forked from thunderdog1138/star_wars
Carts: Fix player position (#1872)
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parent
fe710c99a6
commit
b431ae1c77
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@ -1 +1,2 @@
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default
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default
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player_api
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@ -12,13 +12,13 @@ function carts:manage_attachment(player, obj)
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end
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end
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local status = obj ~= nil
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local status = obj ~= nil
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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if default.player_attached[player_name] == status then
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if player_api.player_attached[player_name] == status then
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return
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return
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end
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end
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default.player_attached[player_name] = status
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player_api.player_attached[player_name] = status
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if status then
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if status then
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player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0})
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player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
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player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
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else
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else
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player:set_detach()
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player:set_detach()
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@ -11,10 +11,4 @@ carts.punch_speed_max = 5
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dofile(carts.modpath.."/functions.lua")
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dofile(carts.modpath.."/functions.lua")
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dofile(carts.modpath.."/rails.lua")
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dofile(carts.modpath.."/rails.lua")
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-- Support for non-default games
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if not default.player_attached then
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default.player_attached = {}
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end
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dofile(carts.modpath.."/cart_entity.lua")
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dofile(carts.modpath.."/cart_entity.lua")
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