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19 Commits

Author SHA1 Message Date
mrminer 01f814267e Update 'mods/ENTITIES/mobs_mc/villager.lua' 2023-01-31 21:14:23 +00:00
mrminer 8f4c69084d Make fletcher buy sticks 2023-01-31 21:12:01 +00:00
ancientmarinerdev 2ad60b06ea Merge pull request 'Set freeze and warning when mobs too close to boundary of world' (#3363) from fix_mob_past_mapgen_limits into master
Reviewed-on: MineClone2/MineClone2#3363
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2023-01-31 02:29:02 +00:00
ancientmarinerdev 245ce99223 Using mcl_vars 2023-01-31 02:28:04 +00:00
ancientmarinerdev 1f107ec0c7 Tidy 2023-01-31 02:28:04 +00:00
ancientmarinerdev c209537cfe Make it a bit less chatty for logging 2023-01-31 02:28:04 +00:00
ancientmarinerdev d583ccb986 Oooops, wrong number 2023-01-31 02:28:04 +00:00
ancientmarinerdev 7d803e174c Set freeze and warning when mobs too close to boundary of world 2023-01-31 02:28:04 +00:00
ancientmarinerdev 63360bcab2 Merge pull request 'Nether & End Biome Sky/Fog Colours' (#3342) from biome_skycolor_otherworlds into master
Reviewed-on: MineClone2/MineClone2#3342
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-26 22:49:54 +00:00
ancientmarinerdev 0b1881d1d4 Merge pull request 'Slower creative digging' (#3284) from dig_speed into master
Reviewed-on: MineClone2/MineClone2#3284
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-26 22:43:38 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 8cf6269dda Fix mesh hand unknown item bug + fix fast digging disabled for simple skins 2023-01-25 12:13:53 -06:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 da7320b14c Add survival tool capabilites to all items 2023-01-24 11:38:58 -06:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 66ff8ab8a9 Add a creative dig speed setting 2023-01-24 11:16:28 -06:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 a1cc24f8d3 Slowing creative digging 2023-01-24 11:16:28 -06:00
FossFanatic f3bed9f599 Move locals upward & uncomment some things (again) 2023-01-24 07:27:36 +00:00
FossFanatic f84bdbd777 Merge branch 'master' into biome_skycolor_otherworlds 2023-01-24 07:22:04 +00:00
FossFanatic 7712c45c4e Fix conflict 2023-01-24 07:21:48 +00:00
FossFanatic a1ad84370c Move locals upward & uncomment some things
Some locals relating to the biome sky colours and fog colours have been moved upward since there otherwise were some issues.

The sky colours and fog colours of the Nether & End biomes have also been uncommented.
2023-01-20 15:44:03 +00:00
FossFanatic f6a3fe2128 Make Nether & End use biome sky- or fog colours 2023-01-20 15:41:44 +00:00
13 changed files with 249 additions and 282 deletions

