'fix' beacon texture
|
@ -270,13 +270,13 @@ awards.register_achievement("mcl:enchanter", {
|
|||
awards.register_achievement("mcl:beacon", {
|
||||
title = S("Bring Home the Beacon"),
|
||||
description = S("Use a beacon."),
|
||||
icon = "beacon_side_3.png",
|
||||
icon = "beacon_overlay.png",
|
||||
})
|
||||
|
||||
awards.register_achievement("mcl:maxed_beacon", {
|
||||
title = S("Beaconator"),
|
||||
description = S("Use a fully powered beacon."),
|
||||
icon = "beacon_side_4.png",
|
||||
icon = "beacon_overlay.png",
|
||||
})
|
||||
|
||||
-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
|
||||
|
|
|
@ -100,15 +100,10 @@ local function globalstep_function(pos,player)
|
|||
end
|
||||
|
||||
minetest.register_node("mcl_beacons:beacon", {
|
||||
--glasslike drawtype?
|
||||
description = "Beacon",
|
||||
drawtype = "glasslike",
|
||||
tiles = {
|
||||
"beacon_top.png",
|
||||
"beacon_bottom.png",
|
||||
"beacon_side_1.png",
|
||||
"beacon_side_2.png",
|
||||
"beacon_side_3.png",
|
||||
"beacon_side_4.png"
|
||||
"default_glass.png^beacon_overlay.png"
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
|
Before Width: | Height: | Size: 338 B |
Before Width: | Height: | Size: 340 B After Width: | Height: | Size: 340 B |
Before Width: | Height: | Size: 339 B |
Before Width: | Height: | Size: 337 B |
Before Width: | Height: | Size: 338 B |
Before Width: | Height: | Size: 340 B |