Now SAOs will reflect changes to their temporary inventory object
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
This commit is contained in:
parent
2d872ce3fa
commit
c68ea19e8d
|
@ -226,6 +226,11 @@ void ItemSAO::rightClick(Player *player)
|
|||
|
||||
if(to_be_deleted)
|
||||
m_removed = true;
|
||||
else
|
||||
// Reflect changes to the item here
|
||||
m_inventorystring = item->getItemString();
|
||||
|
||||
delete item;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -122,16 +122,20 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
|
|||
}
|
||||
}
|
||||
|
||||
std::string InventoryItem::getItemString() {
|
||||
// Get item string
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
serialize(os);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
|
||||
{
|
||||
/*
|
||||
Create an ItemSAO
|
||||
*/
|
||||
// Get item string
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
serialize(os);
|
||||
// Create object
|
||||
ServerActiveObject *obj = new ItemSAO(env, 0, pos, os.str());
|
||||
ServerActiveObject *obj = new ItemSAO(env, 0, pos, getItemString());
|
||||
return obj;
|
||||
}
|
||||
|
||||
|
@ -200,12 +204,17 @@ bool CraftItem::use(ServerEnvironment *env, Player *player)
|
|||
{
|
||||
if(item_craft_is_eatable(m_subname))
|
||||
{
|
||||
u16 result_count = getCount() - 1; // Eat one at a time
|
||||
s16 hp_change = item_craft_eat_hp_change(m_subname);
|
||||
if(player->hp + hp_change > 20)
|
||||
player->hp = 20;
|
||||
else
|
||||
player->hp += hp_change;
|
||||
|
||||
if(result_count < 1)
|
||||
return true;
|
||||
else
|
||||
setCount(result_count);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -58,6 +58,8 @@ public:
|
|||
#endif
|
||||
// Shall return a text to show in the GUI
|
||||
virtual std::string getText() { return ""; }
|
||||
// Returns the string used for inventory
|
||||
virtual std::string getItemString();
|
||||
// Creates an object from the item, to be placed in the world.
|
||||
virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
|
||||
// Gets amount of items that dropping one SAO will decrement
|
||||
|
|
Loading…
Reference in New Issue