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beacons_si
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@ -266,6 +266,19 @@ awards.register_achievement("mcl:enchanter", {
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icon = "mcl_enchanting_book_enchanted.png",
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icon = "mcl_enchanting_book_enchanted.png",
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})
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})
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--Triggered in mcl_beacons
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awards.register_achievement("mcl:beacon", {
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title = S("Bring Home the Beacon"),
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description = S("Use a beacon."),
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icon = "beacon_achievement_icon.png",
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})
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awards.register_achievement("mcl:maxed_beacon", {
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title = S("Beaconator"),
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description = S("Use a fully powered beacon."),
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icon = "beacon_achievement_icon.png",
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})
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
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if non_pc_achievements then
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if non_pc_achievements then
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@ -47,3 +47,7 @@ Use a crafting table to craft a wooden hoe from wooden planks and sticks.=Benutz
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Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Benutzen Sie eine Werkbank, um eine Holzspitzhacke aus Holzplanken und Stöcken zu fertigen.
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Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Benutzen Sie eine Werkbank, um eine Holzspitzhacke aus Holzplanken und Stöcken zu fertigen.
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Use obsidian and a fire starter to construct a Nether portal.=Benutzen Sie Obsidian und ein Feuerzeug, um ein Netherportal zu errichten.
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Use obsidian and a fire starter to construct a Nether portal.=Benutzen Sie Obsidian und ein Feuerzeug, um ein Netherportal zu errichten.
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Use wheat to craft a bread.=Benutzen Sie Weizen, um ein Brot zu machen.
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Use wheat to craft a bread.=Benutzen Sie Weizen, um ein Brot zu machen.
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Bring Home the Beacon=Den Nachbarn heimleuchten
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Use a beacon.=Benutzen Sie ein Leuchtfeuer.
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Beaconator=Leuchtturmwärter
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Use a fully powered beacon.=Benutzen Sie ein vollständiges Leuchtfeuer.
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@ -73,3 +73,7 @@ Local Brewery=
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Brew a Potion.@nHint: Take a potion or glass bottle out of the brewing stand.=
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Brew a Potion.@nHint: Take a potion or glass bottle out of the brewing stand.=
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Enchanter=
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Enchanter=
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Enchant an item using an Enchantment Table.=
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Enchant an item using an Enchantment Table.=
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Bring Home the Beacon=
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Use a beacon.=
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Beaconator=
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Use a fully powered beacon.=
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@ -0,0 +1,344 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_beacons = {
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blocks ={"mcl_core:diamondblock","mcl_core:ironblock","mcl_core:goldblock","mcl_core:emeraldblock","mcl_nether:netheriteblock"},
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fuel = {"mcl_core:diamond","mcl_core:emerald","mcl_core:iron_ingot","mcl_core:gold_ingot","mcl_nether:netherite_ingot"}
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}
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local beacon_blocklist = mcl_beacons.blocks
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local beacon_fuellist = mcl_beacons.fuel
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--[[
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there are strings in meta, which are being used to see which effect will be given to the player(s)
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Valid strings:
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swiftness
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leaping
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strenght
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regeneration
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]]--
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local colors = {
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"white",
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"silver",
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"gray",
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"black",
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"brown",
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"red",
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"orange",
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"yellow",
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"lime",
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"green",
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"cyan",
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"light_blue",
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"blue",
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"magenta",
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"purple",
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"pink",
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} -- the order of this array determines the index of the palette - do not change it
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local function glass_to_p2(glass_itemstring)
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if not glass_itemstring or glass_itemstring == "air" then return 0 end
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local c = glass_itemstring:split(":")[2]:gsub("glass_","")
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if c then
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local p2 = table.indexof(colors,c) - 1
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if p2 == -1 then p2 = 0 end
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return p2
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end
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return 0
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end
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minetest.register_node("mcl_beacons:beam",{
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tiles = {"^[colorize:white"},
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drawtype = "nodebox",
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paramtype2 = "color",
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palette = "mcl_beacons_palette.png",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1250, -0.5000, -0.1250, 0.1250, 0.5000, 0.1250}
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}
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},
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light_source = 15,
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walkable = false,
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pointable = false,
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floodable = false,
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buildable_to = true,
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groups = {not_in_creative_inventory=1},
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_mcl_blast_resistance = 1200,
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})
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mesecon.register_mvps_stopper("mcl_beacons:beam")
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local formspec_string=
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"size[11,14]"..