View File

@ -204,7 +204,7 @@ end
-- Checks if the given node would drop its useful drop if dug by a given tool.
-- Returns true if it will yield its useful drop, false otherwise.
function mcl_autogroup.can_harvest(nodename, toolname)
function mcl_autogroup.can_harvest(nodename, toolname, player)
local ndef = minetest.registered_nodes[nodename]
if not ndef then
@ -228,7 +228,9 @@ function mcl_autogroup.can_harvest(nodename, toolname)
end
-- Check if it can be dug by hand
local tdef = minetest.registered_tools[""]
if not player or not player:is_player() then return false end
local name = player:get_inventory():get_stack("hand", 1):get_name()
local tdef = minetest.registered_items[name]
if tdef then
for g, gdef in pairs(tdef._mcl_diggroups) do
if ndef.groups[g] then
@ -260,7 +262,7 @@ local function get_tool_capabilities(tdef)
-- If the damage group and punch interval from hand is not included,
-- then the user will not be able to attack with the tool.
local hand_toolcaps = minetest.registered_tools[""].tool_capabilities
local hand_toolcaps = mcl_meshhand.survival_hand_tool_caps
return {
full_punch_interval = hand_toolcaps.full_punch_interval,
damage_groups = hand_toolcaps.damage_groups
@ -280,7 +282,7 @@ end
-- would have to add _mcl_autogroup as a dependency which would break the mod
-- loading order.
function mcl_autogroup.get_groupcaps(toolname, efficiency)
local tdef = minetest.registered_tools[toolname]
local tdef = minetest.registered_items[toolname]
local groupcaps = table.copy(get_tool_capabilities(tdef).groupcaps or {})
add_groupcaps(toolname, groupcaps, tdef._mcl_diggroups, efficiency)
return groupcaps
@ -350,7 +352,7 @@ local function overwrite()
end
end
for tname, tdef in pairs(minetest.registered_tools) do
for tname, tdef in pairs(minetest.registered_items) do
-- Assign groupcaps for digging the registered digging groups
-- depending on the _mcl_diggroups in the tool definition
if tdef._mcl_diggroups then
@ -360,6 +362,12 @@ local function overwrite()
minetest.override_item(tname, {
tool_capabilities = toolcaps
})
else
-- This is needed to deal damage when punching mobs
-- with random items in hand in survival mode
minetest.override_item(tname, {
tool_capabilities = mcl_meshhand.survival_hand_tool_caps
})
end
end
end

View File

@ -1,10 +1,11 @@
# mcl_autogroup
This mod emulate digging times from mc.
## mcl_autogroup.can_harvest(nodename, toolname)
Return true if <nodename> can be dig with <toolname>.
## mcl_autogroup.can_harvest(nodename, toolname, player)
Return true if <nodename> can be dig with <toolname> by <player>.
* nodename: string, valid nodename
* toolname: (optional) string, valid toolname
* player: (optinal) ObjectRef, valid player
## mcl_autogroup.get_groupcaps(toolname, efficiency)
This function is used to calculate diggroups for tools.

View File

@ -252,10 +252,17 @@ function minetest.handle_node_drops(pos, drops, digger)
-- NOTE: This function override allows digger to be nil.
-- This means there is no digger. This is a special case which allows this function to be called
-- by hand. Creative Mode is intentionally ignored in this case.
if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
if digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name()) then
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
return
end
elseif not doTileDrops then return end
-- Check if node will yield its useful drop by the digger's tool
local dug_node = minetest.get_node(pos)
@ -263,9 +270,9 @@ function minetest.handle_node_drops(pos, drops, digger)
local tool
if digger then
tool = digger:get_wielded_item()
tooldef = minetest.registered_tools[tool:get_name()]
tooldef = minetest.registered_items[tool:get_name()]
if not mcl_autogroup.can_harvest(dug_node.name, tool:get_name()) then
if not mcl_autogroup.can_harvest(dug_node.name, tool:get_name(), digger) then
return
end
end

View File

@ -24,6 +24,11 @@ local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= fa
local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
local MAPGEN_LIMIT = mcl_vars.mapgen_limit
local MAPGEN_MOB_LIMIT = MAPGEN_LIMIT - 90
-- 30927 seems to be the edge of the world, so could be closer, but this is safer
-- Peaceful mode message so players will know there are no monsters
if minetest.settings:get_bool("only_peaceful_mobs", false) then
minetest.register_on_joinplayer(function(player)
@ -328,12 +333,37 @@ local function update_timers (self, dtime)
end
end
function mob_class:outside_limits()
local pos = self.object:get_pos()
if pos then
local posx = math.abs(pos.x)
local posy = math.abs(pos.y)
local posz = math.abs(pos.z)
if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
--minetest.log("action", "Getting close to limits of worldgen: " .. minetest.pos_to_string(pos))
if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
else
if self.state ~= "stand" then
minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
self.state = "stand"
self:set_animation("stand")
self.object:set_acceleration(vector.zero())
self.object:set_velocity(vector.zero())
end
end
return true
end
end
end
-- main mob function
function mob_class:on_step(dtime)
local pos = self.object:get_pos()
if not pos then return end
if self:check_despawn(pos, dtime) then return true end
if self:outside_limits() then return end
if self:check_death_and_slow_mob() then
--minetest.log("action", "Mob is dying: ".. tostring(self.name))

