|luk3yx 25d7079069||2 months ago|
|LICENSE.md||1 year ago|
|README.md||1 year ago|
|depends.txt||1 year ago|
|init.lua||2 months ago|
|mod.conf||1 year ago|
|screenshot.png||1 year ago|
|sscsm.lua||2 months ago|
A marker/waypoint mod for Minetest.
Unlike the CSM, this mod is standalone, and conflicts with the marker mod.
advmarkers introduces the following chatcommands:
/mrkr: Opens a formspec allowing you to display or delete markers. If you give this command a parameter (
thereor co-ordinates), it will set your HUD position to those co-ordinates.
/add_mrkr: Adds markers. You can use
.add_mrkr x,y,z Marker nameto add markers. Adding a marker with (exactly) the same name as another will overwrite the original marker. If you replace
here, the marker will be set to your current position, and replacing it with
therewill set the marker to the last
/mrkr_export: Exports your markers to an advmarkers string. Remember to not modify the text before copying it. You can use
/mrkr_export oldif you want an export string compatible with older versions of the advmarkers CSM (it should start with
J). This old format does not work with this mod, so only use it if you know what you are doing!
/mrkr_import: Imports your markers from an advmarkers string (
.mrkr_import <advmarkers string>). Any markers with the same name will not be overwritten, and if they do not have the same co-ordinates,
_will be appended to the imported one.
/mrkrthere: Alias for
If you die, a marker is automatically added at your death position, and will
update the last
advmarkers works with the
.coords command from chat_channels (GitHub,
GitLab), even without chat channels installed. When someone does
advmarkers temporarily stores this position, and you can set a temporary marker
.coords position with
/mrkrthere, or add a permanent marker with
/add_mrkr there Marker name.
With my SSCSM mod installed, advmarkers will register a server-sent CSM to reduce visible lag in the markers GUI.