forked from VoxeLibre/VoxeLibre
kno10
dd4898b319
Sometimes, pools would spawn deep underground and then produce deep holes. I noticed that such pools would be at +48, at the block boundary. IMHO this may be an error in minetest surface detection. Nevertheless, here is a workaround: require air above pool spawns. Also clean up the pool code Reviewed-on: VoxeLibre/VoxeLibre#4571 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com> |
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mcl_biomes | ||
mcl_dungeons | ||
mcl_end_island | ||
mcl_mapgen_core | ||
mcl_nether_fortresses | ||
mcl_strongholds | ||
mcl_structures | ||
mcl_terrain_features | ||
mcl_villages | ||
tsm_railcorridors | ||
modpack.conf |