View File

@ -172,6 +172,7 @@ local professions = {
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ E1, { "mcl_bows:arrow", 8, 12 } },
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
{ { "mcl_core:stick", 32, 32 }, E1 },
},
{
{ { "mcl_core:flint", 26, 26 }, E1 },

View File

@ -210,9 +210,23 @@ mcl_weather.skycolor = {
end
end
elseif dim == "end" then
local biomesky = "#000000"
local biomefog = "#A080A0"
if mg_name ~= "v6" and mg_name ~= "singlenode" then
local biome_index = minetest.get_biome_data(player:get_pos()).biome
local biome_name = minetest.get_biome_name(biome_index)
local biome = minetest.registered_biomes[biome_name]
if biome then
--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
biomesky = biome._mcl_skycolor
biomefog = biome._mcl_fogcolor -- The End biomes seemingly don't use the fog colour, despite having this value according to the wiki. The sky colour is seemingly used for both sky and fog?
else
--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
end
end
local t = "mcl_playerplus_end_sky.png"
player:set_sky({ type = "skybox",
base_color = "#000000",
base_color = biomesky,
textures = {t,t,t,t,t,t},
clouds = false,
})
@ -221,24 +235,29 @@ mcl_weather.skycolor = {
player:set_stars({visible = false})
mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
elseif dim == "nether" then
local nether_sky = {
Nether = "#300808",
BasaltDelta = "#685F70",
SoulsandValley = "#1B4745",
CrimsonForest = "#330303",
WarpedForest = "#1A051A"
}
local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
local biomesky = "#6EB1FF"
local biomefog = "#330808"
if mg_name ~= "v6" and mg_name ~= "singlenode" then
local biome_index = minetest.get_biome_data(player:get_pos()).biome
local biome_name = minetest.get_biome_name(biome_index)
local biome = minetest.registered_biomes[biome_name]
if biome then
--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
biomesky = biome._mcl_skycolor -- The Nether biomes seemingly don't use the sky colour, despite having this value according to the wiki. The fog colour is used for both sky and fog.
biomefog = biome._mcl_fogcolor
else
--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
end
end
mcl_weather.set_sky_color(player, {
type = "regular",
sky_color = {
day_sky = "#300808",
day_horizon = biometint,
dawn_sky = "#300808",
dawn_horizon = biometint,
night_sky = "#300808",
night_horizon = biometint,
day_sky = biomefog,
day_horizon = biomefog,
dawn_sky = biomefog,
dawn_horizon = biomefog,
night_sky = biomefog,
night_horizon = biomefog,
},
clouds = false,
})

