realtest_mt5/mods/grounds/dirt.lua

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realtest.registered_dirts = {}
realtest.registered_dirts_list = {}
function realtest.register_dirt(name, DirtRef)
local dirt = {
name = name,
description = DirtRef.description or "Dirt",
grass = true,
clay = true,
farm = true
}
if DirtRef.grass == false then
dirt.grass = false
end
if DirtRef.clay == false then
dirt.clay = false
end
if DirtRef.farm == false then
dirt.farm = false
end
realtest.registered_dirts[name] = dirt
table.insert(realtest.registered_dirts_list, name)
local name_ = name:get_modname_prefix().."_"..name:remove_modname_prefix()
local nograss_grass = {
[name] = name.."_with_grass",
[name.."_farm"] = name.."_farm_with_grass",
[name.."_with_clay"] = name.."_with_grass_and_clay",
[name.."_farm_with_clay"] = name.."_farm_with_grass_and_clay",
}
local grass_nograss = {
[name.."_with_grass"] = name,
[name.."_farm_with_grass"] = name.."_farm",
[name.."_with_grass_and_clay"] = name.."_with_clay",
[name.."_farm_with_grass_and_clay"] = name.."_farm_with_clay",
}
local farm_nofarm = {
[name.."_farm"] = name,
[name.."_farm_with_grass"] = name.."_with_grass",
[name.."_farm_with_clay"] = name.."_with_clay",
[name.."_farm_with_grass_and_clay"] = name.."_with_grass_and_clay"
}
minetest.register_node(":"..name, {
description = dirt.description,
tiles = {name_..".png"},
particle_image = {name_..".png"},
groups = {crumbly=3,drop_on_dig=1, falling_node=1, dirt=1},
sounds = default.node_sound_dirt_defaults(),
})
if dirt.grass then
minetest.register_node(":"..name .. "_with_grass", {
description = dirt.description .. " with Grass",
tiles = {name_.."_grass.png", name_..".png", name_.."_grass.png"},
particle_image = {name_..".png"},
groups = {crumbly=3,drop_on_dig=1,dirt=1,grass=1},
drop = name,
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
end
if dirt.clay then
minetest.register_node(":"..name.."_with_clay", {
description = dirt.description .. " with Clay",
tiles = {name_..".png^grounds_clay.png"},
particle_image = {"grounds_clay_lump.png"},
groups = {crumbly=3, drop_on_dig=1, dirt=1,clay=1, falling_node=1},
drop = "grounds:clay_lump 4",
sounds = default.node_sound_dirt_defaults(),
})
end
if dirt.farm then
minetest.register_node(":"..name.."_farm", {
description = "Farm " .. dirt.description,
tiles = {name_.."_farm.png", name_..".png", name_..".png"},
particle_image = {name_..".png"},
drop = name,
groups = {crumbly=3,drop_on_dig=1, falling_node=1, dirt=1, farm=1},
sounds = default.node_sound_dirt_defaults(),
on_falling = function(pos, node)
minetest.set_node(pos, {name = farm_nofarm[node.name]})
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realtest.nodeupdate_single(pos)
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end,
})
end
if dirt.grass and dirt.clay then
minetest.register_node(":"..name.."_with_grass_and_clay", {
description = dirt.description .. " with Grass and Clay",
tiles = {name_.."_grass.png", name_..".png^grounds_clay.png", name_.."_grass.png"},
particle_image = {"grounds_clay_lump.png"},
groups = {crumbly=3, drop_on_dig=1, dirt=1, grass=1, clay=1},
drop = "grounds:clay_lump 4",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
end
if dirt.farm and dirt.grass then
minetest.register_node(":"..name.."_farm_with_grass", {
description = "Farm " .. dirt.description .. " with Grass",
tiles = {name_.."_farm.png", name_..".png", name_.."_grass.png"},
particle_image = {name_..".png"},
drop = name,
groups = {crumbly=3,drop_on_dig=1, dirt=1, grass=1, farm=1},
sounds = default.node_sound_dirt_defaults(),
on_falling = function(pos, node)
minetest.set_node(pos, {name = farm_nofarm[node.name]})
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realtest.nodeupdate_single(pos)
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end,
