SmokeyDope
0351556a2e
Add sounds to loom
2023-02-25 11:40:45 +00:00
SmokeyDope
182f9b5dc2
Add dependencies for loom
2023-02-25 11:39:38 +00:00
SmokeyDope
bd4eb01a46
Add sounds to fletching table
2023-02-25 11:31:14 +00:00
SmokeyDope
5c25901433
Add dependencies for fletching table
...
required to get sound working
2023-02-25 11:29:55 +00:00
SmokeyDope
2d6e1c61a2
Add placement sound to lectern
2023-02-25 10:59:05 +00:00
FossFanatic
65b1fd163b
Fix fatal typo
...
This typo caused the game to crash, instead of spitting out an error message as it was supposed to.
2023-02-22 13:05:18 +00:00
FossFanatic
ecfbb1ae07
Fix waterlogged mangrove roots textures
2023-02-18 08:54:57 +00:00
FossFanatic
14e630a1e2
Fix cauldron water textures
2023-02-18 08:53:36 +00:00
FossFanatic
62afbb4509
Remove reference to removed texture
2023-02-18 08:42:21 +00:00
FossFanatic
33bbeb1a4d
Improve river water
2023-02-18 08:27:22 +00:00
FossFanatic
d3253ecf4f
Change small part of buckets code
2023-02-18 08:25:47 +00:00
FossFanatic
0abda8ff20
Add new function for water nodes
2023-02-18 08:25:08 +00:00
FossFanatic
624c853cb3
Improve water
2023-02-18 08:21:24 +00:00
GuyLiner
e99a46b52d
Removed comment
2023-02-16 20:48:30 -05:00
GuyLiner
48b16a23b6
If player in creative mode, don't drop experience from destroyed spawners
2023-02-16 19:43:50 -05:00
ancientmarinerdev
b23fc6d23d
Merge branch 'master' into biome_colored_foliage
2023-02-16 22:14:40 +00:00
FossFanatic
68e6965dd0
Remove excessive functions and change the appropriate stuff
2023-02-16 18:09:39 +00:00
FossFanatic
7d642c9929
Remove the tab before the curly bracket
2023-02-16 17:25:21 +00:00
emptyshore
b121d0f804
Prevent placement of fire into nodes above water
...
This addresses the edge case where fire is set to the top of a non-water
block that represents water (such as kelp).
Note this is forbidding theoretically legitimate setups for fire over
water where fire is set to the side of a block diagonally from the
water.
Fire is still permitted next to water (so it can be set to the face of a
block diagonally from a water column).
2023-02-16 08:56:17 +13:00
FossFanatic
8f8385e4a1
Use metadata method to make player mangrove leaves
2023-02-15 18:29:56 +00:00
FossFanatic
17fc7a3256
Use metadata method to make player leaves
2023-02-15 18:29:18 +00:00
ancientmarinerdev
ba708010a2
Fix incorrect crimson texture issue
2023-02-15 16:23:08 +00:00
Michieal
6601ecf788
Basic signs texture replacement.
2023-02-15 14:52:00 +00:00
Michieal
660c85dddc
Changed mcl_buckets' image use to be named properly. This fixes issue #3455
2023-02-15 14:52:00 +00:00
Michieal
2d0b4dd8f7
Finished mcl_crimson.
2023-02-15 14:52:00 +00:00
FossFanatic
319beb91ce
Improve vines code
2023-02-14 18:11:43 +00:00
FossFanatic
bea9bbe212
Improve certain functions
2023-02-14 18:10:49 +00:00
FossFanatic
57882ae56a
Merge branch 'master' into biome_colored_foliage
2023-02-14 13:27:37 +00:00
PrairieWind
f62546a54f
Comment out crafting white and blue dye from lily of the valley and cornflowers respectively
2023-02-13 19:37:04 -07:00
PrairieWind
e3f14a3a99
Campfire API
2023-02-14 02:25:50 +00:00
ancientmarinerdev
6f98ba5118
Fix crimson mushroom naming issue
2023-02-14 02:00:19 +00:00
ancientmarinerdev
f6f812257e
Fix crimson name mismatch
2023-02-14 01:50:06 +00:00
Michieal
b66e2a117f
fix json reading error.
2023-02-14 01:50:05 +00:00
Michieal
1e61fc3069
Fixed "mcl_crimson_mcl_crimson" issue.
...
Fixed colors.json stupidity.
2023-02-14 01:50:05 +00:00
Michieal
ef30646788
Changed mcl_crimson - finished.