View File

@ -156,6 +156,7 @@ local function set_inv_page(page, player)
creative_list = inventory_lists[page]
end
inv:set_size("main", #creative_list)
players[playername].inv_size = #creative_list
inv:set_list("main", creative_list)
end
@ -304,37 +305,21 @@ minetest.register_on_joinplayer(function (player)
end
end)
function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
--reset_menu_item_bg()
pagenum = math.floor(pagenum) or 1
function mcl_inventory.set_creative_formspec(player)
local playername = player:get_player_name()
if not players[playername] then return end
if not inv_size then
if page == "nix" then
local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
inv_size = inv:get_size("main")
elseif page and page ~= "inv" then
inv_size = #(inventory_lists[page])
else
inv_size = 0
end
end
local start_i = players[playername].start_i
local pagenum = start_i / (9*5) + 1
local name = players[playername].page
local inv_size = players[playername].inv_size
local filter = players[playername].filter
local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1))
local name = "nix"
local main_list
local listrings = "listring[detached:creative_"..playername..";main]"..
"listring[current_player;main]"..
"listring[detached:trash;main]"
if page then
name = page
if players[playername] then
players[playername].page = page
end
end
--bg[name] = "crafting_creative_bg.png"
local inv_bg = "crafting_inventory_creative.png"
if name == "inv" then
inv_bg = "crafting_inventory_creative_survival.png"
@ -493,9 +478,6 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
listrings
if name == "nix" then
if filter == nil then
filter = ""
end
formspec = formspec .. "field[5.3,1.34;4,0.75;search;;"..minetest.formspec_escape(filter).."]"
formspec = formspec .. "field_close_on_enter[search;false]"
end
@ -582,16 +564,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if page then
players[name].page = page
end
if players[name].page then
else
page = players[name].page
end
-- Figure out current scroll bar from formspec
--local formspec = player:get_inventory_formspec()
local start_i = players[name].start_i
if fields.creative_prev then
start_i = start_i - 9*5
elseif fields.creative_next then
@ -613,6 +590,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
else
inv_size = 0
end
players[name].inv_size = inv_size
if start_i >= inv_size then
start_i = start_i - 9*5
@ -622,72 +600,19 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
players[name].start_i = start_i
local filter = ""
if not fields.nix and fields.search and fields.search ~= "" then
filter = fields.search
players[name].filter = filter
if not fields.nix and fields.search then
players[name].filter = fields.search
else
players[name].filter = ""
end
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
mcl_inventory.set_creative_formspec(player)
end)
if minetest.is_creative_enabled("") then
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
-- Place infinite nodes, except for shulker boxes
local group = minetest.get_item_group(itemstack:get_name(), "shulker_box")
return group == 0 or group == nil
end)
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() then
for _,item in ipairs(drops) do
minetest.add_item(pos, item)
end
end
local inv = digger:get_inventory()
if inv then
for _,item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end
mcl_inventory.update_inventory_formspec = function(player)
local page
local name = player:get_player_name()
if players[name].page then
page = players[name].page
else
page = "nix"
end
-- Figure out current scroll bar from formspec
--local formspec = player:get_inventory_formspec()
local start_i = players[name].start_i
local inv_size
if page == "nix" then
local inv = minetest.get_inventory({type="detached", name="creative_"..name})
inv_size = inv:get_size("main")
elseif page and page ~= "inv" then
inv_size = #(inventory_lists[page])
else
inv_size = 0
end
local filter = players[name].filter
if filter == nil then
filter = ""
end
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
end
end
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
return placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name())
end)
minetest.register_on_joinplayer(function(player)
-- Initialize variables and inventory
@ -700,7 +625,7 @@ minetest.register_on_joinplayer(function(player)
end
init(player)
-- Setup initial creative inventory to the "nix" page.
mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
mcl_inventory.set_creative_formspec(player)
end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)

View File

@ -46,14 +46,9 @@ function return_fields(player, name)
end
end
local function set_inventory(player, armor_change_only)
local function set_inventory(player)
if minetest.is_creative_enabled(player:get_player_name()) then
if armor_change_only then
-- Stay on survival inventory plage if only the armor has been changed
mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
else
mcl_inventory.set_creative_formspec(player, 0, 1)
end
mcl_inventory.set_creative_formspec(player)
return
end
local inv = player:get_inventory()
@ -143,11 +138,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end)
if not minetest.is_creative_enabled("") then
function mcl_inventory.update_inventory_formspec(player)
set_inventory(player)
end
end
mcl_inventory.update_inventory_formspec = set_inventory
-- Drop crafting grid items on leaving
minetest.register_on_leaveplayer(function(player)
@ -199,24 +190,6 @@ function minetest.is_creative_enabled(name)
return false
end
--Insta "digging" nodes in gamemode-creative
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if not puncher or not puncher:is_player() then return end
local name = puncher:get_player_name()
if not minetest.is_creative_enabled(name) then return end
if pointed_thing.type ~= "node" then return end
local def = minetest.registered_nodes[node.name]
if def then
minetest.node_dig(pos,node,puncher)
return true
end
end)
--Don't subtract from inv when placing in gamemode-creative
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
end)
local function in_table(n,h)
for k,v in pairs(h) do
if v == n then return true end
@ -238,6 +211,7 @@ function mcl_inventory.player_set_gamemode(p,g)
elseif g == "creative" then
mcl_experience.remove_hud(p)
end
mcl_meshhand.update_player(p)
set_inventory(p)
end

