..
bubble.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
crack_anylength.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_acacia_bush_stem.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_acacia_leaves.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_acacia_leaves_simple.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_acacia_sapling.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_acacia_tree.png
Default: Remove alpha channel from acacia tree textures
2016-10-26 07:14:12 +01:00
default_acacia_tree_top.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_acacia_wood.png
Default: Add savanna nodes, textures, crafting and fuels
2015-07-12 22:41:59 +01:00
default_apple.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_aspen_leaves.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_aspen_sapling.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_aspen_tree.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_aspen_tree_top.png
Aspen trees.
2016-01-15 04:56:15 +00:00
default_aspen_wood.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_book.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_book_written.png
Add a separate image for a written book.
2015-12-12 19:56:56 +01:00
default_bookshelf.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_bookshelf_slot.png
Default, vessels: Darken shelf empty slot icons
2016-11-07 14:32:35 +00:00
default_brick.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_bronze_block.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_bronze_ingot.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_bush_stem.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_cactus_side.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_cactus_top.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_chest_front.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_chest_lock.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_chest_side.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_chest_top.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_clay.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_clay_brick.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_clay_lump.png
Textures Update
2015-01-25 10:48:42 +01:00
default_cloud.png
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
default_coal_block.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_coal_lump.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_cobble.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_copper_block.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_copper_ingot.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_copper_lump.png
Textures Update
2015-01-25 10:48:42 +01:00
default_coral_brown.png
Default: Add coral nodes and death ABM
2016-10-12 23:55:46 +01:00
default_coral_orange.png
Default: Add coral nodes and death ABM
2016-10-12 23:55:46 +01:00
default_coral_skeleton.png
Default: Add coral nodes and death ABM
2016-10-12 23:55:46 +01:00
default_desert_cobble.png
Default: Colourise desert cobble to be consistent with desert stone
2016-03-15 16:23:13 +00:00
default_desert_sand.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_desert_stone.png
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
default_desert_stone_block.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_desert_stone_brick.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_diamond.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_diamond_block.png
Improved diamond block texture (from #548 )
2015-07-12 12:06:38 +02:00
default_dirt.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_dry_grass.png
Default: Add savanna nodes, textures, crafting and fuels
2015-07-12 22:41:59 +01:00
default_dry_grass_1.png
Default: Add savanna nodes, textures, crafting and fuels
2015-07-12 22:41:59 +01:00
default_dry_grass_2.png
Default: Add savanna nodes, textures, crafting and fuels
2015-07-12 22:41:59 +01:00
default_dry_grass_3.png
Default: Add savanna nodes, textures, crafting and fuels
2015-07-12 22:41:59 +01:00
default_dry_grass_4.png
Default: Add savanna nodes, textures, crafting and fuels
2015-07-12 22:41:59 +01:00
default_dry_grass_5.png
Default: Add savanna nodes, textures, crafting and fuels
2015-07-12 22:41:59 +01:00
default_dry_grass_side.png
Default: Lower grass_side and snow_side textures
2016-05-05 23:42:10 +01:00
default_dry_shrub.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_fence_acacia_wood.png
Convert fences to NDT_CONNECTED.
2016-03-13 04:10:51 +00:00
default_fence_aspen_wood.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_fence_junglewood.png
Convert fences to NDT_CONNECTED.
2016-03-13 04:10:51 +00:00
default_fence_overlay.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_fence_pine_wood.png
Convert fences to NDT_CONNECTED.
2016-03-13 04:10:51 +00:00
default_fence_wood.png
Convert fences to NDT_CONNECTED.
