Nicu kneekoo
  • Joined on 2019-11-15
kneekoo commented on issue VoxeLibre/VoxeLibre#3934 2023-09-20 07:31:11 +02:00
Make menu music less repetitive

You know, we could do other things... For example, if you make repetitive music quieter (but still audible) it's not as pronounced, and therefore less... "in your face."

Yet another engine…

kneekoo commented on issue VoxeLibre/VoxeLibre#3934 2023-09-19 05:49:28 +02:00
Make menu music less repetitive

WSL2 isn't hard to install, and running Python under that is a breeze. Obviously it's not easy for everyone, but some already have WSL2 or would be willing to try it. The script, however, is not…

kneekoo commented on issue VoxeLibre/VoxeLibre#3942 2023-09-17 18:01:58 +02:00
Should hostile mob spawning follow the 1.18 light level changes?

I always thought they changed the spawning rules it because with the increased depth and height of the world a lot more spawning places became available around players. That meant the mob cap…

kneekoo commented on issue VoxeLibre/VoxeLibre#3934 2023-09-17 17:37:06 +02:00
Make menu music less repetitive

I was more meaning that I am not sure that a link would carry through a zip file to a different OS.

My suggestion was having a Python script for users to manually run it to make the symlinks.

kneekoo commented on issue VoxeLibre/VoxeLibre#3934 2023-09-16 22:55:35 +02:00
Make menu music less repetitive

They've been a thing for a very long time in Linux, and for a few years even in Windows.

kneekoo commented on issue VoxeLibre/VoxeLibre#3934 2023-09-15 22:33:07 +02:00
Make menu music less repetitive

Yeah, the file system trickery is only possible when done manually. So we could have a script that iterates through all our music files - soundtrack + disks -, and creates symlinks in the menu…

kneekoo commented on issue VoxeLibre/VoxeLibre#3934 2023-09-15 07:30:41 +02:00
Make menu music less repetitive

The Minetest documentation says:

Menu music

Games can provide custom main menu music. They are put inside a menu directory inside…

kneekoo commented on issue VoxeLibre/VoxeLibre#3928 2023-09-12 19:55:36 +02:00
Discussion on adding shovel path remove function mod to main game.

@kneekoo I got it working how you wanted with path remove being shift+rightclick (though I still personally like it with regular right click)

Awesome! Thanks for doing that. :)

I am…

kneekoo commented on pull request VoxeLibre/VoxeLibre#3929 2023-09-11 06:32:26 +02:00
Make golem go home. Fixes #3288

This is not a matter of likes. It's about not creating unexpected and unwanted behaviour that affects the gameplay. And it's all for a "renewable" mob.

kneekoo commented on issue VoxeLibre/VoxeLibre#3928 2023-09-11 06:30:46 +02:00
Discussion on adding shovel path remove function mod to main game.

I suggest trying it out first the way it is and see if you still feel that is a desired change.

I have, and it does what you said. I still think the "undo" should be tied to Shift + right…

kneekoo commented on pull request VoxeLibre/VoxeLibre#3929 2023-09-11 04:03:03 +02:00
Make golem go home. Fixes #3288

Temporary workarounds are the enemy of good solutions. The good thing is that in this particular case it's not a tragedy if an iron golem gets lost, because the villagers summon new ones if they…

kneekoo commented on issue VoxeLibre/VoxeLibre#3928 2023-09-11 02:37:07 +02:00
Discussion on adding shovel path remove function mod to main game.

@kneekoo just regular right click back on the grass path to turn it back into dirt. Very convenient IMO!

I think this would be more convenient as a Shift+right click because like this you…

kneekoo commented on issue VoxeLibre/VoxeLibre#3926 2023-09-11 02:29:29 +02:00
Make crafting have a cooldown

Idk if average is the value you want to look at when the majority of mcl servers has an average of 0

The average players of the majority of servers doesn't matter. And an average of zero…

kneekoo commented on issue VoxeLibre/VoxeLibre#3928 2023-09-11 01:52:17 +02:00
Discussion on adding shovel path remove function mod to main game.

Letting shovels turn grass paths back into dirt blocks is a minor non-vanilla quality of life tweak.

Is this functionality suitable for adding into the main game? I know the general…

kneekoo commented on pull request VoxeLibre/VoxeLibre#3929 2023-09-11 01:14:29 +02:00
Make golem go home. Fixes #3288

I'm not a fan of the teleportation solution. If it can't pathfind back, so be it.

Imagine an unsuspecting player trying to kill a golem (with Knockback or Punch), which pushes it out of…

kneekoo commented on issue VoxeLibre/VoxeLibre#3925 2023-09-11 01:05:11 +02:00
Flame arrows should set flammable blocks on fire

@kneekoo looks like you have already opted in by building your house out of flammable materials. You know about thunderstorms, right?

Lightnings don't reach underground homes.

kneekoo commented on issue VoxeLibre/VoxeLibre#3791 2023-09-11 01:03:01 +02:00
Make lightnings obey the enable_fire setting

Interesting, Minetest has disable_fire and we have enable_fire. It probably doesn't matter why, but lightnings, should obey enable_fire.

And I see mods/ENVIRONMENT/lightning/init.lua

kneekoo commented on issue VoxeLibre/VoxeLibre#3925 2023-09-09 20:33:15 +02:00
Flame arrows should set flammable blocks on fire

If it's opt-in by default, fine by me. But not otherwise - it freaked me out a couple of years ago when a friend shot an arrow inside my house, (me) thinking it would set things on fire. :P

kneekoo commented on issue VoxeLibre/VoxeLibre#3920 2023-09-09 00:04:02 +02:00
Background images should be compressed / converted to .jpg

Damn, so that's why we ended up with PNGs. :-/ I would've loved to see those images go down in size. I don't understand why they're not supported.

kneekoo commented on issue VoxeLibre/VoxeLibre#3926 2023-09-09 00:03:07 +02:00
Make crafting have a cooldown

Affecting most players for a handful of abusers? Not a good idea.