View File

@ -19,50 +19,6 @@ dig_speed_class group:
- 7: Instantaneous
]]
-- The hand
local groupcaps, hand_range, hand_groups
if minetest.is_creative_enabled("") then
-- Instant breaking in creative mode
groupcaps = { creative_breakable = { times = {0}, uses = 0 } }
hand_range = tonumber(minetest.settings:get("mcl_hand_range_creative")) or 10
hand_groups = { dig_speed_class = 7 }
else
groupcaps = {}
hand_range = tonumber(minetest.settings:get("mcl_hand_range")) or 4.5
hand_groups = { dig_speed_class = 1 }
end
minetest.register_tool(":", {
type = "none",
_doc_items_longdesc = S("You use your bare hand whenever you are not wielding any item. With your hand you can mine most blocks, but this is the slowest method and only the weakest blocks will yield their useful drop. The hand also deals minor damage by punching. Using the hand is often a last resort, as proper mining tools and weapons are much better.").."\n"..
S("When you are wielding an item which is not a mining tool or a weapon, it will behave as if it were the hand when you start mining or punching.").."\n"..
S("In Creative Mode, the hand is able to break all blocks instantly."),
wield_image = "blank.png",
wield_scale = {x=1.0,y=1.0,z=2.0},
-- According to Minecraft Wiki, the exact range is 3.975.
-- Minetest seems to only support whole numbers, so we use 4.
range = hand_range,
tool_capabilities = {
full_punch_interval = 0.25,
max_drop_level = 0,
groupcaps = groupcaps,
damage_groups = {fleshy=1},
},
groups = hand_groups,
_mcl_diggroups = {
handy = { speed = 1, level = 1, uses = 0 },
axey = { speed = 1, level = 1, uses = 0 },
shovely = { speed = 1, level = 1, uses = 0 },
hoey = { speed = 1, level = 1, uses = 0 },
pickaxey = { speed = 1, level = 0, uses = 0 },
swordy = { speed = 1, level = 0, uses = 0 },
swordy_cobweb = { speed = 1, level = 0, uses = 0 },
shearsy = { speed = 1, level = 0, uses = 0 },
shearsy_wool = { speed = 1, level = 0, uses = 0 },
shearsy_cobweb = { speed = 1, level = 0, uses = 0 },
}
})
-- Help texts
local pickaxe_longdesc = S("Pickaxes are mining tools to mine hard blocks, such as stone. A pickaxe can also be used as weapon, but it is rather inefficient.")
local axe_longdesc = S("An axe is your tool of choice to cut down trees, wood-based blocks and other blocks. Axes deal a lot of damage as well, but they are rather slow.")