2023-02-14 01:50:02 +00:00
Michieal
70e4aaa3a7
Changed mcl_crimson part 1.
2023-02-14 01:48:11 +00:00
Michieal
8bfa55fa7a
Changed Salmon, Glow Squid, Cod, Cartography Table, Awards_Axolotl, Armor_Stand_Item. Glow-Ink_sac.
2023-02-14 01:43:16 +00:00
FossFanatic
3a24903a01
Add nil check
2023-02-13 15:46:45 +00:00
FossFanatic
abdd5e11c0
Shorten code slightly
2023-02-13 15:46:08 +00:00
FossFanatic
e17fab385b
Add nil checks
2023-02-13 15:44:23 +00:00
FossFanatic
17cae6896e
Add back the logical code?
...
My gut feeling tells me that it is somehow a bad idea to have removed this.
2023-02-13 11:17:51 +00:00
FossFanatic
4d29fab932
Improve some trees code
2023-02-13 10:22:28 +00:00
FossFanatic
a2087b19a5
Delete rogue file
2023-02-13 10:20:48 +00:00
PrairieWind
b79f74c390
Update Translation Template for flowers
2023-02-12 23:29:02 +00:00
PrairieWind
06f47a0756
Add Cornflowers
...
Evidently I didn't include the lily texture in the lily of the valley commit, so it is in this one. Again, lily of the valley texture by Nicu
2023-02-12 23:29:02 +00:00
PrairieWind
ff79af26e4
Add Lily of the Valley Flower
...
Awesome Lily Texture by Nicu
2023-02-12 23:29:02 +00:00
ancientmarinerdev
e3c8d995b5
Finish clean up#
2023-02-12 22:48:20 +00:00
ancientmarinerdev
b8b45210e9
Clean up and remove old code
2023-02-12 22:48:20 +00:00
ancientmarinerdev
a1f10205f6
Init age on plant so not all kelp grow to top of ocean
2023-02-12 22:48:20 +00:00
ancientmarinerdev
6f7505b6c6
Change kelp to use ABMs to solve performance issues
2023-02-12 22:48:20 +00:00
FossFanatic
c88f0047c1
Merge branch 'master' into biome_colored_foliage
2023-02-12 08:44:29 +00:00
FossFanatic
0400d9a2a5
Even further improvements to some foliage code
2023-02-12 08:28:21 +00:00
FossFanatic
d1ceacf7ba
Improve some vines code
2023-02-12 08:22:07 +00:00
FossFanatic
a70a6ef13d
Improve some foliage code
2023-02-12 08:21:14 +00:00
PrairieWind
194ff53400
Make sea pickles smelt into lime dye
2023-02-12 01:09:25 +00:00
FossFanatic
81dbdaab94
Adjust palette foliage check
...
The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.
I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
FossFanatic
1fb300ef18
Fix leaves not dropping
...
Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.
This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic
f368fb3e43
Indentation improvements
2023-02-10 15:17:46 +00:00
FossFanatic
d63ecac7cb
Indentation improvements
2023-02-10 15:14:53 +00:00
FossFanatic
7fbc84971e
Remove useless function
...
This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic
953044cc4b
Mangrove propagules also grab biome colour on growth
2023-02-10 11:33:58 +00:00
FossFanatic
6744967d02
Make placed mangrove leaves always become player leaves
...
The same thing as with the `mcl_core` leaves.
2023-02-10 10:41:43 +00:00
FossFanatic
fdb2333493
Make placed leaves always become player leaves
...
Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic
1defd03408
Make the function work self grown saplings
...
Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic
d163faeb42
Use more fitting names for the newly added function
...
Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic
197d3ae00b
Make sapling foliage grab biome colour
2023-02-10 08:04:13 +00:00
Michieal
f6b77aa458
reformated code.
2023-02-10 03:42:34 +00:00
Michieal
1558c852d8
Undo mesecon.register_mvps_dropper() and use abms until more research can be done.
2023-02-10 03:42:34 +00:00
Michieal
6c0525f00e
Fix merge / rebase crossing massacre.
...
[Michieal] 83bc60722d
Begin: make bamboo dig-able by Pistons for Farm Creation.
[Michieal] 449cbdb330
Make Bamboo & Bamboo items not sticky for pistons.
[Michieal] a44566f863
hijack the ABM to check for orphaned bamboo nodes.
[Michieal] 5dff9e1994
Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons.
Probably not the most elegant, but hey. It works.
[Michieal] 76507025d9
Cleaned up the global function to match the current ABM.
