Nether & End Biome Sky/Fog Colours #3342

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ancientmarinerdev merged 5 commits from biome_skycolor_otherworlds into master 2023-01-26 23:49:58 +01:00
First-time contributor

This pull request finally allows for the Nether & the End to have biome specific sky colours and/or fog colours.

Previously, it was only the overworld biomes that had this feature fully implemented.

This pull request finally allows for the Nether & the End to have biome specific sky colours and/or fog colours. Previously, it was only the overworld biomes that had this feature fully implemented.
Ghost added 2 commits 2023-01-20 16:51:25 +01:00
a1ad84370c Move locals upward & uncomment some things
Some locals relating to the biome sky colours and fog colours have been moved upward since there otherwise were some issues.

The sky colours and fog colours of the Nether & End biomes have also been uncommented.
Ghost added the
mapgen
API
Testing / Retest
labels 2023-01-20 17:21:06 +01:00
Ghost added 1 commit 2023-01-24 08:21:52 +01:00
Ghost added 1 commit 2023-01-24 08:22:12 +01:00
Ghost added 1 commit 2023-01-24 08:27:40 +01:00
Ghost requested review from ancientmarinerdev 2023-01-24 14:32:32 +01:00

The code looks like an improvement, but after testing, I'm not sure if I can see any difference. I'm not too good with look and feel changes. Does this change anything?

The code looks like an improvement, but after testing, I'm not sure if I can see any difference. I'm not too good with look and feel changes. Does this change anything?
Author
First-time contributor

The code looks like an improvement, but after testing, I'm not sure if I can see any difference. I'm not too good with look and feel changes. Does this change anything?

Well, all it does is make the biomes in the Nether & the End use the sky colours and fog colours system that the overworld currently uses.

The biomes in the Nether & End already had sky and/or fog colours, but they weren't given via the biome sky and/or fog colour API. Now they are.

>The code looks like an improvement, but after testing, I'm not sure if I can see any difference. I'm not too good with look and feel changes. Does this change anything? Well, all it does is make the biomes in the Nether & the End use the sky colours and fog colours system that the overworld currently uses. The biomes in the Nether & End already had sky and/or fog colours, but they weren't given via the biome sky and/or fog colour API. Now they are.
ancientmarinerdev approved these changes 2023-01-26 23:49:22 +01:00
ancientmarinerdev left a comment
Owner

Ok, thanks for explaining. The code is an improvement, so that's a good thing. I've tested it and I have not seen any issues. I usually prefer to see changes that add to the gameplay/look and feel in PR's. "Code quality" changes on their own just feel like creating risk without the benefit to users to justify it. I don't usually refactor code unless I'm going to add something extra in the area and it justifies it to do it at that point (ideally in separate commits, of course).

Hopefully, you have something in mind.

Ok, thanks for explaining. The code is an improvement, so that's a good thing. I've tested it and I have not seen any issues. I usually prefer to see changes that add to the gameplay/look and feel in PR's. "Code quality" changes on their own just feel like creating risk without the benefit to users to justify it. I don't usually refactor code unless I'm going to add something extra in the area and it justifies it to do it at that point (ideally in separate commits, of course). Hopefully, you have something in mind.
ancientmarinerdev merged commit 63360bcab2 into master 2023-01-26 23:49:57 +01:00
ancientmarinerdev deleted branch biome_skycolor_otherworlds 2023-01-26 23:50:14 +01:00
ancientmarinerdev added this to the 0.83.0 - Safe and Sound milestone 2023-01-26 23:50:44 +01:00
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Reference: VoxeLibre/VoxeLibre#3342
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