meta(pos):set_string("mcl_portals:gateway_destination", dest_str) end, }) diff --git a/mods/MAPGEN/mcl_structures/desert_temple.lua b/mods/MAPGEN/mcl_structures/desert_temple.lua index 7ca637900..399cc4666 100644 --- a/mods/MAPGEN/mcl_structures/desert_temple.lua +++ b/mods/MAPGEN/mcl_structures/desert_temple.lua @@ -1,6 +1,8 @@ local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) +local node_list = {"mcl_core:sand", "mcl_core:sandstone", "mcl_core:redsand", "mcl_colorblocks:hardened_clay_orange"} + local schematic_file = modpath .. "/schematics/mcl_structures_desert_temple.mts" local temple_schematic_lua = minetest.serialize_schematic(schematic_file, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic" @@ -15,27 +17,102 @@ red_temple_schematic_lua = red_temple_schematic_lua:gsub("mcl_stairs:slab_sandst red_temple_schematic_lua = red_temple_schematic_lua:gsub("mcl_colorblocks:hardened_clay_yellow", "mcl_colorblocks:hardened_clay_pink") local red_temple_schematic = loadstring(red_temple_schematic_lua)() -function place(pos, rotation, pr) - local pos_below = {x = pos.x, y = pos.y - 1, z = pos.z} - local pos_temple = {x = pos.x, y = pos.y - 12, z = pos.z} - local node_below = minetest.get_node(pos_below) - local nn = node_below.name - if string.find(nn, "red") then - mcl_structures.place_schematic({pos = pos_temple, schematic = red_temple_schematic, pr = pr}) - else - mcl_structures.place_schematic({pos = pos_temple, schematic = temple_schematic, pr = pr}) +local function on_placed(p1, rotation, pr, size) + local p2 = {x = p1.x + size.x - 1, y = p1.y + size.y - 1, z = p1.z + size.z - 1} + -- Delete cacti leftovers: + local cactus_nodes = minetest.find_nodes_in_area_under_air({x = p1.x, y = p1.y + 11, z = p1.z}, {x = p2.x, y = p2.y - 2, z = p2.z}, "mcl_core:cactus", false) + for _, pos in pairs(cactus_nodes) do + local node_below = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) + local nn = node_below.name + if nn == "mcl_core:sandstone" then + minetest.swap_node(pos, {name="air"}) + end + end + + -- Find chests. + local chests = minetest.find_nodes_in_area(p1, {x = p2.x, y = p1.y + 5, z = p2.z}, "mcl_chests:chest") + + -- Add desert temple loot into chests + for c=1, #chests do + local lootitems = mcl_loot.get_multi_loot({ + { + stacks_min = 2, + stacks_max = 4, + items = { + { itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 }, + { itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 }, + { itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 }, + { itemstring = "mcl_books:book", weight = 20, func = function(stack, pr) + mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) + end }, + { itemstring = "mcl_mobitems:saddle", weight = 20, }, + { itemstring = "mcl_core:apple_gold", weight = 20, }, + { itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 }, + { itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 }, + { itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 }, + { itemstring = "", weight = 15, }, + { itemstring = "mobs_mc:iron_horse_armor", weight = 15, }, + { itemstring = "mobs_mc:gold_horse_armor", weight = 10, }, + { itemstring = "mobs_mc:diamond_horse_armor", weight = 5, }, + { itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 }, + { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, + } + }, + { + stacks_min = 4, + stacks_max = 4, + items = { + { itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 }, + { itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 }, + { itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 }, + { itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 }, + { itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 }, + } + }}, pr) + mcl_structures.init_node_construct(chests[c]) + local meta = minetest.get_meta(chests[c]) + local inv = meta:get_inventory() + mcl_loot.fill_inventory(inv, "main", lootitems, pr) + end + + -- Initialize pressure plates and randomly remove up to 5 plates + local pplates = minetest.find_nodes_in_area(p1, {x = p2.x, y = p1.y + 5, z = p2.z}, "mesecons_pressureplates:pressure_plate_stone_off") + local pplates_remove = 5 + for p=1, #pplates do + if pplates_remove > 0 and pr:next(1, 100) >= 50 then + -- Remove plate + minetest.remove_node(pplates[p]) + pplates_remove = pplates_remove - 1 + else + -- Initialize plate + minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p]) + end end end -local node_list = {"mcl_core:sand", "mcl_core:sandstone", "mcl_core:redsand", "mcl_colorblocks:hardened_clay_orange"} +local function place(pos, rotation, pr) + local