[Michieal] dfa849e19a
Merge branch 'master' into Bamboo-Piston-Dig
[Michieal] a5bdc8a166
fix bamboo mosaic recipe.
[Michieal] 14383d6c6f
update mod.conf to use optional depends mesecons_mvps
[Michieal] f81d530912
Update init.lua to register dropper callback.
2023-02-10 03:42:34 +00:00
ancientmarinerdev
3c13ce1d6b
Merge pull request 'Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.' ( #3408 ) from fix_dirt_dry_grass into master
...
Reviewed-on: MineClone2/MineClone2#3408
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:50:27 +00:00
PrairieWind
70fb4f8a0d
Fixed weather not clearing after sleep
...
Isnt as clean as it should be because making it clean made some very funky results
2023-02-10 01:51:28 +00:00
FossFanatic
169019096e
Change the waterlily code
...
Waterlilies now use a brownish grey texture with a coded hex colour.
2023-02-09 09:46:18 +00:00
SmokeyDope
dfbee5cb93
Add "mushroom" to the warped fungus and crimson fungus item descriptions for creative search
2023-02-09 03:22:17 +00:00
SmokeyDope
378af531a9
remove "mushroom" from the names of crimson fungus and warped fungus
2023-02-09 03:22:17 +00:00
FossFanatic
f4e8088e60
Improve mangrove leaves
...
This commit makes it so mangrove leaves also no longer use `param2` to see if they rot or not. The leaves also use the biome colours now.
2023-02-08 16:13:13 +00:00
FossFanatic
198375a18e
Change stuff in mcl_core
...
Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.
This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
anarquimico
e2de5908c7
5th ITEMS batch
2023-02-07 16:39:24 +00:00
anarquimico
439c879508
4th batch of ITEMs translation
2023-02-07 16:39:23 +00:00
anarquimico
67977b0d26
Third batch of ITEMS translation
2023-02-07 16:39:23 +00:00
anarquimico
ed8c3e7d26
Second batch of ITEMS translated
2023-02-07 16:39:22 +00:00
anarquimico
7add59992f
First batch of ITEMS translation
2023-02-07 16:39:22 +00:00
Michieal
ef4e4b1b7b
Merge branch 'master' into fix_copper_blocks
2023-02-06 16:58:38 -05:00
Michieal
0e000e6491
Merge branch 'master' into fix_dirt_dry_grass
2023-02-06 16:55:14 -05:00
Michieal
ec7a97ba3e
Made LBM run at every load, so that it catches anything missed from previous passes.
2023-02-06 16:54:23 -05:00
SmokeyDope
48eb934d64
Add compostability to warped wart blocks and shroomlight
2023-02-06 13:08:28 -07:00
SmokeyDope
88cf3a5900
Add compostability to nether sprouts
2023-02-06 13:08:27 -07:00
SmokeyDope
1401652015
Add compostability to warped roots and crimson roots
2023-02-06 13:08:26 -07:00
SmokeyDope
cac6e15736
Add compostability to twisting vines and weeping vines
2023-02-06 13:08:24 -07:00
SmokeyDope
156d096a78
Add compostability to warped fungus and crimson fungus
2023-02-06 13:08:23 -07:00
Michieal
de00b7228e
Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.
2023-02-05 21:17:53 -05:00
GuyLiner
4d922d9edf
Added conditional based on existing fire damage conditional that will apply fire damage to a
...
mob standing on top of a magma node that belongs to the "fire" group. The magma node
has also been added to the fire group, making it so that standing on the node will
do damage to the mob.
In official Minecraft, magma blocks just do fire damage without the fire animation.
Source: https://minecraft.fandom.com/wiki/Magma_Block
2023-02-06 00:10:52 +00:00
Michieal
46ca650ea4
further optimize and reformat mcl_honey's init.lua
2023-02-04 16:31:18 -05:00
Michieal
c4e4a8e4d2
Move Waxing function to MCL_Honey. Remove commented code.
2023-02-04 03:31:11 -05:00
Michieal
08610296fc
Merge branch 'master' into fix_copper_blocks
2023-02-04 03:30:20 -05:00
ancientmarinerdev
7d46fa3362
Merge pull request 'texture-consolidation' ( #3380 ) from texture-consolidation into master
...
Reviewed-on: MineClone2/MineClone2#3380
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 03:23:13 +00:00
ancientmarinerdev
58a08ea697
Merge pull request 'fix incorrect digtypes and missing sounds for some nether blocks' ( #3351 ) from SmokeyDope/MineClone2:master into master
...
Reviewed-on: MineClone2/MineClone2#3351
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 00:27:48 +00:00
Michieal
50effaa807
Made Requested changes from Pull Request.