View File

@ -1,3 +1,12 @@
local overworld_fogcolor = "#C0D8FF"
local beach_skycolor = "#78A7FF" -- This is the case for all beach biomes except for the snowy ones! Those beaches will have their own colour instead of this one.
local ocean_skycolor = "#7BA4FF" -- This is the case for all ocean biomes except for non-deep frozen oceans! Those oceans will have their own colour instead of this one.
local nether_skycolor = "#6EB1FF" -- The Nether biomes seemingly don't use the sky colour, despite having this value according to the wiki. The fog colour is used for both sky and fog.
local end_skycolor = "#000000"
local end_fogcolor = "#A080A0" -- The End biomes seemingly don't use the fog colour, despite having this value according to the wiki. The sky colour is used for both sky and fog.
local mg_name = minetest.get_mapgen_setting("mg_name")
local mg_seed = minetest.get_mapgen_setting("seed")
@ -134,15 +143,6 @@ local function register_biomes()
"BambooJungleEdgeM",
}
local beach_skycolor = "#78A7FF" -- This is the case for all beach biomes except for the snowy ones! Those beaches will have their own colour instead of this one.
local ocean_skycolor = "#7BA4FF" -- This is the case for all ocean biomes except for non-deep frozen oceans! Those oceans will have their own colour instead of this one.
local overworld_fogcolor = "#C0D8FF"
local nether_skycolor = "#6EB1FF"
local end_fogcolor = "#A080A0"
local end_skycolor = "#000000"
-- Ice Plains Spikes (rare)
minetest.register_biome({
name = "IcePlainsSpikes",
@ -1940,8 +1940,8 @@ local function register_dimension_biomes()
humidity_point = 0,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 17,
-- _mcl_skycolor = nether_skycolor,
-- _mcl_fogcolor = "#330808"
_mcl_skycolor = nether_skycolor,
_mcl_fogcolor = "#330808"
})
minetest.register_decoration({
@ -1971,8 +1971,8 @@ local function register_dimension_biomes()
humidity_point = 33,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 17,
-- _mcl_skycolor = nether_skycolor,
-- _mcl_fogcolor = "#1B4745"
_mcl_skycolor = nether_skycolor,
_mcl_fogcolor = "#1B4745"
})
minetest.register_decoration({
deco_type = "simple",
@ -2022,8 +2022,8 @@ local function register_dimension_biomes()
humidity_point = 47,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 17,
-- _mcl_skycolor = nether_skycolor,
-- _mcl_fogcolor = "#330303"
_mcl_skycolor = nether_skycolor,
_mcl_fogcolor = "#330303"
})
minetest.register_decoration({
deco_type = "simple",
@ -2051,8 +2051,8 @@ local function register_dimension_biomes()
humidity_point = 70,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 17,
-- _mcl_skycolor = nether_skycolor,
-- _mcl_fogcolor = "#1A051A"
_mcl_skycolor = nether_skycolor,
_mcl_fogcolor = "#1A051A"
})
minetest.register_decoration({
deco_type = "simple",
@ -2080,8 +2080,8 @@ local function register_dimension_biomes()
humidity_point = 80,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 17,
-- _mcl_skycolor = nether_skycolor,
-- _mcl_fogcolor = "#685F70"
_mcl_skycolor = nether_skycolor,
_mcl_fogcolor = "#685F70"
})
minetest.register_decoration({
@ -2134,8 +2134,8 @@ local function register_dimension_biomes()
vertical_blend = 16,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
})
minetest.register_biome({
name = "EndBarrens",
@ -2151,8 +2151,8 @@ local function register_dimension_biomes()
vertical_blend = 16,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
})
minetest.register_biome({
name = "EndMidlands",
@ -2168,8 +2168,8 @@ local function register_dimension_biomes()
vertical_blend = 16,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
})
minetest.register_biome({
name = "EndHighlands",
@ -2185,8 +2185,8 @@ local function register_dimension_biomes()
vertical_blend = 16,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
})
minetest.register_biome({
name = "EndSmallIslands",
@ -2202,8 +2202,8 @@ local function register_dimension_biomes()
vertical_blend = 16,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
})
minetest.register_biome({
@ -2222,8 +2222,8 @@ local function register_dimension_biomes()
min_pos = {x = -1250, y = mcl_vars.mg_end_min, z = -1250},
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
})
minetest.register_biome({
@ -2240,8 +2240,8 @@ local function register_dimension_biomes()
vertical_blend = 16,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
})
end

