forked from thunderdog1138/star_wars
Delete 'mods/wielded_light/README.md'
This commit is contained in:
parent
47c90e4502
commit
82d2f85791
|
@ -1,24 +0,0 @@
|
|||
# wielded_light mod for Minetest
|
||||
|
||||
Idea taken from torches_wieldlight in https://github.com/minetest-mods/torches, but written from scratch and usable for all shining items.
|
||||
|
||||
![Screenshot](https://github.com/bell07/minetest-wielded_light/raw/master/screenshot.png)
|
||||
|
||||
All bright nodes with light value > 2 lighten the player environment if wielded, with value fewer by 2. (Torch 13->11 for example)
|
||||
|
||||
Dependencies: none
|
||||
|
||||
License: [GPL-3](https://github.com/bell07/minetest-wielded_light/blob/master/LICENSE)
|
||||
|
||||
|
||||
Shining API:
|
||||
|
||||
`function wielded_light.update_light(pos, light_level)`
|
||||
Enable or update the shining at pos with light_level for 0.6 seconds. Can be used in any on_step call to get other entitys shining for example
|
||||
|
||||
|
||||
`wielded_light.register_item_light(itemname, light_level)`
|
||||
Override or set custom light level to an item. This does not change the item/node definition, just the lighting in this mod.
|
||||
|
||||
`function wielded_light.update_light_by_item(stack, pos)`
|
||||
Update light at pos using item shining settings -from registered item_light or from item definition
|
Loading…
Reference in New Issue