Michieal
76991fcba9
Pre-review Item frames code
...
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API.
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)
* Tested locally.
Should be fully functional and ready for review.
2022-11-05 01:26:14 +01:00
Michieal
61df48e46e
Translations for the Item Frames.
2022-11-05 01:26:14 +01:00
Michieal
18e83e5763
Added in display item rotation
...
Updated the Readme. Added in the ability to rotate the displayed item with a screwdriver. Made the Screwdriver mod required, due to rotating the item being fundamental behavoir.
Finalized a few bug fixes... still have to remove the all of the forced debug code, and move the item frames and glow frames over to the new api, and do a final test.
2022-11-05 01:26:14 +01:00
Michieal
8a21b9e99c
Changed detection code custom frames.
...
todo: figure out why the standard item frame is using the wrong item entities.
todo: fix screwdriver rotating the item displayed.
2022-11-05 01:26:14 +01:00
Michieal
6d1b1b3c74
Added a return code to load_maps
...
Added a return code to load_maps to check for if dynamic_add_media registers a fail.
Used by mcl_itemframes when reloading a map placed into an itemframe.
2022-11-05 01:26:14 +01:00
Michieal
1f5b92f7bf
code clean up. testing & debugging custom frames.
...
cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out.
to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.)
2022-11-05 01:26:14 +01:00
Michieal
4d74e4d9c1
update the translation template
2022-11-05 01:26:14 +01:00
Michieal
ef504e90c1
glowframe model commit
2022-11-05 01:26:14 +01:00
Michieal
09d452667b
glowframe textures commit
2022-11-05 01:26:14 +01:00
Michieal
9b37ca460e
Initial code comit
2022-11-05 01:26:14 +01:00
cora
ffc5fe06ed
Merge pull request 'Add second pillager outpost schematic' ( #2905 ) from 2nd_pillager_outpost_schem into master
...
Reviewed-on: MineClone2/MineClone2#2905
Reviewed-by: epCode <epcode@noreply.git.minetest.land>
2022-11-05 00:23:48 +00:00
cora
e146b173b3
Replace "oning" with cages
2022-11-05 01:18:03 +01:00
cora
51d34c9f3d
Add second pillager outpost schematic
2022-11-05 01:18:03 +01:00
cora
0d19a66bdd
Merge pull request 'Mob lightning transformation / fix on_lightning_strike api' ( #2904 ) from mob_lighting_transforms_2 into master
...
Reviewed-on: MineClone2/MineClone2#2904
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
2022-11-05 00:17:26 +00:00
MysticTempest
15542d4878
Fix player not getting damage from lightning
2022-11-05 01:16:27 +01:00
cora
fcba67b7e7
Make on_lightning_strike available to non-mob entities
2022-11-05 01:16:27 +01:00
cora
2c4a768685
Transform villager with on_lightning_strike
2022-11-05 01:16:27 +01:00
cora
95db6104e9
Transform pig with on_lightning_strike
2022-11-05 01:16:27 +01:00
cora
5cf2f488a8
Transform creeper with on_lightning_strike
2022-11-05 01:16:27 +01:00
cora
97468cde0c
Add mcl_util to mobs_mc depends
2022-11-05 01:16:27 +01:00
cora
220b542cbf
Mooshroom color change with on_lightning_strike
2022-11-05 01:16:27 +01:00
cora
21f3782439
Fix lightning on_strike api + rename to on_lightning_strike
2022-11-05 01:16:27 +01:00
cora
d18f55aa48
Merge pull request 'Villager tries to get closest bed and jobsite. Villager will wait if failed to path recently' ( #2898 ) from feature/villagers_pt4 into master
...