2023-02-03 14:09:16 -05:00
SmokeyDope
08df1fe02f
Update overworld vine breaking logic with vector.offset
2023-02-03 00:50:25 +00:00
SmokeyDope
bc4d9211cb
Update nether vine breaking logic with vector.offset
2023-02-03 00:43:17 +00:00
SmokeyDope
cf05771e30
remove unnecessary blank line
2023-02-02 23:12:09 +00:00
SmokeyDope
16a6dcb66c
Completely remove selection box for warped fungus
...
Recommended by Michael
2023-02-02 22:45:06 +00:00
SmokeyDope
89eb458df7
Fix up indentation for warped and crimson wart block sounds part 2
2023-02-02 22:42:44 +00:00
SmokeyDope
eae1ee7cee
Fix indentation for shapeless type @ netherite ingot
2023-02-02 22:39:37 +00:00
SmokeyDope
27f5a94c6a
Fix up indentation for warped and crimson wart block sounds
2023-02-02 22:36:33 +00:00
SmokeyDope
b4719599b5
Fix up indentation
2023-02-02 22:30:15 +00:00
SmokeyDope
659f11bf6f
Fixed up indentation and removed excess blank lines
2023-02-02 22:08:37 +00:00
SmokeyDope
88a7a8afab
Removed handy, axey, swordy, from nether vines & removed useless comments
2023-02-02 21:37:23 +00:00
Michieal
ad43fbd237
Adjust amethyst bud growth speed.
2023-02-02 15:25:33 +00:00
Michieal
618313f0af
Merge branch 'master' into fix_copper_blocks
2023-02-01 23:51:29 -05:00
Michieal
a3bc3fd9b9
Removed old commented code to prevent accidental re-enabling, and put the todo into the correct spot.
2023-02-01 23:49:04 -05:00
Michieal
c370f1884b
Fixed the unwax copper blocks variants to be able to properly remove oxidization levels properly.
...
MCL_COPPER Blocks off all types (not stairs and slabs) now function properly.
2023-02-01 23:34:02 -05:00
Michieal
b771f314fe
Removed "scraping_copper_block" function.
...
Fixed the wax copper blocks variants to have the wax removed.
2023-02-01 23:24:59 -05:00
Michieal
4b0b3217e2
added in TODO
2023-02-01 19:55:23 -05:00
ancientmarinerdev
e363435134
Merge pull request 'mcl_starting_chest' ( #3373 ) from mcl_starting_chest into master
...
Reviewed-on: MineClone2/MineClone2#3373
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-01 23:54:44 +00:00
Michieal
5b1c7f2d3a
Everything *BUT* scraping works properly.
2023-02-01 18:39:13 -05:00
FossFanatic
24b1078b61
Make the post effect alpha the same between water source and flow
2023-02-01 22:50:50 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
8793ed211e
Fix ender chest crash + remove map hand reference
2023-02-01 09:56:12 -06:00
Michieal
425cf53194
fix minor bug.
2023-01-30 23:57:50 -05:00
Michieal
d04f162d8f
Initialize Global variable.
2023-01-30 23:53:40 -05:00
Michieal
6265148727
Move textures all into one centralized directory.
2023-01-30 22:55:53 -05:00
Michieal
319602508d
Make copper block nodes use on_place.
2023-01-30 20:13:32 -05:00
Michieal
8c703f1352
Refactored out "varient" in foavor of "variant".
...
Set up a basic "on_place" function.
Made _mcl_copper_waxed_variant and _mcl_copper_unwaxed_variant node parameters so that the waxing_copper_block and scraping_copper_block functions can be made generic.
Adjusted said functions to look first for the variants, and added in protection checks for the blocks
2023-01-30 18:27:53 -05:00
Michieal
95b1429922
Add mcl_util to mcl_copper's mod.conf file.
2023-01-30 16:01:09 -05:00
SmokeyDope
32b5b435c5
Make weeping vines and twisting vines break instantly
...
Partial revert of previous commit, they should break instantly
2023-01-30 17:09:50 +00:00
SmokeyDope
a3fe41128f
Make netherite ingot crafting shapeless
2023-01-30 05:38:33 +00:00
SmokeyDope
1a495dd63a
Make ancient debris smeltable in a blast furnace
2023-01-30 05:03:50 +00:00
Michieal
29597af738
Fixed noted errors from Pull Request.