pos_below = {x = pos.x, y = pos.y - 1, z = pos.z} + local pos_temple = {x = pos.x - 10, y = pos.y - 12, z = pos.z - 10} + local node_below = minetest.get_node(pos_below) + local nn = node_below.name + if string.find(nn, "red") then + mcl_structures.place_schematic({pos = pos_temple, schematic = red_temple_schematic, pr = pr, on_placed = on_placed}) + else + mcl_structures.place_schematic({pos = pos_temple, schematic = temple_schematic, pr = pr, on_placed = on_placed}) + end +end -local function node_counter(pos) - local pos_list = minetest.find_nodes_in_area( - {x = pos.x + 1, y = pos.y - 1, z = pos.z + 1}, - {x = pos.x + 20, y = pos.y - 1, z = pos.z + 20}, - node_list, false - ) - return #pos_list +local function get_place_rank(pos) + local x, y, z = pos.x, pos.y - 1, pos.z + local p1 = {x = x - 8, y = y, z = z - 8} + local p2 = {x = x + 8, y = y, z = z + 8} + local best_pos_list_surface = minetest.find_nodes_in_area(p1, p2, node_list, false) + local other_pos_list_surface = minetest.find_nodes_in_area(p1, p2, "group:opaque", false) + p1 = {x = x - 4, y = y - 7, z = z - 4} + p2 = {x = x + 4, y = y - 3, z = z + 4} + local best_pos_list_underground = minetest.find_nodes_in_area(p1, p2, node_list, false) + local other_pos_list_underground = minetest.find_nodes_in_area(p1, p2, "group:opaque", false) + return 10 * (#best_pos_list_surface) + 2 * (#other_pos_list_surface) + 5 * (#best_pos_list_underground) + #other_pos_list_underground end mcl_structures.register_structure({ @@ -44,7 +121,7 @@ mcl_structures.register_structure({ deco_type = "simple", place_on = node_list, flags = "all_floors", - fill_ratio = 0.00001, + fill_ratio = 0.00003, y_min = 3, y_max = mcl_mapgen.overworld.max, height = 1, @@ -67,12 +144,15 @@ mcl_structures.register_structure({ }, }, on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list) + local a = seed % 14 + local b = (math.floor(seed / 39) + 4) % 12 + if a ~= b then return end local pos = pos_list[1] if #pos_list > 1 then - local count = node_counter(pos) + local count = get_place_rank(pos) for i = 2, #pos_list do local pos_i = pos_list[i] - local count_i = node_counter(pos_i) + local count_i = get_place_rank(pos_i) if count_i > count then count = count_i pos = pos_i diff --git a/mods/MAPGEN/mcl_structures/init.lua b/mods/MAPGEN/mcl_structures/init.lua index 44c876564..1011b4cbe 100644 --- a/mods/MAPGEN/mcl_structures/init.lua +++ b/mods/MAPGEN/mcl_structures/init.lua @@ -29,7 +29,6 @@ end function process_mapgen_chunk(minp, maxp, seed, vm_context) local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:struct"}, true) - minetest.log("warning", "found " .. tostring(#nodes)) for node_name, pos_list in pairs(nodes) do local chunk_callback = on_finished_chunk_callbacks[node_name] if chunk_callback then @@ -49,12 +48,12 @@ end -------------------------------------------------------------------------------------- -- mcl_structures.register_structure(struct_def) -- struct_def: --- name - name like 'desert_temple' --- decoration - decoration definition if needed --- on_finished_block - callback if needed --- on_finished_chunk - next callback if needed --- place_function - placer function(pos, rotation, pr) --- order_number - (optional) +-- name - name, like 'desert_temple' +-- decoration - decoration definition, to use as structure seed (thanks cora for the idea) +-- on_finished_block - callback, if needed, to use with decorations: funcion(vm_context, pos_list) +-- on_finished_chunk - next callback if needed: funcion(minp, maxp, seed, vm_context, pos_list) +-- place_function - callback to place schematic by /spawnstruct debug command: function(pos, rotation, pr) +-- on_placed - useful when you want to process the area after placement: function(pos, rotation, pr, size) function mcl_structures.register_structure(def) local short_name = def.name local name = "mcl_structures:" .. short_name @@ -71,8 +70,13 @@ function mcl_structures.register_structure(def) local decoration_id if decoration then minetest.register_node(':' .. name, { - drawtype="airlike", - groups = { + drawtype = "airlike", + sunlight_propagates = true, + pointable = false, + walkable = false, + diggable = false, + buildable_to = true, + groups = { struct = 1, not_in_creative_inventory = 1, }, @@ -138,20 +142,20 @@ local function ecb_place(blockpos, action, calls_remaining, param) local pos = param.pos local rotation = param.rotation minetest.place_schematic(pos, param.schematic, rotation, param.replacements, param.force_placement, param.flags) - local after_place = param.after_place - if not