Upload files to 'mods/farming'

This commit is contained in:
thunderdog1138 2020-07-17 12:42:16 +00:00
parent bb45a6622f
commit 7931edbbc8
5 changed files with 721 additions and 0 deletions

124
mods/farming/carrot.lua Normal file
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--[[
Original textures from PixelBox texture pack
https://forum.minetest.net/viewtopic.php?id=4990
]]
local S = farming.intllib
-- carrot
minetest.register_craftitem("farming:carrot", {
description = S("Carrot"),
inventory_image = "farming_carrot.png",
groups = {seed = 2, food_carrot = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:carrot_1")
end,
on_use = minetest.item_eat(4)
})
-- carrot juice
minetest.register_craftitem("farming:carrot_juice", {
description = S("Carrot Juice"),
inventory_image = "farming_carrot_juice.png",
on_use = minetest.item_eat(4, "vessels:drinking_glass"),
groups = {vessel = 1, drink = 1}
})
minetest.register_craft({
output = "farming:carrot_juice",
type = "shapeless",
recipe = {
"vessels:drinking_glass", "group:food_carrot", "farming:juicer"
},
replacements = {
{"group:food_juicer", "farming:juicer"}
}
})
-- golden carrot
minetest.register_craftitem("farming:carrot_gold", {
description = S("Golden Carrot"),
inventory_image = "farming_carrot_gold.png",
on_use = minetest.item_eat(10)
})
minetest.register_craft({
output = "farming:carrot_gold",
recipe = {
{"", "default:gold_lump", ""},
{"default:gold_lump", "group:food_carrot", "default:gold_lump"},
{"", "default:gold_lump", ""}
}
})
-- carrot definition
local def = {
drawtype = "plantlike",
tiles = {"farming_carrot_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:carrot_1", table.copy(def))
-- stage 2
def.tiles = {"farming_carrot_2.png"}
minetest.register_node("farming:carrot_2", table.copy(def))
-- stage 3
def.tiles = {"farming_carrot_3.png"}
minetest.register_node("farming:carrot_3", table.copy(def))
-- stage 4
def.tiles = {"farming_carrot_4.png"}
minetest.register_node("farming:carrot_4", table.copy(def))
-- stage 5
def.tiles = {"farming_carrot_5.png"}
minetest.register_node("farming:carrot_5", table.copy(def))
-- stage 6
def.tiles = {"farming_carrot_6.png"}
minetest.register_node("farming:carrot_6", table.copy(def))
-- stage 7
def.tiles = {"farming_carrot_7.png"}
def.drop = {
items = {
{items = {"farming:carrot"}, rarity = 1},
{items = {"farming:carrot 2"}, rarity = 3}
}
}
minetest.register_node("farming:carrot_7", table.copy(def))
-- stage 8 (final)
def.tiles = {"farming_carrot_8.png"}
def.groups.growing = nil
def.drop = {
items = {
{items = {"farming:carrot 2"}, rarity = 1},
{items = {"farming:carrot 3"}, rarity = 2}
}
}
minetest.register_node("farming:carrot_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:carrot"] = {
crop = "farming:carrot",
seed = "farming:carrot",
minlight = 13,
maxlight = 15,
steps = 8
}

101
mods/farming/chili.lua Normal file
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local S = farming.intllib
-- chili pepper
minetest.register_craftitem("farming:chili_pepper", {
description = S("Chili Pepper"),
inventory_image = "farming_chili_pepper.png",
groups = {seed = 2, food_chili_pepper = 1, flammable = 4},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:chili_1")
end,
on_use = minetest.item_eat(2)
})
-- bowl of chili
minetest.register_craftitem("farming:chili_bowl", {
description = S("Bowl of Chili"),
inventory_image = "farming_chili_bowl.png",
on_use = minetest.item_eat(8, "farming:bowl")
})
minetest.register_craft({
type = "shapeless",
output = "farming:chili_bowl",
recipe = {
"group:food_chili_pepper", "group:food_barley",
"group:food_tomato", "group:food_beans", "group:food_bowl"
}
})
-- chili can be used for red dye
minetest.register_craft({
output = "dye:red",
recipe = {
{"farming:chili_pepper"}
}
})
-- chili definition
local def = {
drawtype = "plantlike",
tiles = {"farming_chili_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 4, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:chili_1", table.copy(def))
-- stage 2
def.tiles = {"farming_chili_2.png"}