View File

@ -1,4 +1,5 @@
local mcl_skins_enabled = minetest.global_exists("mcl_skins")
mcl_meshhand = { }
---This is a fake node that should never be placed in the world
---@type node_definition
@ -15,43 +16,77 @@ local node_def = {
end,
drop = "",
on_drop = function(_, _, _) return ItemStack() end,
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
range = minetest.registered_items[""].range
groups = {
dig_immediate = 3,
not_in_creative_inventory = 1,
dig_speed_class = 1,
},
tool_capabilities = {
full_punch_interval = 0.25,
max_drop_level = 0,
groupcaps = { },
damage_groups = { fleshy = 1 },
},
_mcl_diggroups = {
handy = { speed = 1, level = 1, uses = 0 },
axey = { speed = 1, level = 1, uses = 0 },
shovely = { speed = 1, level = 1, uses = 0 },
hoey = { speed = 1, level = 1, uses = 0 },
pickaxey = { speed = 1, level = 0, uses = 0 },
swordy = { speed = 1, level = 0, uses = 0 },
swordy_cobweb = { speed = 1, level = 0, uses = 0 },
shearsy = { speed = 1, level = 0, uses = 0 },
shearsy_wool = { speed = 1, level = 0, uses = 0 },
shearsy_cobweb = { speed = 1, level = 0, uses = 0 },
},
range = tonumber(minetest.settings:get("mcl_hand_range")) or 4.5
}
-- This is for _mcl_autogroup to know about the survival hand tool capabilites
mcl_meshhand.survival_hand_tool_caps = node_def.tool_capabilities
local creative_dig_speed = tonumber(minetest.settings:get("mcl_creative_dig_speed")) or 0.2
local creative_hand_range = tonumber(minetest.settings:get("mcl_hand_range_creative")) or 10
if mcl_skins_enabled then
-- Generate a node for every skin
local list = mcl_skins.get_skin_list()
for _, skin in pairs(list) do
if skin.slim_arms then
local female = table.copy(node_def)
female._mcl_hand_id = skin.id
female.mesh = "mcl_meshhand_female.b3d"
female.tiles = { skin.texture }
minetest.register_node("mcl_meshhand:" .. skin.id, female)
else
local male = table.copy(node_def)
male._mcl_hand_id = skin.id
male.mesh = "mcl_meshhand.b3d"
male.tiles = { skin.texture }
minetest.register_node("mcl_meshhand:" .. skin.id, male)
local node_def = table.copy(node_def)
node_def._mcl_hand_id = skin.id
node_def.tiles = { skin.texture }
node_def.mesh = skin.slim_arms and "mcl_meshhand_female.b3d" or "mcl_meshhand.b3d"
if skin.creative then
node_def.range = creative_hand_range
node_def.groups.dig_speed_class = 7
node_def.tool_capabilities.groupcaps.creative_breakable = { times = { creative_dig_speed }, uses = 0 }
end
minetest.register_node("mcl_meshhand:" .. skin.id, node_def)
end
else
node_def._mcl_hand_id = "hand"
node_def.mesh = "mcl_meshhand.b3d"
node_def.tiles = { "character.png" }
minetest.register_node("mcl_meshhand:hand", node_def)
minetest.register_node("mcl_meshhand:hand_surv", node_def)
node_def = table.copy(node_def)
node_def.range = creative_hand_range
node_def.groups.dig_speed_class = 7
node_def.tool_capabilities.groupcaps.creative_breakable = { times = { creative_dig_speed }, uses = 0 }
minetest.register_node("mcl_meshhand:hand_crea", node_def)
end
function mcl_meshhand.update_player(player)
if mcl_skins_enabled then
local node_id = mcl_skins.get_node_id_by_player(player)
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:" .. node_id)
else
local creative = minetest.is_creative_enabled(player:get_player_name())
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:hand" .. (creative and "_crea" or "_surv"))
end
end
if mcl_skins_enabled then
-- Change the player's hand to their skin
mcl_player.register_on_visual_change(function(player)
local node_id = mcl_skins.get_node_id_by_player(player)
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:" .. node_id)
end)
mcl_player.register_on_visual_change(mcl_meshhand.update_player)
else
minetest.register_on_joinplayer(function(player)
player:get_inventory():set_stack("hand", 1, ItemStack("mcl_meshhand:hand"))
end)
minetest.register_on_joinplayer(mcl_meshhand.update_player)
end

