Fix README.md
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A marker/waypoint mod for Minetest.
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A marker/waypoint mod for Minetest.
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Unlike the [CSM], this mod does not require the [markers] mod to be installed.
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Unlike the [CSM], this mod is standalone, and conflicts with the [marker] mod.
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## How to use
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## How to use
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`advmarkers` introduces the following chatcommands:
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`advmarkers` introduces the following chatcommands:
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- `/mrkr`: Opens a formspec allowing you to display or delete markers. If you give this command a parameter (`h`/`here`, `t`/`there` or co-ordinates), it will set your HUD position to those co-ordinates.
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- `/mrkr`: Opens a formspec allowing you to display or delete markers. If you give this command a parameter (`h`/`here`, `t`/`there` or co-ordinates), it will set your HUD position to those co-ordinates.
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- `/add_mrkr`: Adds markers. You can use `.add_mrkr x,y,z Marker name` to add markers. Markers are (currently) cross-server, and adding a marker with (exactly) the same name as another will overwrite the original marker. If you replace `x,y,z` with `here`, the marker will be set to your current position, and replacing it with `there` will set the marker to the last `.coords` position.
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- `/add_mrkr`: Adds markers. You can use `.add_mrkr x,y,z Marker name` to add markers. Adding a marker with (exactly) the same name as another will overwrite the original marker. If you replace `x,y,z` with `here`, the marker will be set to your current position, and replacing it with `there` will set the marker to the last `.coords` position.
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- `/mrkr_export`: Exports your markers to an advmarkers string. Remember to not modify the text before copying it. You can use `/mrkr_export old` if you want an export string compatible with older versions of the advmarkers CSM (it should start with `M` instead of `J`). This old format does **not** work with this mod, so only use it if you know what you are doing!
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- `/mrkr_export`: Exports your markers to an advmarkers string. Remember to not modify the text before copying it. You can use `/mrkr_export old` if you want an export string compatible with older versions of the advmarkers CSM (it should start with `M` instead of `J`). This old format does **not** work with this mod, so only use it if you know what you are doing!
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- `/mrkr_import`: Imports your markers from an advmarkers string (`.mrkr_import <advmarkers string>`). Any markers with the same name will not be overwritten, and if they do not have the same co-ordinates, `_` will be appended to the imported one.
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- `/mrkr_import`: Imports your markers from an advmarkers string (`.mrkr_import <advmarkers string>`). Any markers with the same name will not be overwritten, and if they do not have the same co-ordinates, `_` will be appended to the imported one.
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- `/mrkrthere`: Alias for `/mrkr there`.
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- `/mrkrthere`: Alias for `/mrkr there`.
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@ -22,8 +22,8 @@ update the last `.coords` position.
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advmarkers works with the `.coords` command from chat_channels ([GitHub],
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advmarkers works with the `.coords` command from chat_channels ([GitHub],
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[GitLab]), even without chat channels installed. When someone does `.coords`,
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[GitLab]), even without chat channels installed. When someone does `.coords`,
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advmarkers temporarily stores this position, and you can set a temporary marker
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advmarkers temporarily stores this position, and you can set a temporary marker
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at the `.coords` position with `.mrkrthere`, or add a permanent marker with
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at the `.coords` position with `/mrkrthere`, or add a permanent marker with
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`.add_mrkr there Marker name`.
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`/add_mrkr there Marker name`.
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[CSM]: https://gitlab.com/luk3yx/minetest-advmarkers-csm
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[CSM]: https://gitlab.com/luk3yx/minetest-advmarkers-csm
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[marker]: https://github.com/Billy-S/kingdoms_game/blob/master/mods/marker
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[marker]: https://github.com/Billy-S/kingdoms_game/blob/master/mods/marker
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