Furnace was crashing stuff again
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@ -245,7 +245,7 @@ bool FurnaceNodeMetadata::step(float dtime)
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InventoryList *src_list = m_inventory->getList("src");
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assert(src_list);
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const InventoryItem *src_item = src_list->getItem(0);
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InventoryItem *src_item = src_list->getItem(0);
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bool room_available = false;
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@ -289,6 +289,11 @@ bool FurnaceNodeMetadata::step(float dtime)
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continue;
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}
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/*
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Get the source again in case it has all burned
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*/
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src_item = src_list->getItem(0);
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/*
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If there is no source item, or the source item is not cookable,
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or the furnace is still cooking, or the furnace became overloaded, stop loop.
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