})
end
if dirt.farm and dirt.clay then
minetest.register_node(":"..name.."_farm_with_clay", {
description = "Farm " .. dirt.description .. " with Clay",
tiles = {name_.."_farm.png",name_..".png^grounds_clay.png",name_..".png^grounds_clay.png"},
particle_image = {"grounds_clay_lump.png"},
groups = {crumbly=3, drop_on_dig=1, dirt=1, farm=1, clay=1, falling_node=1},
drop = "grounds:clay_lump 4",
sounds = default.node_sound_dirt_defaults(),
on_falling = function(pos, node)
minetest.set_node(pos, {name = farm_nofarm[node.name]})
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realtest.nodeupdate_single(pos)
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end,
})
end
if dirt.farm and dirt.grass and dirt.clay then
minetest.register_node(":"..name.."_farm_with_grass_and_clay", {
description = "Farm " .. dirt.description .. " with Grass and Clay",
tiles = {name_.."_farm.png", name_..".png^grounds_clay.png", name_.."_grass.png"},
particle_image = {"grounds_clay_lump.png"},
groups = {crumbly=3, drop_on_dig=1, dirt=1, farm=1, grass=1, clay=1},
drop = "grounds:clay_lump 4",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
on_falling = function(pos, node)
minetest.set_node(pos, {name = farm_nofarm[node.name]})
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realtest.nodeupdate_single(pos)
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end,
})
end
minetest.register_abm({
nodenames = {name, name.."_farm", name.."_with_clay", name.."_farm_with_clay"},
interval = 200,
chance = 30,
action = function(pos, node)
pos.y = pos.y+1
local n = minetest.registered_nodes[minetest.get_node(pos).name]
if not n then
return
end
if not n.sunlight_propagates then
return
end
if n.liquidtype and n.liquidtype ~= "none" then
return
end
if not minetest.get_node_light(pos) then
return
end
if minetest.get_node_light(pos) < 13 then
return
end
pos.y = pos.y-1
minetest.set_node(pos, {name=nograss_grass[node.name]})
end
})
minetest.register_abm({
nodenames = {name.."_with_grass", name.."_farm_with_grass", name.."_with_grass_and_clay", name.."_farm_with_grass_and_clay"},
interval = 200,
chance = 30,
action = function(pos, node)
pos.y = pos.y+1
local n = minetest.registered_nodes[minetest.get_node(pos).name]
if not n then
return
end
if (n.liquidtype and n.liquidtype ~= "none") then
pos.y = pos.y-1
minetest.set_node(pos, {name=grass_nograss[node.name]})
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realtest.nodeupdate_single(pos)
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end
end
})
minetest.register_abm({
nodenames = {name.."_farm", name.."_farm_with_grass", name.."_farm_with_clay", name.."_farm_with_grass_and_clay"},
interval = 1,
chance = 2,
action = function(pos, node)
if node then
if not minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name].buildable_to then
minetest.set_node(pos, {name = farm_nofarm[node.name]})
return
end
end
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y+1,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:is_player() then
minetest.set_node(pos, {name = farm_nofarm[node.name]})
return
end
end
end,
})
minetest.register_abm({
nodenames = {name.."_with_grass", name.."_farm_with_grass", name.."_with_grass_and_clay", name.."_farm_with_grass_and_clay"},
interval = 17,
chance = 5,
action = function(pos, node)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y+1,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:is_player() then
if minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name].buildable_to then
minetest.set_node(pos, {name=grass_nograss[node.name]})
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realtest.nodeupdate_single(pos)
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return
end
end
end
end,
})
end
realtest.register_dirt("default:dirt", {description = "Dirt"})