Holy hitboxes, that's really buggy. I've never encountered that, and I just tried one of my worlds and the hitboxes are fine - same PC, same Minetest, normal hitboxes in my worlds. I don't know…
But the one the highlights your targeted nodes is certainly a mod. :) I wonder if that's the culprit, because being unable to hit mobs should be quite noticeable. What mod is it? I can try it…
That's quite unusual, I haven't had this issue with mobs. What mods do you have installed and enabled alongside MineClone2?
They probably shouldn't be tame, they should be using the persistent flag.
Eventually, yes, but if it doesn't complicate the logic, it's probably a good idea to keep the feature until we get…
As 40 was still a bit aggressive, I changed this to 80
and the sheep go easier on the lawn, and grow new wool in a reasonable time frame.
According to [the wiki](If /gamerule mobGriefing is set to false, grass blocks remain, but the sheep still regrow their wool.):
Considering the previous line, this will always be true. If we're fine with this, then is on_replace_return
necessary?
Nice, that was simpler than expected. :D I tested this a bit, and found out that 1.3
looks closer to what it should be like. Try it out if you can. For me, 1.5
seconds made it look like the…
Nice! Here are my sheep eating grass in a pen.
The head movement now only happens when they they also eat the grass. One fine touch here, if it's at all…
The same as the old one - just with a small offset in the line numbers.
AsyncErr: Lua: Runtime error from mod 'mcl_hbarmor' in callback environment_Step(): ...icu/.minetest/games/mineclone2…
With the latest master, I could replicate this by starting the game with "Enable Damage" and "Creative Mode" disabled/un-checked from the Minetest UI, then running either of the following…
But why are the top colours flipped between doors? That doesn't make sense.
Another look at the banners revealed that they don't consistently get the same metadata. I tried grouping them in the same slot, but they wouldn't stack. This explains why they went to different…
Not sure if this is related, but I just found out that ominous banners won't stack in the hotbar if there are empty slots. As long as you have empty slots, new banners will go there. Otherwise…
The banners created before this PR got their metadata updated, and it looks like this:
`mcl_banners:banner_item_white 1 0 "\u0001layers\u0002local ={};[1]="unicolor_black";[2]="pattern";…
There, I fixed it now?
The way @kneekoo worded the issue was too confusing for me, it didn't help either that a browser extension which I had on, had broken the embedded Imgur attachments.…