Commit Graph

1281 Commits

Author SHA1 Message Date
darkrose 5d3f4d3e10 remove some path trickery from posix_guess_path 2015-06-10 23:03:03 +10:00
darkrose b67d7ffd6a some path fixes to get map deletion working 2015-06-10 22:44:52 +10:00
darkrose 9e7f41145a Merge branch 'next' of gitlab.com:voxelands/voxelands into next 2015-06-10 21:40:40 +10:00
darkrose 4c2d3b0919 reduce active object network data 2015-06-10 21:40:22 +10:00
darkrose 789d2b696d Merge branch 'fixes' into 'next'
some fixes

See merge request !12
2015-06-10 11:28:47 +00:00
Menche d6469f1a2e update bundled sqlite 2015-06-10 03:57:15 -07:00
Menche 4bc5a0fb52 add some things to .gitignore 2015-06-10 03:56:55 -07:00
Menche a5f2db247e fix FreeBSD and (perhaps) MacOS relative paths 2015-06-10 03:52:37 -07:00
darkrose 0d634f1676 make space assignable as a key 2015-06-08 22:45:33 +10:00
darkrose 9b45876c20 experiments with things I can't test 2015-06-08 03:50:46 +10:00
darkrose d306b96ad8 Merge branch 'next' of gitlab.com:voxelands/voxelands into next 2015-06-08 00:28:20 +10:00
darkrose 24944d2856 Merge branch 'next' into 'next'
someone at MS thought it was a good idea to define far as a type

Everybody loves Windows, right?

See merge request !11
2015-06-07 14:26:40 +00:00
Joel Heaton 8396a22621 someone at MS thought it was a good idea to define far as a type 2015-06-07 15:13:28 +01:00
darkrose dda67af1bd just a comment update 2015-06-07 19:51:34 +10:00
darkrose ec2cdce98d fix flag wield item / inventory texture 2015-06-07 00:53:12 +10:00
darkrose 24abc056c6 eat and drink sounds for player 2015-06-07 00:39:37 +10:00
darkrose dd8d60f26a Merge branch 'next' into 'next'
mono sound files

See merge request !10
2015-06-06 13:54:59 +00:00
sdzen 0f197431f2 Mono Sound files 2015-06-06 09:52:03 -04:00
darkrose 97c06be59f Merge branch 'next' into 'next'
I can see clearly now that those eyes are gone.

Messing with sound, new eyes, special hair, t-shirts, the start of a long days walk.

See merge request !9
2015-06-06 13:30:52 +00:00
sdzen efd98961c7 Messing with sound, new eyes, special hair, t-shirts, the start of a long days walk. 2015-06-06 09:22:38 -04:00
darkrose 2b240595e1 player hurt sounds 2015-06-06 22:42:40 +10:00
darkrose 0081718a7c panting sound when player is low on energy 2015-06-06 21:48:52 +10:00
darkrose 387057b3c6 fast block ack 2015-06-06 19:40:37 +10:00
darkrose 4842b19790 cauldron should be able to reheat water that's heated then cooled 2015-06-06 17:29:19 +10:00
darkrose 3a0330580a add cauldron, make tea and coffee craftable 2015-06-06 06:41:42 +10:00
darkrose 4ce8d3ef83 tea & coffee, pt1 2015-06-05 23:07:42 +10:00
darkrose f40b629cf5 more accurately timed cold effect 2015-06-05 05:59:27 +10:00
darkrose 1e6bb20c7f add apple juice, make hud colours change when a boost is in effect 2015-06-05 05:54:15 +10:00
darkrose 9bedc0307d fix bug with some consumable items not being consumed 2015-06-05 02:46:48 +10:00
darkrose d085f4a4e8 energy hard limit + food/drink can affect energy and cold protection 2015-06-05 02:37:15 +10:00
darkrose 6b9d281ca1 remove texture size bias from blit: and plantgrowth 2015-06-04 22:26:07 +10:00
darkrose 1983563d6d sponges are a little too rare 2015-06-04 21:37:19 +10:00
darkrose 1f6169ece8 much cleaner sponge code 2015-06-04 20:15:51 +10:00
darkrose 46f063369e simplify bucket dig code a bit 2015-06-04 20:00:38 +10:00
darkrose 86144b8b0c fix broken ondig_replace_node 2015-06-04 19:22:51 +10:00
darkrose 53ab5b5f27 add bottles and drink support, fix some craft item inventory bugs 2015-06-04 19:15:22 +10:00
darkrose c94024cf6e streamline dig/place code 2015-06-04 05:39:19 +10:00
darkrose c5db697264 fix vines dying prematurely 2015-06-03 00:41:17 +10:00
darkrose 376ac0cbde dead vine display 2015-06-02 22:55:18 +10:00
darkrose c95ceca9ef new grape plantgrowth 2015-06-02 21:05:30 +10:00
darkrose 288fa2a6c5 new farming code and draw types 2015-06-02 05:22:27 +10:00
darkrose ff0aee2a2d fix players walking through fences 2015-06-01 21:30:08 +10:00
darkrose 949de4d9be new flag drawtype 2015-06-01 21:22:42 +10:00
darkrose c25cb49261 face interpolation biases in lighting 2015-06-01 18:06:48 +10:00
darkrose 1b13b73549 new style farmesh pt1 2015-06-01 06:24:47 +10:00
darkrose 8442b20744 optimise light calculations a bit 2015-06-01 05:03:50 +10:00
darkrose d201b5b0a5 optimise out unseen face, and optimise the code for removing them 2015-06-01 04:44:42 +10:00
darkrose 77a4109b8f remove farmesh 2015-06-01 03:05:06 +10:00
darkrose 134e1786b1 some cleanup 2015-06-01 02:52:41 +10:00
darkrose 72742be008 improved ambient occlusion shadows 2015-06-01 00:41:27 +10:00