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"label[4.5,0.5;"..minetest.formspec_escape(S("Beacon:")).."]"..
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"label[0.5,1;"..minetest.formspec_escape(S("Primary Power:")).."]"..
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"label[0.5,8.25;"..minetest.formspec_escape( S("Inventory:")).."]"..
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"image[1,1.5;1,1;custom_beacom_symbol_4.png]"..
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"image[1,3;1,1;custom_beacom_symbol_3.png]"..
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"image[1,4.5;1,1;custom_beacom_symbol_2.png]"..
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"image[1,6;1,1;custom_beacom_symbol_1.png]"..
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"image_button[5.2,1.5;1,1;mcl_potions_effect_swift.png;swiftness;]"..
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"image_button[5.2,3;1,1;mcl_potions_effect_leaping.png;leaping;]"..
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"image_button[5.2,4.5;1,1;mcl_potions_effect_strong.png;strenght;]"..
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"image_button[5.2,6;1,1;mcl_potions_effect_regenerating.png;regeneration;]"..
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"item_image[1,7;1,1;mcl_core:diamond]"..
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"item_image[2.2,7;1,1;mcl_core:emerald]"..
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"item_image[3.4,7;1,1;mcl_core:iron_ingot]"..
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"item_image[4.6,7;1,1;mcl_core:gold_ingot]"..
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"item_image[5.8,7;1,1;mcl_nether:netherite_ingot]"..
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mcl_formspec.get_itemslot_bg(7.2,7,1,1)..
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"list[context;input;7.2,7;1,1;]"..
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mcl_formspec.get_itemslot_bg(1,9,9,3)..
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"list[current_player;main;1,9;9,3;9]"..
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mcl_formspec.get_itemslot_bg(1,12.5,9,1)..
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"list[current_player;main;1,12.5;9,1;]"
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local function beacon_blockcheck(pos)
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for y_offset = 1,4 do
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local block_y = pos.y - y_offset
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for block_x = (pos.x-y_offset),(pos.x+y_offset) do
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for block_z = (pos.z-y_offset),(pos.z+y_offset) do
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local valid_block = false --boolean which stores if block is valid or not
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for _, beacon_block in pairs(beacon_blocklist) do
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if beacon_block == minetest.get_node({x=block_x,y=block_y,z=block_z}).name and not valid_block then --is the block in the pyramid a valid beacon block
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valid_block =true
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end
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end
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if not valid_block then
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return y_offset -1 --the last layer is complete, this one is missing or incomplete
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end
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end
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end
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if y_offset == 4 then --all checks are done, beacon is maxed
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return y_offset
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end
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end
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end
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local function effect_player(effect,pos,power_level, effect_level,player)
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local distance = vector.distance(player:get_pos(), pos)
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if distance > (power_level+1)*10 then return end
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if effect == "swiftness" then
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mcl_potions.swiftness_func(player,effect_level,16)
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elseif effect == "leaping" then
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mcl_potions.leaping_func(player, effect_level, 16)
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elseif effect == "strenght" then
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mcl_potions.strength_func(player, effect_level, 16)
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elseif effect == "regeneration" then
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mcl_potions.regeneration_func(player, effect_level, 16)
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end
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end
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local function is_obstructed(pos)
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for y=pos.y+1, pos.y+301 do
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local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
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if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "ignore" and nodename ~= "mcl_core:void" then --ignore means not loaded, let's just assume that's air
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if nodename ~= "mcl_beacons:beam" then
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if minetest.get_item_group(nodename,"glass") == 0 then
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return true
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end
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end
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end
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end