minetest.register_node("farming:chili_2", table.copy(def))
-- stage 3
def.tiles = {"farming_chili_3.png"}
minetest.register_node("farming:chili_3", table.copy(def))
-- stage 4
def.tiles = {"farming_chili_4.png"}
minetest.register_node("farming:chili_4", table.copy(def))
-- stage 5
def.tiles = {"farming_chili_5.png"}
minetest.register_node("farming:chili_5", table.copy(def))
-- stage 6
def.tiles = {"farming_chili_6.png"}
minetest.register_node("farming:chili_6", table.copy(def))
-- stage 7
def.tiles = {"farming_chili_7.png"}
minetest.register_node("farming:chili_7", table.copy(def))
-- stage 8 (final)
def.tiles = {"farming_chili_8.png"}
def.groups.growing = nil
def.drop = {
items = {
{items = {"farming:chili_pepper 3"}, rarity = 1},
{items = {"farming:chili_pepper 2"}, rarity = 2}
}
}
minetest.register_node("farming:chili_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:chili_pepper"] = {
crop = "farming:chili",
seed = "farming:chili_pepper",
minlight = 13,
maxlight = 15,
steps = 8
}

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mods/farming/cocoa.lua Normal file
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local S = farming.intllib
-- place cocoa
local function place_cocoa(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
-- return if any of the nodes are not registered
if not minetest.registered_nodes[under.name] then
return
end
-- am I right-clicking on something that has a custom on_place set?
-- thanks to Krock for helping with this issue :)
local def = minetest.registered_nodes[under.name]
if placer and itemstack and def and def.on_rightclick then
return def.on_rightclick(pt.under, under, placer, itemstack)
end
-- check if pointing at jungletree
if under.name ~= "default:jungletree"
or minetest.get_node(pt.above).name ~= "air" then
return
end
-- is player planting crop?
local name = placer and placer:get_player_name() or ""
-- check for protection
if minetest.is_protected(pt.above, name) then
return
end
-- add the node and remove 1 item from the itemstack
minetest.set_node(pt.above, {name = plantname})
minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
if placer and not farming.is_creative(placer:get_player_name()) then
itemstack:take_item()
-- check for refill
if itemstack:get_count() == 0 then
minetest.after(0.20,
farming.refill_plant,
placer,
"farming:cocoa_beans",
placer:get_wield_index()
)
end
end
return itemstack
end
-- cocoa beans
minetest.register_craftitem("farming:cocoa_beans", {
description = S("Cocoa Beans"),
inventory_image = "farming_cocoa_beans.png",
groups = {seed = 2, food_cocoa = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1")
end
})
minetest.register_craft( {
output = "dye:brown 2",
recipe = {
{ "farming:cocoa_beans" }
}
})
-- chocolate cookie
minetest.register_craftitem("farming:cookie", {
description = S("Cookie"),
inventory_image = "farming_cookie.png",
on_use = minetest.item_eat(2)
})
minetest.register_craft( {
output = "farming:cookie 8",
recipe = {
{"group:food_wheat", "group:food_cocoa", "group:food_wheat" }
}
})
-- bar of dark chocolate (thanks to Ice Pandora for her deviantart.com chocolate tutorial)
minetest.register_craftitem("farming:chocolate_dark", {
description = S("Bar of Dark Chocolate"),
inventory_image = "farming_chocolate_dark.png",
on_use = minetest.item_eat(3)
})
minetest.register_craft( {
output = "farming:chocolate_dark",
recipe = {
{"group:food_cocoa", "group:food_cocoa", "group:food_cocoa"}
}
})
-- chocolate block
minetest.register_node("farming:chocolate_block", {
description = S("Chocolate Block"),
tiles = {"farming_chocolate_block.png"},
is_ground_content = false,
groups = {cracky = 2, oddly_breakable_by_hand = 2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_craft({
output = "farming:chocolate_block",
recipe = {
{"farming:chocolate_dark", "farming:chocolate_dark", "farming:chocolate_dark"},
{"farming:chocolate_dark", "farming:chocolate_dark", "farming:chocolate_dark"},
{"farming:chocolate_dark", "farming:chocolate_dark", "farming:chocolate_dark"}
}
})
