moth/init.lua

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local function get_send_formspec()
return "formspec_version[8] size[8,7.75]"
.. "field[0.5,0.75;7,1;target;Recipent: ;]"
.. "textarea[0.5,2.25;7,4;message;Message: ;]"
.. "button_exit[2,6.5;4,1;send;Fly Away...]"
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end
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local function get_message_formspec(from, msg)
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return "formspec_version[8] size[8,7.75]"
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.. "label[0.5,0.5;A moth whispers to you...]"
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.. "label[0.5,1;(from "..core.formspec_escape(from)..")".."]"
.. "textarea[1,1.5;6.5,5.75;;" ..core.formspec_escape(msg) .. ";]"
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end
local function get_error_formspec(msg)
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return "formspec_version[8] size[8,1]"
.. "label[0.5,0.5;"..core.formspec_escape(msg).."]"
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end
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core.register_node("moth:moth", {
description = "Moth",
inventory_image = "moth_img.png",
wield_image = "moth_img.png",
paramtype = "light",
sunlight_propagates = true,
drawtype = "plantlike",
walkable = false,
tiles = {{
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name = "moth.png",
animation = { type="vertical_frames", aspect_w=16, aspect_h=16, length=1 }
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}},
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groups = { oddly_breakable_by_hand=2 },
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on_use = function(itemstack, player, pointed_thing)
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core.show_formspec(player:get_player_name(), "moth_send", get_send_formspec())
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end,
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})
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local form_handlers = {}
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core.register_on_player_receive_fields(function(player, formname, fields)
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local h = form_handlers[formname]
if h then return h(player, formname, fields) end
end)
function form_handlers.moth_send(player, formname, fields)
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if not fields.send then return end
local name = player:get_player_name()
local target = core.get_player_by_name(fields.target)
if not target then
core.show_formspec(name, "moth_error", get_error_formspec("The moth wasn't able to find "..fields.target))
return
end
local pos = target:get_pos():offset(0,1,0)
local node = core.get_node(pos)
if node == "air" or core.registered_nodes[node.name].buildable_to then
core.set_node(pos, { name="moth:moth" })
else
local target_inv = target:get_inventory()
local rem = target_inv:add_item("main", "moth:moth")
if not rem:is_empty() then
core.show_formspec(name, "moth_error", get_error_formspec("The moth couldn't get to "..fields.target))
return
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end
end
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local player_inv = player:get_inventory()
player_inv:remove_item("main", "moth:moth")
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core.show_formspec(target:get_player_name(), "moth_message", get_message_formspec(name, fields.message))
end
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if core.get_modpath("flowers") then
core.override_item("flowers:dandelion_white", {
on_use = function(itemstack, player, pointed_thing)
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local pos = player:get_pos():offset(0,1,0)
local node = core.get_node(pos)
if node == "air" or core.registered_nodes[node.name].buildable_to then
core.set_node(pos, { name="moth:moth" })
end
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end,
})
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end