after_place then + local on_placed = param.on_placed + if not on_placed then return end - after_place(pos, rotation, param.pr, param.param, param.size) + on_placed(pos, rotation, param.pr, param.size) end function mcl_structures.place_schematic(def) - local pos = def.pos - local schematic = def.schematic - local rotation = def.rotation - local pr = def.pr - local on_schematic_loaded = def.on_schematic_loaded - local emerge = def.emerge + local pos = def.pos + local schematic = def.schematic + local rotation = def.rotation + local pr = def.pr + local on_placed = def.on_placed -- on_placed(pos, rotation, pr, size) + local emerge = def.emerge if not pos then minetest.log('warning', '[mcl_structures] No pos. specified to place schematic') return @@ -168,19 +172,12 @@ function mcl_structures.place_schematic(def) end end - if not emerge and not on_schematic_loaded then + if not emerge and not on_placed then minetest.place_schematic(pos, schematic, rotation, def.replacements, def.force_placement, def.flags) - if not def.after_place then - return - end - def.after_place(pos, rotation, pr, def.after_place_param) return end local serialized_schematic = minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic" - if on_schematic_loaded then - serialized_schematic = on_schematic_loaded(serialized_schematic) - end local loaded_schematic = loadstring(serialized_schematic)() if not loaded_schematic then minetest.log('warning', '[mcl_structures] Schematic ' .. schematic .. ' load serialized string problem at ' .. minetest.pos_to_string(pos)) @@ -198,8 +195,6 @@ function mcl_structures.place_schematic(def) local x, y, z = pos.x, pos.y, pos.z local p1 = {x = x, y = y, z = z} local p2 = {x = x + size_x - 1, y = y + size_y - 1, z = size_z - 1} - minetest.log("verbose", "[mcl_structures] Emerge area " .. minetest.pos_to_string(p1) .. " - " .. minetest.pos_to_string(p2) - .. " of size " ..minetest.pos_to_string(size) .. " to place " .. schematic .. ", rotation " .. tostring(rotation)) local ecb_param = { pos = vector.new(pos), schematic = loaded_schematic, @@ -207,15 +202,16 @@ function mcl_structures.place_schematic(def) replacements = replacements, force_placement = force_placement, flags = flags, - after_place = after_place, size = vector.new(size), pr = pr, - param = param, + on_placed = on_placed, } if not emerge then ecb_place(p1, nil, 0, ecb_param) return end + minetest.log("verbose", "[mcl_structures] Emerge area " .. minetest.pos_to_string(p1) .. " - " .. minetest.pos_to_string(p2) + .. " of size " ..minetest.pos_to_string(size) .. " to place " .. schematic .. ", rotation " .. tostring(rotation)) minetest.emerge_area(p1, p2, ecb_place, ecb_param) end @@ -235,7 +231,7 @@ end -- Call on_construct on pos. -- Useful to init chests from formspec. -local function init_node_construct(pos) +function mcl_structures.init_node_construct(pos) local node = minetest.get_node(pos) local def = minetest.registered_nodes[node.name] if def and def.on_construct then @@ -251,9 +247,7 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback) if not rotation then rotation = "random" end - if struct_style == "desert_temple" then - return mcl_structures.generate_desert_temple(pos, rotation, pr) - elseif struct_style == "desert_well" then + if struct_style == "desert_well" then return mcl_structures.generate_desert_well(pos, rotation) elseif struct_style == "igloo" then return mcl_structures.generate_igloo(pos, rotation, pr) @@ -451,7 +445,7 @@ local function igloo_placement_callback(p1, p2, size, orientation, pr) }}, pr) local chest_pos = vector.add(p1, chest_offset) - init_node_construct(chest_pos) + mcl_structures.init_node_construct(chest_pos) local meta = minetest.get_meta(chest_pos) local inv = meta:get_inventory() mcl_loot.fill_inventory(inv, "main", lootitems, pr) @@ -539,123 +533,6 @@ function mcl_structures.generate_end_gateway_portal(pos, rot) return mcl_structures.place_schematic(pos, path, rot or "0", nil, true) end -local function temple_placement_callback(p1, p2, size, rotation, pr) - - -- Delete cacti leftovers: - local cactus_nodes = minetest.find_nodes_in_area_under_air(p1, p2, "mcl_core:cactus") - if cactus_nodes and #cactus_nodes > 0 then - for _, pos in pairs(cactus_nodes) do - local node_below = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) - if node_below and node_below.name == "mcl_core:sandstone" then - minetest.swap_node(pos, {name="air"}) - end - end - end - - -- Find chests. - -- FIXME: Searching this large area just for the chets is not efficient. Need a better way to find