2023-01-29 13:12:24 -05:00
Michieal
f3e840a0ff
Merge branch 'master' into mcl_starting_chest
2023-01-29 13:02:03 -05:00
SmokeyDope
1f09c0a128
Make weeping vines and twisting vines break the same speed as regular vines
2023-01-25 05:47:41 +00:00
SmokeyDope
fb8060c366
lower hardness of warped wart block and shroomlight block to match nether wart block
2023-01-25 04:06:59 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
a1cc24f8d3
Slowing creative digging
2023-01-24 11:16:28 -06:00
SmokeyDope
6f22d7daa4
Add node breaking logic to twisting vines and weeping vines
...
breaking twisting vines will break the ones above them, breaking weeping vines breaks the ones below them
2023-01-24 17:15:22 +00:00
SmokeyDope
dc3eedac5f
Add breaking sounds for warped fungus, nether sprouts, warped roots, crimson fungus, crimson roots
2023-01-24 16:24:35 +00:00
ancientmarinerdev
02ee8b757d
Merge pull request 'Biome Colour Palette Fixes' ( #3203 ) from simplified_palette_index into master
...
Reviewed-on: MineClone2/MineClone2#3203
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-24 00:21:12 +00:00
SmokeyDope
39b6e41a62
revert hitbox size for warped fungus
2023-01-23 22:34:22 +00:00
SmokeyDope
ef1f7b8e20
make blackstone, basalt, and nether gold ore mineable with a wooden pickaxe
...
Fixes #3287
2023-01-23 22:17:12 +00:00
SmokeyDope
70b56d7126
Fix hitbox size for Warped Fungus
2023-01-23 21:30:32 +00:00
ancientmarinerdev
c4ea504123
Fix crash when leaves don't have a registered orphan but try to rot
2023-01-23 20:58:05 +00:00
SmokeyDope
f971283798
Add placement sounds to twisting vines and weeping vines
2023-01-23 16:55:18 +00:00
SmokeyDope
62bb7a85eb
Add sounds to weeping vines and twisting vines, updated warped wart block and shroomlight sounds
2023-01-23 02:04:58 +00:00
SmokeyDope
42eb541eaa
Add sound to warped wart block and shroomlight block
2023-01-23 01:28:55 +00:00
SmokeyDope
9e8ed7efc3
make hoes effective and swords slightly effective on nether wart blocks
2023-01-23 00:11:56 +00:00
SmokeyDope
36231241ba
make hoes effective on warped wart blocks and shroomlight blocks
2023-01-23 00:06:46 +00:00
CyberMango
c57f797226
Make the velocity checks absolute.
...
Now sweet berries will cause damage in all directions.
2023-01-20 19:15:55 +02:00
ancientmarinerdev
c7ebe1b8cd
Updated Bamboo textures by Nicu. Updated credits as per request from Michieal
2023-01-19 20:51:49 +00:00
Michieal
b258ccffdc
Merge Master into mcl_bamboo_cleanup
2023-01-18 20:29:40 -05:00
Michieal
ed03cb470d
Change Bamboo Trapdoor to be Boring.
2023-01-17 22:12:57 -05:00
FossFanatic
5fd5cc9f1c
Merge branch 'master' into simplified_palette_index
2023-01-17 12:53:09 +00:00
Michieal
b99487b6ab
Merge branch 'master' into mcl_bamboo2_cleanup
2023-01-16 20:19:03 -05:00
Michieal
ac30e25065
Remove "mcl_farming:beetroot_item" from fortune drop, so Fortune only gives seeds.
2023-01-16 19:40:07 -05:00
Michieal
77a8ca689f
Give textures more definition.
2023-01-16 18:16:26 -05:00
ancientmarinerdev
30d3b7ee23
Merge pull request 'mcl_bamboo Part 2.' ( #3208 ) from mcl_bamboo_too into master
...
Reviewed-on: MineClone2/MineClone2#3208
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-16 20:22:09 +00:00
Michieal
55bb9800f4
removed errant logging line.
2023-01-16 15:07:57 -05:00
Michieal
b805ae9926
Adjust bamboo growth rates to be close to the MC wiki.
2023-01-16 15:01:38 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
6e6c11cde2
Fix undeclared global variable in mcl_buckets
2023-01-16 12:56:59 -06:00
Michieal
d48b3dcaee
Starting Inventory fix #4 Optimized and remove chatcommand.
2023-01-16 02:12:39 -05:00
Michieal
88493091b6
Starting Inventory fix #3 . turn off debugging in code.
...
Ready for testing.
2023-01-16 01:58:27 -05:00
Michieal
d68667beb9
Starting Inventory fix #2 . add in chat command, /give_starting_inventory. add in debug code.
