From 82d2f857911b367bb497781e82695f5dd0e8c7b3 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Wed, 25 Mar 2020 20:48:53 +0000 Subject: [PATCH] Delete 'mods/wielded_light/README.md' --- mods/wielded_light/README.md | 24 ------------------------ 1 file changed, 24 deletions(-) delete mode 100644 mods/wielded_light/README.md diff --git a/mods/wielded_light/README.md b/mods/wielded_light/README.md deleted file mode 100644 index 59b79cba..00000000 --- a/mods/wielded_light/README.md +++ /dev/null @@ -1,24 +0,0 @@ -# wielded_light mod for Minetest - -Idea taken from torches_wieldlight in https://github.com/minetest-mods/torches, but written from scratch and usable for all shining items. - -![Screenshot](https://github.com/bell07/minetest-wielded_light/raw/master/screenshot.png) - -All bright nodes with light value > 2 lighten the player environment if wielded, with value fewer by 2. (Torch 13->11 for example) - -Dependencies: none - -License: [GPL-3](https://github.com/bell07/minetest-wielded_light/blob/master/LICENSE) - - -Shining API: - -`function wielded_light.update_light(pos, light_level)` -Enable or update the shining at pos with light_level for 0.6 seconds. Can be used in any on_step call to get other entitys shining for example - - -`wielded_light.register_item_light(itemname, light_level)` -Override or set custom light level to an item. This does not change the item/node definition, just the lighting in this mod. - -`function wielded_light.update_light_by_item(stack, pos)` -Update light at pos using item shining settings -from registered item_light or from item definition