Override minetest.get_server_status()
Override minetest.get_server_status() instead of /status in a futile attempt to get the initial status message hiding cloaked players.
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parent
e90e1d7583
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27
core.lua
27
core.lua
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@ -9,7 +9,8 @@ cloaking = {}
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-- Expose the real get_connected_players and get_player_by_name for mods that
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-- can use them.
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cloaking.get_connected_players = minetest.get_connected_players
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cloaking.get_player_by_name = minetest.get_player_by_name
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cloaking.get_player_by_name = minetest.get_player_by_name
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cloaking.get_server_status = minetest.get_server_status
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local cloaked_players = {}
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@ -32,21 +33,17 @@ minetest.get_player_by_name = function(player)
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end
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end
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-- Override chatcommands
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minetest.register_chatcommand("status", {
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description = "Print server status",
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func = function(name, param)
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local status = minetest.get_server_status()
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status = status:sub(1, status:find('{', 1, true))
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local players = {}
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for _, player in ipairs(minetest.get_connected_players()) do
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table.insert(players, player:get_player_name())
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end
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players = table.concat(players, ', ')
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status = status .. players .. '}'
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return true, status
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minetest.get_server_status = function()
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local status = cloaking.get_server_status()
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status = status:sub(1, status:find('{', 1, true))
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local players = {}
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for _, player in ipairs(minetest.get_connected_players()) do
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table.insert(players, player:get_player_name())
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end
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})
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players = table.concat(players, ', ')
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status = status .. players .. '}'
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return status
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end
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-- The cloak and uncloak functions
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cloaking.cloak = function(player)
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