minetest.register_craft({
output = "farming:chocolate_dark 9",
recipe = {
{"farming:chocolate_block"}
}
})
-- cocoa definition
local def = {
drawtype = "plantlike",
tiles = {"farming_cocoa_1.png"},
paramtype = "light",
walkable = false,
drop = {
items = {
{items = {"farming:cocoa_beans 1"}, rarity = 2},
}
},
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {
snappy = 3, flammable = 2, plant = 1, growing = 1,
not_in_creative_inventory = 1, leafdecay = 1, leafdecay_drop = 1
},
sounds = default.node_sound_leaves_defaults(),
growth_check = function(pos, node_name)
if minetest.find_node_near(pos, 1, {"default:jungletree"}) then
return false
end
return true
end
}
-- stage 1
minetest.register_node("farming:cocoa_1", table.copy(def))
-- stage 2
def.tiles = {"farming_cocoa_2.png"}
minetest.register_node("farming:cocoa_2", table.copy(def))
-- stage3
def.tiles = {"farming_cocoa_3.png"}
def.drop = {
items = {
{items = {"farming:cocoa_beans 1"}, rarity = 1}
}
}
minetest.register_node("farming:cocoa_3", table.copy(def))
-- stage 4 (final)
def.tiles = {"farming_cocoa_4.png"}
def.groups.growing = nil
def.growth_check = nil
def.drop = {
items = {
{items = {"farming:cocoa_beans 2"}, rarity = 1},
{items = {"farming:cocoa_beans 1"}, rarity = 2},
{items = {"farming:cocoa_beans 1"}, rarity = 4}
}
}
minetest.register_node("farming:cocoa_4", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:cocoa_beans"] = {
crop = "farming:cocoa",
seed = "farming:cocoa_beans",
minlight = 13,
maxlight = 15,
steps = 4
}
-- add random cocoa pods to jungle tree's
minetest.register_on_generated(function(minp, maxp)
if maxp.y < 0 then
return
end
local pos, dir
local cocoa = minetest.find_nodes_in_area(minp, maxp, "default:jungletree")
for n = 1, #cocoa do
pos = cocoa[n]
if minetest.find_node_near(pos, 1,
{"default:jungleleaves", "moretrees:jungletree_leaves_green"}) then
dir = math.random(1, 80)
if dir == 1 then pos.x = pos.x + 1
elseif dir == 2 then pos.x = pos.x - 1
elseif dir == 3 then pos.z = pos.z + 1
elseif dir == 4 then pos.z = pos.z -1
end
if dir < 5
and minetest.get_node(pos).name == "air"
and minetest.get_node_light(pos) > 12 then
--print ("Cocoa Pod added at " .. minetest.pos_to_string(pos))
minetest.swap_node(pos, {
name = "farming:cocoa_" .. tostring(math.random(4))
})
end
end
end
end)

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mods/farming/coffee.lua Normal file
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local S = farming.intllib
-- coffee
minetest.register_craftitem("farming:coffee_beans", {
description = S("Coffee Beans"),
inventory_image = "farming_coffee_beans.png",
groups = {seed = 2, food_coffee = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:coffee_1")
end
})
-- cold cup of coffee
minetest.register_node("farming:coffee_cup", {
description = S("Cup of Coffee"),
drawtype = "torchlike",
tiles = {"farming_coffee_cup.png"},
inventory_image = "farming_coffee_cup.png",
wield_image = "farming_coffee_cup.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1, drink = 1},
on_use = minetest.item_eat(2, "vessels:drinking_glass"),
sounds = default.node_sound_glass_defaults()
})
minetest.register_alias("farming:coffee_cup_hot", "farming:coffee_cup")
minetest.register_alias("farming:drinking_cup", "vessels:drinking_glass")
minetest.register_craft( {
output = "farming:coffee_cup",
type = "shapeless",
recipe = {
"vessels:drinking_glass", "group:food_coffee",
"bucket:bucket_water", "group:food_saucepan"},
replacements = {
{"bucket:bucket_water", "bucket:bucket_empty"},
{"group:food_saucepan", "farming:saucepan"}
}
})
-- coffee definition
local def = {
drawtype = "plantlike",
tiles = {"farming_coffee_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:coffee_1", table.copy(def))
-- stage 2
def.tiles = {"farming_coffee_2.png"}
minetest.register_node("farming:coffee_2", table.copy(def))
-- stage 3
def.tiles = {"farming_coffee_3.png"}
minetest.register_node("farming:coffee_3", table.copy(def))
-- stage 4
def.tiles = {"farming_coffee_4.png"}
minetest.register_node("farming:coffee_4", table.copy(def))