2023-01-16 01:53:35 -05:00
Michieal
d6ee21d192
Merge branch 'master' into mcl_bamboo_too
2023-01-15 15:27:30 -05:00
Michieal
0c61035df0
Missing files from the optipng commit. (not exactly sure what happened.)
2023-01-15 14:30:12 -05:00
AFCMS
3027965314
Add comment
2023-01-15 15:32:42 +00:00
AFCMS
e9c9f151de
Let user dig light blocks when wielding a light block
2023-01-15 15:32:42 +00:00
AFCMS
fb8262bf57
Make light blocks `buildable_to`
2023-01-15 15:32:42 +00:00
AFCMS
726358da4b
Rename callbacks parameters to match Minetest documentation
2023-01-15 15:32:42 +00:00
AFCMS
515204d296
Update translation template and add french translation
2023-01-15 15:32:42 +00:00
AFCMS
eb5f5678d6
Fix typo in barrier help text
2023-01-15 15:32:42 +00:00
AFCMS
33e2b79b2b
Make nearby light blocks spawn particles when player wield one
2023-01-15 15:32:42 +00:00
AFCMS
7c20896d5e
Make light blocks not walkable
2023-01-15 15:32:42 +00:00
AFCMS
cd70dd5b88
Spawn particle then placing light blocks
2023-01-15 15:32:42 +00:00
AFCMS
302970d220
Basic light blocks
2023-01-15 15:32:42 +00:00
AFCMS
79876635af
Use `mcl_util.call_on_rightclick` in `on_place` callback for barrier block
2023-01-15 15:32:42 +00:00
AFCMS
b9238b4069
Use new vectors
2023-01-15 15:32:42 +00:00
AFCMS
bf25fca47d
Remove support for `use_texture_alpha` bool values (mt 5.3)
2023-01-15 15:32:42 +00:00
AFCMS
92261e5fb5
Remove `stack_max` fields duplicated with default value
2023-01-15 15:32:42 +00:00
AFCMS
1e31e383d4
Fix invalid function signature for `on_place` callbacks + handling of possible nil value
2023-01-15 15:32:42 +00:00
AFCMS
4457432d32
Format file
2023-01-15 15:32:42 +00:00
FossFanatic
fb8e41047d
Use older palette PNG file
2023-01-14 10:00:42 +00:00
FossFanatic
2bd5e6a84f
Delete text file
2023-01-14 10:00:19 +00:00
FossFanatic
292e7129f2
Merge branch 'master' into simplified_palette_index
2023-01-13 17:50:39 +00:00
Michieal
3091e85b1c
Optipng textures.
2023-01-12 22:17:26 -05:00
Michieal
da277f9dc7
fixed missed line.
2023-01-12 22:16:02 -05:00
Michieal
27a487195a
Merge branch 'master' into mcl_bamboo_too
2023-01-12 22:14:58 -05:00
Michieal
2fdc8cbdd4
Changed Bamboo Sign's inventory & wield image to match the placed sign.
...
Reduced the number of images that trapdoors need to work.
2023-01-12 22:12:05 -05:00
Michieal
0079cf807e
Changed Bamboo Signs to use custom image.
2023-01-12 21:06:25 -05:00
CyberMango
64a7f76d5b
Replaced positions check with an area check.
...
This one is using the minetest.is_area_protected so it should work
faster. It also doesnt require the user to manually add all the points
that should be checked so its nicer to use.
2023-01-12 21:22:36 +02:00
CyberMango
b0d9eed3e1
Removed specific functions and added usage examples.
...
The specific functions didnt end up adding much simplicity, but did add
some degree of confusion.
2023-01-12 20:04:44 +02:00
FossFanatic
8849b2e98f
Merge branch 'master' into simplified_palette_index
2023-01-12 15:32:46 +00:00
Michieal
9e76cd963d
Adjust bamboo sign color
2023-01-12 03:51:42 -05:00
Michieal
522a7577de
Fix Bamboo nodes showing up in creative inventory.
...
Fix lava bamboo node placement.
2023-01-12 03:47:13 -05:00
Michieal
396fedd8e7
temp commit - brownish, rather than yellow, colored palette for bamboo things.
2023-01-12 03:29:49 -05:00
Michieal
d2625d3ace
Fix water node placement, and lava node placement. (Yes, nether lava too!)
2023-01-12 03:27:17 -05:00
Michieal
a04d946879
Updated Licensing for additional images.
2023-01-11 21:50:34 -05:00
Michieal
6993559330
Updated relevant Credits for Bamboo and recent work.