2016-03-13 04:10:51 +00:00
default_flint.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_footprint.png
Default: New grass textures, new footprint overlay texture
2015-08-15 21:19:39 +01:00
default_furnace_bottom.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_furnace_fire_bg.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_furnace_fire_fg.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_furnace_front.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_furnace_front_active.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_furnace_side.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_furnace_top.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_glass.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_glass_detail.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_gold_block.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_gold_ingot.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_gold_lump.png
Textures Update
2015-01-25 10:48:42 +01:00
default_grass.png
Default: New grass and grass_side textures
2016-04-29 23:19:30 +01:00
default_grass_1.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_grass_2.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_grass_3.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_grass_4.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_grass_5.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_grass_side.png
Default: Lower grass_side and snow_side textures
2016-05-05 23:42:10 +01:00
default_gravel.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_ice.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_iron_lump.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_item_smoke.png
Default: Destroy flammable items when in fire or lava
2016-10-23 03:48:37 +01:00
default_junglegrass.png
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
default_jungleleaves.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_jungleleaves_simple.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_junglesapling.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_jungletree.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_jungletree_top.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_junglewood.png
Default: New darker jungletree_top and junglewood textures
2015-08-14 19:15:33 +01:00
default_ladder_steel.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_ladder_wood.png
Add steel ladder
2016-03-06 01:31:36 +00:00
default_lava.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_lava_flowing_animated.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_lava_source_animated.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_leaves.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_leaves_simple.png
Default: Fix 'leaves simple', 'jungleleaves simple' textures
2016-10-18 05:53:45 +01:00
default_mese_block.png
Default: New mese texture. Add missing texture credits
2016-05-30 11:54:24 +01:00
default_mese_crystal.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_mese_crystal_fragment.png
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
default_meselamp.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_mineral_coal.png
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
default_mineral_copper.png
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
default_mineral_diamond.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_mineral_gold.png
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
default_mineral_iron.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_mineral_mese.png
Default: Remove light source from mese ore
2015-10-03 01:11:10 +01:00
default_mossycobble.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_obsidian.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_obsidian_block.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_obsidian_brick.png
Default: New obsidian brick texture. Add river water textures
2015-06-02 01:13:34 +01:00
default_obsidian_glass.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_obsidian_glass_detail.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_obsidian_shard.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_paper.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_papyrus.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_pine_needles.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_pine_sapling.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_pine_tree.png
Default: Rename pine tree nodes, textures and mapgen aliases
2015-08-10 09:19:02 +01:00
default_pine_tree_top.png
Default: Rename pine tree nodes, textures and mapgen aliases
2015-08-10 09:19:02 +01:00
default_pine_wood.png
Default: Rename pine tree nodes, textures and mapgen aliases
2015-08-10 09:19:02 +01:00
default_river_water.png
Default: New obsidian brick texture. Add river water textures
2015-06-02 01:13:34 +01:00
default_river_water_flowing_animated.png
Default: New obsidian brick texture. Add river water textures
2015-06-02 01:13:34 +01:00
default_river_water_source_animated.png
Default: New obsidian brick texture. Add river water textures
2015-06-02 01:13:34 +01:00
default_sand.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_sandstone.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_sandstone_block.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_sandstone_brick.png
Default: New sandstone brick texture
2015-05-31 05:55:12 +01:00
default_sapling.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_sign_steel.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_sign_wall_steel.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_sign_wall_wood.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_sign_wood.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_silver_sand.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_snow.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_snow_side.png
Default: New snow textures by Gambit
2016-09-14 06:02:16 +01:00
default_snowball.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
default_steel_block.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_steel_ingot.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_stick.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_stone.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_stone_block.png
Default: Add stone / desert stone / sandstone / obsidian blocks
2016-06-25 06:58:18 +01:00
default_stone_brick.png
Convert many textures to indexed color
2016-11-18 05:37:02 +00:00
default_tool_bronzeaxe.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_bronzepick.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_bronzeshovel.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_bronzesword.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_diamondaxe.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_diamondpick.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_diamondshovel.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_diamondsword.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_meseaxe.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_mesepick.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_meseshovel.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_mesesword.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_steelaxe.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_steelpick.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_steelshovel.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_steelsword.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_stoneaxe.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_stonepick.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_stoneshovel.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_stonesword.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_woodaxe.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_woodpick.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_woodshovel.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tool_woodsword.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_torch_animated.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_torch_on_ceiling_animated.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_torch_on_floor.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_torch_on_floor_animated.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tree.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_tree_top.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_water.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_water_flowing_animated.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_water_source_animated.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
default_wood.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
gui_formbg.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
gui_furnace_arrow_bg.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
gui_furnace_arrow_fg.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
gui_hb_bg.png
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
gui_hotbar.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
gui_hotbar_selected.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
heart.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
player.png
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
player_back.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
wieldhand.png
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00