kay27
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47db5c5917
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Make mcl_loot/get_random_slots() deterministic
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2021-02-22 21:58:35 +04:00 |
kay27
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89e55e9065
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Add sub-map generators queue, fix MineClone2/MineClone2#993 and MineClone2/MineClone2#1060
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2021-02-22 03:15:32 +04:00 |
kay27
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a73f5dabbd
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Cleanup
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2021-02-10 15:36:32 +00:00 |
kay27
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1d792a650f
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Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
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2021-02-10 13:07:32 +00:00 |
MysticTempest
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dc9ca16321
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Enable villager spawning.
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2021-02-09 06:06:19 -06:00 |
MysticTempest
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e716ebd911
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Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode.
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2021-02-01 15:45:22 -06:00 |
kay27
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30b4b9661c
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Villages cleanup
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2021-01-29 23:03:39 +04:00 |
MysticTempest
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2fe5ac8569
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Add experimental, pseudobiome-based village variation.
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2021-01-28 23:59:01 -06:00 |
kay27
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9a668204cb
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Remove inter-village distance check
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2021-01-28 23:12:16 +04:00 |
MysticTempest
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ff38a44454
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Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots.
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2021-01-28 01:24:43 -06:00 |
kay27
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ff2cd808d5
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Fix Wuzzy/MineClone2#1022
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2021-01-28 03:17:11 +04:00 |
MysticTempest
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0c23406531
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Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
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2021-01-27 02:56:53 -06:00 |