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return false
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end
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local function globalstep_function(pos,player)
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local meta = minetest.get_meta(pos)
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local power_level = beacon_blockcheck(pos)
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local effect_string = meta:get_string("effect")
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if meta:get_int("effect_level") == 2 and power_level < 4 then
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return
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else
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if is_obstructed(pos) then return end
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effect_player(effect_string,pos,power_level,meta:get_int("effect_level"),player)
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end
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end
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local function set_beam_column(p,n,h)
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if is_obstructed(p) then
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minetest.set_node(p,n) -- pos itsself is already checked for air
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return
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end
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local p2 = vector.offset(p,0,h,0)
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local column = minetest.find_nodes_in_area(p,p2,{"air","mcl_beacons:beam"})
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if column then
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minetest.bulk_set_node(column,n)
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end
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end
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minetest.register_node("mcl_beacons:beacon", {
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description = S"Beacon",
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drawtype = "mesh",
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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mesh = "mcl_beacon.b3d",
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tiles = {"beacon_UV.png"},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("input", 1)
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local form = formspec_string
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meta:set_string("formspec", form)
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end,
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local input = meta:get_inventory():get_stack("input",1)
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if not input:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} --from mcl_anvils
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minetest.add_item(p, input)
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end
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set_beam_column(pos,{name="air"},500)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.swiftness or fields.regeneration or fields.leaping or fields.strenght then
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local sender_name = sender:get_player_name()
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local power_level = beacon_blockcheck(pos)
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if minetest.is_protected(pos, sender_name) then
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minetest.record_protection_violation(pos, sender_name)
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return
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elseif power_level == 0 then
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return
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local input = inv:get_stack("input",1)
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if input:is_empty() then
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return
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end
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local valid_item = false
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for _, item in ipairs(beacon_fuellist) do
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if input:get_name() == item then
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valid_item = true
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end
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end
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if not valid_item then
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return
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end
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|
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local successful = false
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if fields.swiftness then
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if power_level == 4 then
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minetest.get_meta(pos):set_int("effect_level",2)
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else
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minetest.get_meta(pos):set_int("effect_level",1)
|
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|
end
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minetest.get_meta(pos):set_string("effect","swiftness")
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successful = true
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elseif fields.leaping and power_level >= 2 then
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|
if power_level == 4 then
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minetest.get_meta(pos):set_int("effect_level",2)
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else
|
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minetest.get_meta(pos):set_int("effect_level",1)
|
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|
end
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minetest.get_meta(pos):set_string("effect","leaping")