Reviewed-on: MineClone2/MineClone2#2898
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-11-05 00:15:46 +00:00
cora
32e4a122a1
Comment out stray debug lines
2022-11-05 01:14:54 +01:00
ancientmarinerdev
8b0c4c17ad
Slightly more frequent failed pathing attempts for villagers
2022-11-03 21:34:15 +00:00
ancientmarinerdev
2d0ea5e205
Enable concurrent pathing so pathing orders aren't queued
2022-11-03 21:34:14 +00:00
ancientmarinerdev
ad137304bc
Fix bug where if it finds wrong door and can't plot route it hogs the pathing
2022-11-03 21:34:14 +00:00
ancientmarinerdev
ac45dec544
Villager should find the closest bed to claim
2022-11-03 21:34:14 +00:00
ancientmarinerdev
ea9c9e74b0
Failed check should come before last pathed check to avoid a failed check taking up a good opportunity to path
2022-11-03 21:34:14 +00:00
ancientmarinerdev
5866983bf5
Villager will try to take the job block closest to them
2022-11-03 21:34:14 +00:00
ancientmarinerdev
17e3e83f43
Villagers should not try and path if they have failed recently
2022-11-03 21:34:14 +00:00
cora
06d4845955
Merge pull request 'Add setting for mob-movement stop range' ( #2896 ) from mob_move_setting into master
...
Reviewed-on: MineClone2/MineClone2#2896
2022-11-03 13:34:31 +00:00
cora
da9f253117
Add setting for mob-movement stop range
2022-11-03 14:32:50 +01:00
cora
b144a93fd8
Merge pull request 'Add a setting to disable hunger' ( #2895 ) from hunger_setting into master
...
Reviewed-on: MineClone2/MineClone2#2895
2022-11-03 13:32:17 +00:00
cora
3a37b1c8cc
Add a setting to disable hunger
2022-11-03 14:31:08 +01:00
cora
f1cdb24545
Merge pull request 'Fix frequent ABM warning when lots of lava is in active block range' ( #2894 ) from fix_lava_abms into master
...
Reviewed-on: MineClone2/MineClone2#2894
2022-11-03 13:14:31 +00:00
cora
48d6a2fd72
Add some ABM limits for lava ABMs
2022-11-03 14:11:03 +01:00
cora
e9e76d2c1e
Optimize snow pile-up ABM
2022-11-03 14:11:03 +01:00
cora
cdd8ea1dbc
Optimize dripping ABMs
2022-11-03 14:11:03 +01:00
cora
5355234af1
Merge pull request 'Signs fixes' ( #2899 ) from mcl_signs_rewrite_tranlsations into master
...
Reviewed-on: MineClone2/MineClone2#2899
2022-11-03 12:12:13 +00:00
Michieal
fb10320550
Quickfix: changed standing sign rotate replacement node.
...
Replaced the standing sign (90 degrees) starting replacement node for on_rotate().
Tested on all signs, testing all degrees of rotation (all 16 of them).
fixes newly found bug: non-oak standing sign becomes oak standing sign when initially rotated with a screwdriver.
2022-11-03 13:10:50 +01:00
Michieal
5a68c876fb
new translations for the additional signs.
2022-11-03 13:10:50 +01:00
Michieal
dd1e4ca927
Added in Crimson Hyphae and Warped Hyphae Signs
...
Added in Crimson Hyphae and Warped Hyphae Signs.
Didn't do the the translations for them.
2022-11-03 13:10:50 +01:00
Michieal
162bd36101
Translations for the signs
2022-11-03 13:10:50 +01:00
Michieal
d48100c427
Translations for the signs
2022-11-03 13:10:50 +01:00
cora
ab00297077
Merge pull request 'Villagers gather at lunch time, reset trade when they get to work.' ( #2873 ) from feature/villagers_pt3 into master
...
Reviewed-on: MineClone2/MineClone2#2873
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-11-02 21:15:00 +00:00
ancientmarinerdev
2f4622909e
Right click shouldn't stop work and allow a reset of trades
2022-11-02 22:09:35 +01:00
ancientmarinerdev
5ff4ce7116
Less verbose logging
2022-11-02 22:09:35 +01:00
ancientmarinerdev
c606092066
Pathfinding fix for villagers
2022-11-02 22:09:35 +01:00
ancientmarinerdev
5d5babdb20
Tweak distance to current_target check
2022-11-02 22:09:35 +01:00