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luk3yx c3eca1b9e8 Update git link 4 months ago Update the copyright in 8 months ago Update git link 4 months ago
chat3.lua Add cloaked chat 8 months ago
chatcommands.lua Add cloaked chat 8 months ago
cloaked-chat.lua Add cloaked chat 8 months ago
core.lua Fix double status line in Minetest 5.0.0. 7 months ago
depends.txt Remove HUDs when cloaking 7 months ago
init.lua Mitigate unrelated bug in Minetest 7 months ago
irc.lua Add cloaked chat 8 months ago
mod.conf Fix mod.conf description 7 months ago
screenshot.png Add screenshot.png 8 months ago
settingtypes.txt Add cloaked chat 8 months ago

Minetest cloaking mod

Allows players to cloak and uncloak, inspired by Star Trek’s cloaking device.

What is cloaking?

In this instance, cloaking is a way to go invisible and become undetectable by most mods (unless they explicitly want to detect cloaked players, so they can still send chat messages to them).

Why is cloaking so hacky, and where does it send the ‘left the game’ messages?

Cloaking sends no left the game messages, it leaves that up to the built-in left the game functions. The aim of cloaking is to trick other mods into thinking the player is not in-game, and for this it must be hacky.

Help, it crashes

If it crashes, it is either caused by a mod not liking non-existent players running around, or by a bug in cloaking itself.

How do I use cloaking?

Cloaking adds a modding API and two chatcommands. Both of these require the cloaking privilege to execute, however you can uncloak yourself without any privileges.

  • /cloak [victim]: Cloaks yourself, alternatively an unsuspecting victim.
  • /uncloak [victim]: Uncloaks yourself, or a victim.
  • /cloak_chat <message>: Sends <message> to all online players with the cloaking privilege. You can disable cloaked chat by setting cloaking.enable_cloaked_chat to false in minetest.conf.

How do I download cloaking?

You can either run git clone, or download a zip or tar.gz file. You will need to rename the downloaded folder to cloaking (if it doesn’t already have that name) for it to work properly.

How do I use the API?

Cloaking adds the following functions:

  • cloaking.cloak(player): Cloaks a player.
  • cloaking.uncloak(player): Uncloaks a player.
  • cloaking.get_cloaked_players(): Gets a list of cloaked player names.
  • cloaking.get_connected_names(): Gets a list of cloaked and uncloaked player names.
  • cloaking.is_cloaked(player): Checks if a player is cloaked.
  • cloaking.hide_player(player): Hides a player without cloaking them. If/when minetest.hide_player() gets introduced, this will become an alias for that.
  • cloaking.unhide_player(player): Unhides a player previously hidden with cloaking.hide_player().
  • Cloaked chat API, this is nil if cloaked chat is disabled.
    • Sends a message to cloaked chat.
    • The text (-Cloaked-) that is prepended to cloaked chat messages before they are sent to players.

Any above functions requiring “player” as a parameter also accept a player name, provided the player is online.

It also adds the following functions that ignore cloaked players and can interact with them: cloaking.get_connected_players, cloaking.get_objects_inside_radius and cloaking.get_player_by_name.

If you have made chatcommand work with players that aren’t in-game, you can add _allow_while_cloaked = true to the chatcommand definition. If you explicitly don’t want your chatcommand working with cloaked players, you can add _disallow_while_cloaked = true to the definition. These modifications do not require that you add cloaking to depends.txt, as when cloaking is not loaded this parameter is simply ignored.