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successful = true
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elseif fields.strenght and power_level >= 3 then
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if power_level == 4 then
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minetest.get_meta(pos):set_int("effect_level",2)
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else
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minetest.get_meta(pos):set_int("effect_level",1)
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|
end
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minetest.get_meta(pos):set_string("effect","strenght")
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successful = true
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elseif fields.regeneration and power_level == 4 then
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minetest.get_meta(pos):set_int("effect_level",2)
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minetest.get_meta(pos):set_string("effect","regeneration")
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successful = true
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end
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if successful then
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if power_level == 4 then
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awards.unlock(sender:get_player_name(),"mcl:maxed_beacon")
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|
end
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awards.unlock(sender:get_player_name(),"mcl:beacon")
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input:take_item()
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inv:set_stack("input",1,input)
|
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|
|
||||||
|
local above = vector.offset(pos,0,1,0)
|
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local node = minetest.get_node(above)
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local p2 = 0
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if minetest.get_item_group(node.name, "glass") > 0 then
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|
p2 = glass_to_p2(node.name)
|
||||||
|
above.y = above.y + 1
|
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|
node = minetest.get_node(above)
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|
end
|
||||||
|
if node.name == "air" then
|
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|
set_beam_column(above,{name="mcl_beacons:beam",param2=p2},50)
|
||||||
|
end
|
||||||
|
globalstep_function(pos,sender)--call it once outside the globalstep so the player gets the effect right after selecting it
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
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|
light_source = 15,
|
||||||
|
groups = {handy=1},
|
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drop = "mcl_beacons:beacon",
|
||||||
|
sounds = mcl_sounds.node_sound_glass_defaults(),
|
||||||
|
_mcl_hardness = 3,
|
||||||
|
})
|
||||||
|
|
||||||
|
mesecon.register_mvps_stopper("mcl_beacons:beacon")
|
||||||
|
mcl_wip.register_wip_item("mcl_beacons:beacon")
|
||||||
|
|
||||||
|
function register_beaconblock (itemstring)--API function for other mods
|
||||||
|
table.insert(beacon_blocklist, itemstring)
|
||||||
|
end
|
||||||
|
|
||||||
|
function register_beaconfuel(itemstring)
|
||||||
|
table.insert(beacon_fuellist, itemstring)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_abm({
|
||||||
|
label = "Beacon beams propagation",
|
||||||
|
nodenames ={ "mcl_beacons:beam" },
|
||||||
|
interval = 5,
|
||||||
|
chance = 1,
|
||||||
|
action = function(pos,node)
|
||||||
|
local p1 = vector.offset(pos,0,-1,0)
|
||||||
|
local p2 = vector.offset(pos,0,1,0)
|
||||||
|
local n1 = minetest.get_node_or_nil(p1)
|
||||||
|
local n2 = minetest.get_node_or_nil(p2)
|
||||||
|
local is_glass = minetest.get_item_group(n1.name,"glass") > 0
|
||||||
|
if not n1 or not n2 then return end
|
||||||
|
if n1.name == "air" then
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
set_beam_column(pos,{name="air"},500)
|
||||||
|
elseif is_glass and node.param2 ~= glass_to_p2(n1.name) then
|
||||||
|
node.param2 = glass_to_p2(n1.name)
|
||||||
|
set_beam_column(pos,node,500)
|
||||||
|
elseif n1.name == "mcl_beacons:beam" and node.param2 ~= n1.param2 then
|
||||||
|
set_beam_column(pos,n1,500)
|
||||||
|
elseif n2.name == "air" then
|
||||||
|
set_beam_column(p2,node,500)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
local timer = 0
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
timer = timer + dtime
|
||||||
|
if timer >= 3 then
|
||||||
|
for _, player in ipairs(minetest.get_connected_players()) do
|
||||||
|
local player_pos = player:get_pos()
|
||||||
|
local pos_list = minetest.find_nodes_in_area({x=player_pos.x-50, y=player_pos.y-50, z=player_pos.z-50}, {x=player_pos.x+50, y=player_pos.y+50, z=player_pos.z+50},"mcl_beacons:beacon")
|
||||||
|
for _, pos in ipairs(pos_list) do
|
||||||
|
globalstep_function(pos,player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
timer = 0
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_beacons:beacon",
|
||||||
|
recipe = {
|
||||||
|
{"mcl_core:glass", "mcl_core:glass", "mcl_core:glass"},
|
||||||
|
{"mcl_core:glass", "mcl_mobitems:nether_star", "mcl_core:glass"},
|
||||||
|
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
|
||||||
|
}
|
||||||
|
})
|
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: mcl_beacons
|
||||||
|
Beacon=Leuchtfeuer
|
||||||
|
Beacon:=Leuchtfeuer:
|
||||||
|
Primary Power:=Primäre Kraft:
|
||||||
|
Inventory:=Inventar:
|
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: mcl_beacons
|
||||||
|
Beacon=
|
||||||
|
Beacon:=
|
||||||
|
Primary Power:=
|
||||||
|
Inventory:=
|
||||||
|
|
|
@ -0,0 +1,2 @@
|
||||||
|
author=chmodsayshello
|
||||||
|
depends=mcl_formspec, mcl_init, mcl_wip, mesecons_mvps, mcl_core, mcl_sounds, awards, mcl_achievements, mcl_mobitems, mcl_nether
|
After Width: | Height: | Size: 1014 B |
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 635 B |
After Width: | Height: | Size: 635 B |
After Width: | Height: | Size: 641 B |
After Width: | Height: | Size: 635 B |
After Width: | Height: | Size: 196 B |