2023-01-11 07:26:01 -05:00
Michieal
b572363b8e
temp commit. recolor scaffolds.
2023-01-11 07:16:41 -05:00
Michieal
00408b998c
Fix -- Bamboo grow, bamboo place to be correct.
2023-01-11 07:16:12 -05:00
Michieal
1de806f6f8
Put height into placed, base, bamboo stalk nodes so that height checks work properly.
...
Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.
Fixed Errant log message.
Fixed itemstack removal while in creative mode.
2023-01-11 02:31:36 -05:00
Michieal
04efa74115
Prevent growing "around" things in the way.
2023-01-11 02:19:19 -05:00
Michieal
2e8f56d098
Merge branch 'master' into mcl_bamboo_too
2023-01-10 22:29:28 -05:00
Michieal
ff7299a444
Fix beetroot seeds not dropping.
...
Changed drop rate to 1-4.
Added in Fortune drops too. (Per the minecraft wiki.)
2023-01-10 21:38:42 -05:00
Michieal
aad2d114f9
temp commit. recolor of the planks and scaffolds.
2023-01-10 20:49:38 -05:00
ancientmarinerdev
111c885417
Added burger alias
2023-01-11 01:07:18 +00:00
ancientmarinerdev
8e1f00d428
Villager breeding is now unburgered. Burger now needs right click to initiate follow.
2023-01-11 01:07:18 +00:00
Michieal
c12f2cc565
Fix placement of bamboo endcap
2023-01-10 19:23:40 -05:00
Michieal
9f94f12127
Fix placement of bamboo onto bamboo nodes going higher than max height.
2023-01-10 18:48:50 -05:00
Michieal
784f3ec226
Made plank textures more dried bamboo looking.
2023-01-10 16:40:18 -05:00
Michieal
44a769397d
Fix bamboo mosaic using wrong texture.
...
Fix error.
2023-01-10 15:36:17 -05:00
Michieal
726eba7ed8
Make bamboo fence/gate less yellow. It's bamboo, not corn XD
2023-01-10 04:42:31 -05:00
Michieal
f46581905a
Added veins to the Hyphae log sides.
2023-01-10 04:30:29 -05:00
Michieal
4f6de581dd
fixed the warped fungus mushroom texture.
...
fixed the warped fungus selection box.
2023-01-10 04:29:47 -05:00
Michieal
eb8f7360a2
Merge branch 'master' into mcl_bamboo_too
2023-01-09 18:56:05 -05:00
Michieal
8c355db3ce
Made Lecterns solid.
2023-01-09 22:32:14 +00:00
Michieal
eae08f3010
Finished Lecterns.
...
Added in License.txt.
2023-01-09 22:32:14 +00:00
Michieal
4701c4d6e7
Built basic lectern model, texture, and node definition.
...
Created crafting recipe.
Marked Lecterns as WIP.
Started defining placement.
Added in README.txt.
2023-01-09 22:32:14 +00:00
Michieal
34faca3f2c
Added in License.txt
...
Made the end cap node wave in the wind.
2023-01-08 23:08:12 -05:00
Michieal
d5dda679eb
fix vestigial variable names to not be so obtuse.
2023-01-07 16:45:36 -05:00
Michieal
c65bbcd5a5
fixed missed spot for licensing.
2023-01-07 16:14:33 -05:00
Michieal
533f59bf27
Merge branch 'master' into mcl_bamboo_too
2023-01-06 18:08:33 -05:00
Michieal
3074c15d14
clear up comment confusion.
...
Factored out hard coded names for variable names.
removed "minecraft" from README.md.
2023-01-06 18:07:30 -05:00
Michieal
132178b8c7
clear up comment confusion.
2023-01-06 17:46:54 -05:00
Michieal
ede21a8627
revert f92ea77849
...
revert accidental second commit.
Mega commit. lol.
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 22:43:41 +00:00
Michieal
82fae13b47
Merge remote-tracking branch 'origin/mcl_bamboo_too' into mcl_bamboo_too
2023-01-06 17:41:57 -05:00
Michieal
f92ea77849
Mega commit. lol.
...
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 17:41:01 -05:00
Michieal
7ebf9b7ab8
Mega commit. lol.
...
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 17:40:35 -05:00
Michieal
07a56165ed
update optional depends.
2023-01-06 20:23:59 +00:00
Michieal
ee0b355f51
Fix licensing.
2023-01-06 20:21:08 +00:00
Michieal
cc24144bc6
Fixed collision and selection box for endcap nodes.
...
fixed typo in debug message.
