VoxeLibre/mods
kno10 dd4898b319 Fix surface pools with deep holes (#4571)
Sometimes, pools would spawn deep underground and then produce deep holes.
I noticed that such pools would be at +48, at the block boundary.
IMHO this may be an error in minetest surface detection.

Nevertheless, here is a workaround: require air above pool spawns.

Also clean up the pool code

Reviewed-on: VoxeLibre/VoxeLibre#4571
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-09-09 13:25:30 +02:00
..
CORE Add mcl_util.to_bool 2024-08-19 03:02:02 +02:00
ENTITIES Piglin brutes are not immune to fire and lava (#4378) 2024-09-08 14:01:05 +02:00
ENVIRONMENT Fix incorrect usages of math.random (#4621) 2024-09-07 14:58:12 +02:00
HELP Add crash guards against unknown items (#4623) 2024-08-31 23:41:06 +02:00
HUD Address review comments on translations/grammar 2024-08-31 16:39:43 +02:00
ITEMS Fix old angled heads not being converted (#4627) 2024-09-08 04:26:51 +02:00
MAPGEN Fix surface pools with deep holes (#4571) 2024-09-09 13:25:30 +02:00
MISC mcl_privs pt_BR translation 2023-12-22 23:45:07 +01:00
PLAYER Cactus damage cleanup, drop redundant conditions (#4625) 2024-09-08 05:21:42 +02:00