the chests; - -- probably let's just infer it from newpos because the schematic always the same. - local chests = minetest.find_nodes_in_area(p1, p2, "mcl_chests:chest") - - -- Add desert temple loot into chests - for c=1, #chests do - local lootitems = mcl_loot.get_multi_loot({ - { - stacks_min = 2, - stacks_max = 4, - items = { - { itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 }, - { itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 }, - { itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 }, - { itemstring = "mcl_books:book", weight = 20, func = function(stack, pr) - mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) - end }, - { itemstring = "mcl_mobitems:saddle", weight = 20, }, - { itemstring = "mcl_core:apple_gold", weight = 20, }, - { itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 }, - { itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 }, - { itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 }, - { itemstring = "", weight = 15, }, - { itemstring = "mobs_mc:iron_horse_armor", weight = 15, }, - { itemstring = "mobs_mc:gold_horse_armor", weight = 10, }, - { itemstring = "mobs_mc:diamond_horse_armor", weight = 5, }, - { itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 }, - { itemstring = "mcl_core:apple_gold_enchanted", weight = 2, }, - } - }, - { - stacks_min = 4, - stacks_max = 4, - items = { - { itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 }, - { itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 }, - { itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 }, - { itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 }, - { itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 }, - } - }}, pr) - init_node_construct(chests[c]) - local meta = minetest.get_meta(chests[c]) - local inv = meta:get_inventory() - mcl_loot.fill_inventory(inv, "main", lootitems, pr) - end - - -- Initialize pressure plates and randomly remove up to 5 plates - local pplates = minetest.find_nodes_in_area(p1, p2, "mesecons_pressureplates:pressure_plate_stone_off") - local pplates_remove = 5 - for p=1, #pplates do - if pplates_remove > 0 and pr:next(1, 100) >= 50 then - -- Remove plate - minetest.remove_node(pplates[p]) - pplates_remove = pplates_remove - 1 - else - -- Initialize plate - minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p]) - end - end -end - -function mcl_structures.generate_desert_temple(pos, rotation, pr) - -- No Generating for the temple ... Why using it ? No Change - local path = modpath.."/schematics/mcl_structures_desert_temple.mts" - --local newpos = {x=pos.x,y=pos.y-12,z=pos.z} - --local size = {x=22, y=24, z=22} - --if newpos == nil then - -- return - -- end - pos.y = pos.y - 12 - mcl_structures.place_schematic({pos = pos, schematic = path, rotation = rotation or "random", pr = pr, emerge = true}) -end - ---local registered_structures = {} - ---[[ Returns a table of structure of the specified type. -Currently the only valid parameter is "stronghold". -Format of return value: -{ - { pos = , generated= }, -- first structure - { pos = , generated= }, -- second structure - -- and so on -} - -TODO: Implement this function for all other structure types as well. -]] ---[[ -function mcl_structures.get_registered_structures(structure_type) - if registered_structures[structure_type] then - return table.copy(registered_structures[structure_type]) - else - return {} - end -end -]] --- Register a structures table for the given type. The table format is the same as for --- mcl_structures.get_registered_structures. ---[[ -function mcl_structures.register_structures(structure_type, structures) - registered_structures[structure_type] = structures -end -]] local function dir_to_rotation(dir) local ax, az = math.abs(dir.x), math.abs(dir.z) if ax > az then @@ -670,7 +547,6 @@ local function dir_to_rotation(dir) return "0" end - dofile(modpath .. "/structures.lua") -- Debug command diff --git a/mods/MAPGEN/mcl_structures/stronghold.lua b/mods/MAPGEN/mcl_structures/stronghold.lua index a33c79fcf..3493173d5 100644 --- a/mods/MAPGEN/mcl_structures/stronghold.lua +++ b/mods/MAPGEN/mcl_structures/stronghold.lua @@ -38,7 +38,6 @@ local function place(pos, rotation, pr) rotation = rotation or "0", pr = pr, }) - minetest.chat_send_all("place! pos=" .. minetest.pos_to_string(p1) .. ", " .. minetest.pos_to_string(p2) .. ", " .. minetest.pos_to_string(size) .. ", " .. minetest.pos_to_string(offset)) -- Find and setup spawner with silverfish local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner") for s=1, #spawners do