forked from thunderdog1138/star_wars
Boats: Fix player position (#1871)
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parent
c5e97867f3
commit
fe710c99a6
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@ -1 +1,2 @@
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default
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player_api
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@ -56,8 +56,8 @@ function boat.on_rightclick(self, clicker)
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if self.driver and clicker == self.driver then
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self.driver = nil
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clicker:set_detach()
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand" , 30)
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player_api.player_attached[name] = false
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player_api.set_animation(clicker, "stand" , 30)
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local pos = clicker:getpos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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minetest.after(0.1, function()
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@ -74,10 +74,10 @@ function boat.on_rightclick(self, clicker)
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end
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self.driver = clicker
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clicker:set_attach(self.object, "",
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{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
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default.player_attached[name] = true
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{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
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player_api.player_attached[name] = true
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minetest.after(0.2, function()
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default.player_set_animation(clicker, "sit" , 30)
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player_api.set_animation(clicker, "sit" , 30)
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end)
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clicker:set_look_horizontal(self.object:getyaw())
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end
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@ -105,7 +105,7 @@ function boat.on_punch(self, puncher)
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if self.driver and puncher == self.driver then
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self.driver = nil
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puncher:set_detach()
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default.player_attached[puncher:get_player_name()] = false
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player_api.player_attached[puncher:get_player_name()] = false
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end
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if not self.driver then
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self.removed = true
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