-- stage 5 (final)
def.tiles = {"farming_coffee_5.png"}
def.groups.growing = nil
def.drop = {
items = {
{items = {"farming:coffee_beans 2"}, rarity = 1},
{items = {"farming:coffee_beans 2"}, rarity = 2},
{items = {"farming:coffee_beans 2"}, rarity = 3}
}
}
minetest.register_node("farming:coffee_5", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:coffee"] = {
crop = "farming:coffee",
seed = "farming:coffee_beans",
minlight = 13,
maxlight = 15,
steps = 5
}

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mods/farming/corn.lua Normal file
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--[[
Original textures from GeMinecraft
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1440575-1-2-5-generation-minecraft-beta-1-2-farming-and
]]
local S = farming.intllib
-- corn
minetest.register_craftitem("farming:corn", {
description = S("Corn"),
inventory_image = "farming_corn.png",
groups = {seed = 2, food_corn = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:corn_1")
end,
on_use = minetest.item_eat(3)
})
-- corn on the cob (texture by TenPlus1)
minetest.register_craftitem("farming:corn_cob", {
description = S("Corn on the Cob"),
inventory_image = "farming_corn_cob.png",
groups = {food_corn_cooked = 1, flammable = 2},
on_use = minetest.item_eat(5)
})
minetest.register_craft({
type = "cooking",
cooktime = 10,
output = "farming:corn_cob",
recipe = "group:food_corn"
})
-- cornstarch
minetest.register_craftitem("farming:cornstarch", {
description = S("Cornstarch"),
inventory_image = "farming_cornstarch.png",
groups = {food_cornstarch = 1, flammable = 2}
})
minetest.register_craft({
output = "farming:cornstarch",
recipe = {
{"group:food_mortar_pestle", "group:food_corn_cooked", "group:food_baking_tray"},
{"", "group:food_bowl", ""},
},
replacements = {
{"group:food_mortar_pestle", "farming:mortar_pestle"},
{"group:food_baking_tray", "farming:baking_tray"},
}
})
-- ethanol (thanks to JKMurray for this idea)
minetest.register_node("farming:bottle_ethanol", {
description = S("Bottle of Ethanol"),
drawtype = "plantlike",
tiles = {"farming_bottle_ethanol.png"},
inventory_image = "farming_bottle_ethanol.png",
wield_image = "farming_bottle_ethanol.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_craft( {
output = "farming:bottle_ethanol",
recipe = {
{ "vessels:glass_bottle", "group:food_corn", "group:food_corn"},
{ "group:food_corn", "group:food_corn", "group:food_corn"},
{ "group:food_corn", "group:food_corn", "group:food_corn"}
}
})
minetest.register_craft({
type = "fuel",
recipe = "farming:bottle_ethanol",
burntime = 80,
replacements = {{ "farming:bottle_ethanol", "vessels:glass_bottle"}}
})
-- corn definition
local def = {
drawtype = "plantlike",
tiles = {"farming_corn_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:corn_1", table.copy(def))
-- stage 2
def.tiles = {"farming_corn_2.png"}
minetest.register_node("farming:corn_2", table.copy(def))
-- stage 3
def.tiles = {"farming_corn_3.png"}
minetest.register_node("farming:corn_3", table.copy(def))
-- stage 4
def.tiles = {"farming_corn_4.png"}
minetest.register_node("farming:corn_4", table.copy(def))
-- stage 5
def.tiles = {"farming_corn_5.png"}
minetest.register_node("farming:corn_5", table.copy(def))
-- stage 6
def.tiles = {"farming_corn_6.png"}
def.visual_scale = 1.9
minetest.register_node("farming:corn_6", table.copy(def))
-- stage 7
def.tiles = {"farming_corn_7.png"}
def.drop = {
items = {
{items = {"farming:corn"}, rarity = 1},
{items = {"farming:corn"}, rarity = 2},
{items = {"farming:corn"}, rarity = 3}
}
}
minetest.register_node("farming:corn_7", table.copy(def))
-- stage 8 (final)
def.tiles = {"farming_corn_8.png"}
def.groups.growing = nil
def.drop = {
items = {
{items = {"farming:corn 2"}, rarity = 1},
{items = {"farming:corn 2"}, rarity = 2},
{items = {"farming:corn 2"}, rarity = 2}
}
}
minetest.register_node("farming:corn_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:corn"] = {
crop = "farming:corn",
seed = "farming:corn",
minlight = 13,
maxlight = 15,
steps = 8
}