Make cloaking.unhide_player() restore original player properties.
This commit is contained in:
parent
3e9a7a6ea2
commit
f415fc33e7
50
core.lua
50
core.lua
|
@ -130,9 +130,9 @@ local function player_and_name(player, n)
|
|||
local victim = player:get_player_name()
|
||||
|
||||
if n then
|
||||
if cloaked_players[victim] then return end
|
||||
if cloaked_players[victim] then return false end
|
||||
elseif n ~= nil then
|
||||
if not cloaked_players[victim] then return end
|
||||
if not cloaked_players[victim] then return false end
|
||||
end
|
||||
|
||||
return player, victim
|
||||
|
@ -145,12 +145,22 @@ if not minetest.features.object_independent_selectionbox then
|
|||
end
|
||||
|
||||
-- "Hide" players
|
||||
function cloaking.hide_player(player)
|
||||
local hidden = {}
|
||||
function cloaking.hide_player(player, preserve_attrs)
|
||||
-- Sanity check
|
||||
if type(player) == "string" then
|
||||
local _
|
||||
player, _ = player_and_name(player, true)
|
||||
local victim
|
||||
local player, victim = player_and_name(player, true)
|
||||
if not player then return end
|
||||
|
||||
-- Save existing attributes
|
||||
if preserve_attrs or preserve_attrs == nil then
|
||||
if hidden[victim] then return end
|
||||
hidden[victim] = {
|
||||
player:get_properties(),
|
||||
player:get_nametag_attributes()
|
||||
}
|
||||
else
|
||||
hidden[victim] = nil
|
||||
end
|
||||
|
||||
-- Hide the player
|
||||
|
@ -162,26 +172,39 @@ function cloaking.hide_player(player)
|
|||
player:set_nametag_attributes({text = " "})
|
||||
end
|
||||
|
||||
-- Remove original attributes when players leave
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hidden[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
-- "Unhide" players
|
||||
function cloaking.unhide_player(player)
|
||||
-- Sanity check
|
||||
local player, victim = player_and_name(player, true)
|
||||
if not player then return end
|
||||
if not player or hidden[victim] == nil then return end
|
||||
|
||||
-- Get the new selectionbox
|
||||
-- Get the data
|
||||
local data = hidden[victim] or {}
|
||||
hidden[victim] = nil
|
||||
|
||||
-- Use sensible defaults if the data does not exist.
|
||||
if not data[1] then
|
||||
local box = false
|
||||
if minetest.features.object_independent_selectionbox then
|
||||
box = player:get_properties().collisionbox
|
||||
end
|
||||
box = box or {-0.3,-1,-0.3,0.3,0.75,0.3}
|
||||
|
||||
-- Make the player visible
|
||||
player:set_properties({
|
||||
data = {{
|
||||
visual_size = {x = 1, y = 2, z = 1},
|
||||
[selectionbox] = box,
|
||||
makes_footstep_sound = true,
|
||||
})
|
||||
player:set_nametag_attributes({text = victim})
|
||||
}}
|
||||
end
|
||||
|
||||
-- Make the player visible
|
||||
player:set_properties(data[1])
|
||||
player:set_nametag_attributes(data[2] or {text = victim})
|
||||
end
|
||||
|
||||
-- The cloak and uncloak functions
|
||||
|
@ -192,7 +215,7 @@ function cloaking.cloak(player)
|
|||
local player, victim = player_and_name(player, true)
|
||||
if not player then return end
|
||||
|
||||
cloaking.hide_player(player)
|
||||
cloaking.hide_player(player, false)
|
||||
|
||||
local t = nil
|
||||
if use_areas and areas.hud[victim] then
|
||||
|
@ -229,6 +252,7 @@ function cloaking.uncloak(player)
|
|||
if not player then return end
|
||||
|
||||
cloaked_players[victim] = nil
|
||||
hidden[victim] = false
|
||||
cloaking.unhide_player(player)
|
||||
|
||||
-- In singleplayer, there is no joined the game message by default.
|
||||
|
|
Loading…
Reference in New Issue