View File

@ -11,43 +11,51 @@ end
function mcl_skins.get_skin_list()
local list = {}
for _, base in pairs(mcl_skins.base) do
for _, base_color in pairs(mcl_skins.base_color) do
local id = base:gsub(".png$", "") .. minetest.colorspec_to_colorstring(base_color):gsub("#", "")
local female = {
texture = make_texture(base, base_color),
slim_arms = true,
id = id .. "_female"
}
table.insert(list, female)
local male = {
texture = make_texture(base, base_color),
slim_arms = false,
id = id .. "_male"
}
table.insert(list, male)
for _, game_mode in pairs({"_crea", "_surv"}) do
for _, base in pairs(mcl_skins.base) do
for _, base_color in pairs(mcl_skins.base_color) do
local id = base:gsub(".png$", "") .. minetest.colorspec_to_colorstring(base_color):gsub("#", "")
local female = {
texture = make_texture(base, base_color),
slim_arms = true,
id = id .. "_female" .. game_mode,
creative = game_mode == "_crea"
}
table.insert(list, female)
local male = {
texture = make_texture(base, base_color),
slim_arms = false,
id = id .. "_male" .. game_mode,
creative = game_mode == "_crea"
}
table.insert(list, male)
end
end
for _, skin in pairs(mcl_skins.simple_skins) do
table.insert(list, {
texture = skin.texture,
slim_arms = skin.slim_arms,
id = skin.texture:gsub(".png$", "") .. (skin.slim_arms and "_female" or "_male") .. game_mode,
creative = game_mode == "_crea"
})
end
end
for _, skin in pairs(mcl_skins.simple_skins) do
table.insert(list, {
texture = skin.texture,
slim_arms = skin.slim_arms,
id = skin.texture:gsub(".png$", "") .. "_" .. (skin.slim_arms and "female" or "male"),
})
end
return list
end
function mcl_skins.get_node_id_by_player(player)
local skin = mcl_skins.players[player]
if skin.simple_skins_id then
local skin = mcl_skins.simple_skins[skin.simple_skins_id]
return skin.texture:gsub(".png$", "") ..
"_" .. (skin.slim_arms and "female" or "male")
local simple_skin = skin.simple_skins_id
if simple_skin then
skin = mcl_skins.simple_skins[skin.simple_skins_id]
end
local creative = minetest.is_creative_enabled(player:get_player_name())
local append = (skin.slim_arms and "_female" or "_male") .. (creative and "_crea" or "_surv")
if simple_skin then
return skin.texture:gsub(".png$", "") .. append
else
return skin.base:gsub(".png$", "") ..
minetest.colorspec_to_colorstring(skin.base_color):gsub("#", "") ..
"_" .. (skin.slim_arms and "female" or "male")
minetest.colorspec_to_colorstring(skin.base_color):gsub("#", "") .. append
end
end

View File

@ -76,10 +76,13 @@ mcl_enable_skin_customization (Enable player skin customization) bool true
# Default:4.5
mcl_hand_range (Hand range) float 4.5 1 128
# How far the player hand can reach in creative mode (not gamemode-creative)
# How far the player hand can reach in creative mode
# Default:10
mcl_hand_range_creative (Creative mode hand range) float 10 1 128
# Creative mode dig speed in seconds
mcl_creative_dig_speed (Creative mode dig speed) float 0.2
# If enabled the hunger mechanic will be active
mcl_enable_hunger (Hunger mechanic) bool true