forked from thunderdog1138/star_wars
Default: New obsidian brick texture. Add river water textures
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@ -109,6 +109,10 @@ paramat (CC BY-SA 3.0):
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default_pinetree_top.png
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default_pinewood.png
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default_sandstone_brick.png
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default_obsidian_brick.png
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default_river_water.png
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default_river_water_source_animated.png
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default_river_water_flowing_animated.png
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brunob.santos (CC BY-SA 4.0):
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default_desert_cobble.png
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@ -968,11 +968,11 @@ minetest.register_node("default:water_flowing", {
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minetest.register_node("default:river_water_source", {
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description = "River Water Source",
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inventory_image = minetest.inventorycube("default_water.png"),
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inventory_image = minetest.inventorycube("default_river_water.png"),
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drawtype = "liquid",
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tiles = {
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{
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name = "default_water_source_animated.png",
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name = "default_river_water_source_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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@ -983,7 +983,7 @@ minetest.register_node("default:river_water_source", {
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},
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special_tiles = {
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{
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name = "default_water_source_animated.png",
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name = "default_river_water_source_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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@ -1008,18 +1008,18 @@ minetest.register_node("default:river_water_source", {
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liquid_viscosity = 1,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a=64, r=100, g=100, b=200},
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post_effect_color = {a=64, r=100, g=178, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1},
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})
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minetest.register_node("default:river_water_flowing", {
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description = "Flowing River Water",
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inventory_image = minetest.inventorycube("default_water.png"),
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inventory_image = minetest.inventorycube("default_river_water.png"),
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drawtype = "flowingliquid",
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tiles = {"default_water.png"},
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tiles = {"default_river_water.png"},
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special_tiles = {
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{
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name = "default_water_flowing_animated.png",
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name = "default_river_water_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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@ -1029,7 +1029,7 @@ minetest.register_node("default:river_water_flowing", {
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},
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},
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{
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name = "default_water_flowing_animated.png",
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name = "default_river_water_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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@ -1055,7 +1055,7 @@ minetest.register_node("default:river_water_flowing", {
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liquid_viscosity = 1,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a=64, r=100, g=100, b=200},
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post_effect_color = {a=64, r=100, g=178, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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