Fix crashy nodeupdate_single function

This commit is contained in:
Wuzzy 2020-03-31 00:41:29 +02:00
parent 0a48ecce85
commit 6cb42ea745
3 changed files with 9 additions and 9 deletions

View File

@ -32,7 +32,7 @@ function realtest.register_on_updatenode(func)
end
minetest.register_on_updatenode = realtest.register_on_updatenode
local function nodeupdate_single(pos)
function realtest.nodeupdate_single(pos)
for _, callback in ipairs(realtest.registered_on_updatenodes) do
local node = minetest.get_node(pos)
callback(pos, node)
@ -44,7 +44,7 @@ function minetest.check_for_falling(pos)
for y = -1,1 do
for z = -1,1 do
local pos2 = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
nodeupdate_single(pos2)
realtest.nodeupdate_single(pos2)
end
end
end

View File

@ -1,4 +1,4 @@
core
default
joiner_table
instruments
instruments

View File

@ -87,7 +87,7 @@ function realtest.register_dirt(name, DirtRef)
sounds = default.node_sound_dirt_defaults(),
on_falling = function(pos, node)
minetest.set_node(pos, {name = farm_nofarm[node.name]})
nodeupdate_single(pos)
realtest.nodeupdate_single(pos)
end,
})
end
@ -115,7 +115,7 @@ function realtest.register_dirt(name, DirtRef)
sounds = default.node_sound_dirt_defaults(),
on_falling = function(pos, node)
minetest.set_node(pos, {name = farm_nofarm[node.name]})
nodeupdate_single(pos)
realtest.nodeupdate_single(pos)
end,
})
end
@ -130,7 +130,7 @@ function realtest.register_dirt(name, DirtRef)
sounds = default.node_sound_dirt_defaults(),
on_falling = function(pos, node)
minetest.set_node(pos, {name = farm_nofarm[node.name]})
nodeupdate_single(pos)
realtest.nodeupdate_single(pos)
end,
})
end
@ -147,7 +147,7 @@ function realtest.register_dirt(name, DirtRef)
}),
on_falling = function(pos, node)
minetest.set_node(pos, {name = farm_nofarm[node.name]})
nodeupdate_single(pos)
realtest.nodeupdate_single(pos)
end,
})
end
@ -192,7 +192,7 @@ function realtest.register_dirt(name, DirtRef)
if (n.liquidtype and n.liquidtype ~= "none") then
pos.y = pos.y-1
minetest.set_node(pos, {name=grass_nograss[node.name]})
nodeupdate_single(pos)
realtest.nodeupdate_single(pos)
end
end
})
@ -228,7 +228,7 @@ function realtest.register_dirt(name, DirtRef)
if obj:is_player() then
if minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name].buildable_to then
minetest.set_node(pos, {name=grass_nograss[node.name]})
nodeupdate_single(pos)
realtest.nodeupdate_single(pos)
return
end
end