a9c0f261f9 | ||
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LICENSE.md | ||
README.md | ||
chat3.lua | ||
chatcommands.lua | ||
cloaked-chat.lua | ||
core.lua | ||
depends.txt | ||
init.lua | ||
irc.lua | ||
mod.conf | ||
screenshot.png | ||
settingtypes.txt |
README.md
Minetest cloaking mod
Allows players to cloak and uncloak, inspired by Star Trek's cloaking device.
What is cloaking?
In this instance, cloaking is a way to go invisible and become undetectable by most mods (unless they explicitly want to detect cloaked players, so they can still send chat messages to them).
Why is cloaking so hacky, and where does it send the 'left the game' messages?
Cloaking sends no left the game messages, it leaves that up to the built-in left the game functions. The aim of cloaking is to trick other mods into thinking the player is not in-game, and for this it must be hacky.
Help, it crashes
If it crashes, it is either caused by a mod not liking non-existent players running around, or by a bug in cloaking itself.
How do I use cloaking?
Cloaking adds a modding API and two chatcommands. Both of these require the
cloaking
privilege to execute, however you can uncloak yourself without any
privileges.
/cloak [victim]
: Cloaks yourself, alternatively an unsuspectingvictim
./uncloak [victim]
: Uncloaks yourself, or avictim
./cloak_chat <message>
: Sends<message>
to all online players with thecloaking
privilege. You can disable cloaked chat by settingcloaking.enable_cloaked_chat
tofalse
inminetest.conf
.
How do I download cloaking?
You can either run
git clone https://git.minetest.land/luk3yx/cloaking.git
, or download
a zip or
tar.gz
file. You will need to rename the downloaded folder to cloaking
(if it
doesn't already have that name) for it to work properly.
How do I use the API?
Cloaking adds the following functions:
cloaking.cloak(player)
: Cloaks a player.cloaking.uncloak(player)
: Uncloaks a player.cloaking.get_cloaked_players()
: Gets a list of cloaked player names.cloaking.get_connected_names()
: Gets a list of cloaked and uncloaked player names.cloaking.is_cloaked(player)
: Checks if a player is cloaked.cloaking.hide_player(player)
: Hides a player without cloaking them. If/when minetest.hide_player() gets introduced, this will become an alias for that.cloaking.unhide_player(player)
: Unhides a player previously hidden withcloaking.hide_player()
.cloaking.chat
: Cloaked chat API, this isnil
if cloaked chat is disabled.cloaking.chat.send(message)
: Sends a message to cloaked chat.cloaking.chat.prefix
: The text (-Cloaked-
) that is prepended to cloaked chat messages before they are sent to players.
Any above functions requiring "player" as a parameter also accept a player name, provided the player is online.
It also adds the following functions that ignore cloaked players and can
interact with them:
cloaking.get_connected_players
, cloaking.get_objects_inside_radius
and
cloaking.get_player_by_name
.
If you have made chatcommand work with players that aren't in-game, you can add
_allow_while_cloaked = true
to the chatcommand definition. If you explicitly
don't want your chatcommand working with cloaked players, you can add
_disallow_while_cloaked = true
to the definition.
These modifications do not require that you add cloaking
to depends.txt
, as
when cloaking is not loaded this parameter is simply ignored.
Backported bugfixes
To ensure server stability, the cloaking mod backports the following bugfixes if it determines they are necessary for your server:
- Blocking newlines in chat messages (MT < 5.0.1).
- Prevent saying
%2
in chat from crashing the server (MT == 5.1.0).
If you do not want this for whatever reason (although I do not recommend it),
you can disable these backports by adding cloaking.backport_bugfixes = false
to your minetest.conf.