2023-01-06 01:22:18 -05:00
Michieal
e1cd16c971
Adjusted growth interval.
...
tested and fixed bamboo growth function.
Add debug code across growth function and scaffold place.
disabled debug for commit. removed finished todos.
2023-01-06 00:41:26 -05:00
Michieal
ed64e7f733
Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith.
...
Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing.
2023-01-05 20:27:52 -05:00
Michieal
08f9c0074a
REVERT: Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions.
2023-01-05 18:31:21 -05:00
Michieal
c4969c13cd
trying to fix redundancy error...
2023-01-05 00:30:18 -05:00
Michieal
f70176da34
Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions.
2023-01-04 23:56:51 -05:00
Michieal
e314addeb3
Merge branch 'master' into mcl_bamboo_too
...
# Conflicts:
# mods/ITEMS/mcl_dye/init.lua
2023-01-04 23:10:54 -05:00
Michieal
df8fc65e1e
temp commit.
2023-01-04 23:03:08 -05:00
Michieal
687887fe27
Incorporate applying bonemeal to Bamboo stalks.
2023-01-04 22:49:17 -05:00
Michieal
65aa956d9c
Add alias for scaffolding.
...
Rework grow_bamboo to handle random heights, and to handle bonemeal.
Remove "bamboo_node" in favor of is_bamboo()
2023-01-04 22:43:05 -05:00
CyberMango
5e969ba928
Added sweet berries death messages.
2023-01-04 23:04:19 +02:00
CyberMango
17e02aec3c
Applying bone meal on a stage 3 sweet berry no longer grows it.
...
It now ignores the bone meal and harvests the sweet berry as normal.
2023-01-04 23:04:19 +02:00
CyberMango
fb28e192e6
Bone meal applied on sweet berries only grows them by 1 stage now.
...
The interface of the grow plant is a bit confusing since even with
stages set to 0 the plant grows by 1 stage (if other conditions such as
light are met). Therefore changing it to 0 makes the plant grow by 1.
2023-01-04 23:04:19 +02:00
CyberMango
0f569fdbaa
Bone meal on sweet berries in creative mode is no longer wasted and
...
minor fixes.
removed an unnecessary -- in a comment.
Removed a redundant concatination.
2023-01-04 23:04:19 +02:00
CyberMango
8a7fcfde82
Fixed sweet berries bugs.
...
Now they can only be placed a tile's upper part.
Also when destroyed bushes at stage 2 drop 1 or 2 berries, while bushes
at stage 3 drop 2 or 3 (instead of fixed numbers of 1 and 3
respectively).
Also harvesting sweet berries at stage 3 (final) brings them to stage 1
instead of just to stage 2. Number of dropped berries was adjusted.
2023-01-04 23:04:19 +02:00
CyberMango
fb51067c78
Created a shared function for planting a seed that can also be consumed.
2023-01-04 23:04:19 +02:00
Michieal
8dd4a2611e
Added alias for scaffolding.
2023-01-04 14:25:31 -05:00
Michieal
f86ee99abf
Further cleaned up bamboo base code.
...
Fixed some errors in Scaffolding, Commented out the in progress section.
2023-01-04 11:28:09 -05:00
FossFanatic
39bcf2f961
Merge branch 'master' into simplified_palette_index
2023-01-04 14:01:58 +00:00
Michieal
d1a017f6b2
optimized out some for loops, cleaned up code for bamboo placement.
...
tested the changes.
2023-01-03 18:40:40 -05:00
Michieal
50e50e2904
Continued some optimizations of code in bamboo.on_place.
...
Begun work on scaffolding.
2023-01-03 15:57:58 -05:00
Michieal
9351f72c15
Updated Bamboo translations template.txt
2023-01-03 15:38:34 -05:00
Michieal
ef7fb0d2e3
Cleaned up the code. Fixed side placement of bamboo against bamboo.
...
Dinked with the random number generator some more.
Condensed some more of the code duplication (WIP).
Added in MCL_Log function.
Finally settled on a decent looking Bamboo top.
2023-01-03 01:38:12 -05:00
Michieal
5ef7d9f7a0
Added in Bamboo_Plank variable.
...
Dinked with the random number generator some.
Moved Bamboo Mosaic from base to items.
condensed some of the code duplication (WIP).
started to add in checks to prevent bamboo from being placed against itself horizontally.
Fixed a couple of naming issues.
2023-01-02 22:36:09 -05:00
Michieal
dd4a0a4172
Fixed mcl_fishing depending on mcl_bamboo.
2023-01-02 19:24:56 -05:00