Add .coords to send player co-ordinates into chat.
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parent
3c29637838
commit
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32
init.lua
32
init.lua
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@ -24,6 +24,9 @@ if not channels then channels = {} end
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minetest.register_on_connect(function()
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localplayer = minetest.localplayer:get_name()
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if localplayer == 'singleplayer' then
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connected_players[localplayer] = true
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end
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end)
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local player_in_channel = function(v, c)
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@ -391,6 +394,35 @@ minetest.register_chatcommand('who', {
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end
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})
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minetest.register_chatcommand('coords', {
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params = "[channel]",
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description = "Send your co-ordinates to chat.",
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func = function(c)
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if c == '' then c = channel end
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local pos = minetest.localplayer:get_pos()
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local x = math.floor(pos.x)
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local y = math.floor(pos.y)
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local z = math.floor(pos.z)
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local msg = "Current Position: " .. x .. ", " .. y .. ", " .. z .. "."
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if c == main_channel then
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minetest.send_chat_message(msg)
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return
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end
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local players = get_channel_users(c)
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if not players then return false, "The channel does not exist!" end
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for p = 1, #players do
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if connected_players[players[p]] then
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messages_sent = messages_sent + 1
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minetest.run_server_chatcommand('msg', players[p] .. ' -' .. c ..
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'- ' .. msg)
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end
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end
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if messages_sent == 0 then
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return false, "The channel is empty!"
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end
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end
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})
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-- Override .list_players to make it display all players, not just players
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-- visible to the client.
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minetest.override_chatcommand('list_players', {
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